thade Posted September 7, 2012 Share Posted September 7, 2012 Here it is: http://www.games-workshop.com/MEDIA_Custom...Rulebook_v1.pdf And there we have it. No more 4+ shunting wounds all over. Not to mention the hefty change to Look Out, Sir!...which is now "the closest model in the unit" instead of "any model within 6" and in the same unit". Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/ Share on other sites More sharing options...
stephane4985 Posted September 7, 2012 Share Posted September 7, 2012 Seems like a big nerf to draigowing. I had plan to try it for the first time this weekend. Guess I'll change my plan. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169104 Share on other sites More sharing options...
thade Posted September 7, 2012 Author Share Posted September 7, 2012 Paladins are still a tough nut to crack: I engaged five of them (five!) with two full units (including Corbulo, a Terminator Apothecary, and a Terminator Librarian) last Thursday and I won...with only Corbulo and a sergeant left standing. And it took them two and a half game turns of combat to do it...constantly breaking and charging back in (or being charged). My opponent refused to use the 4+ LOS! on them, feeling it was cheeky. They did have an apothecary, he did accept a challenge with a Daemon Hammer Paladin...so some small changes there. As in, I couldn't have been able to tie that hammer up in a challenge and would've taken hammer hits to the unit (and probably lost). Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169115 Share on other sites More sharing options...
stephane4985 Posted September 7, 2012 Share Posted September 7, 2012 Yeah, my game will be 1500pts kill point against Ork, so maybe i'll only change it a little bit by adding an apothecary. Even maybe a libby with stave. Anyway, bad timing for the faq. But I'm impress by what they actually answered in it. They did cover a lot of things, event the wolf power hitting flyers thingie! Good job GW! They seems to be on a good path on their update. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169122 Share on other sites More sharing options...
Vash Posted September 7, 2012 Share Posted September 7, 2012 To be honest. I am happy with the update. I was afraid of bringing my Paladins to a game with them all being characters. Look out sir is now imo logical. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169146 Share on other sites More sharing options...
Gentlemanloser Posted September 7, 2012 Share Posted September 7, 2012 New GK FAQ is out as well. The biggie. The Nemesis GreatSword *does* give rerolls to S10 Fist attacks! Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169175 Share on other sites More sharing options...
thade Posted September 7, 2012 Author Share Posted September 7, 2012 And now, a unit of Psykers counts as ONE PSYKER for the purposes of the Culexus Assassin's gun. Count it. <3 Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169191 Share on other sites More sharing options...
Gentlemanloser Posted September 7, 2012 Share Posted September 7, 2012 And Psychic Pilot vehicle *don't* count. The culuxes goes back in the bin. :mellow: Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169214 Share on other sites More sharing options...
thade Posted September 7, 2012 Author Share Posted September 7, 2012 It's now reasonable instead of easily being Assault 40. I'm okay with it. <3 Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169246 Share on other sites More sharing options...
nurglez Posted September 7, 2012 Share Posted September 7, 2012 wow, GW finally made a faq that answered questions people had, I'm shocked! Also change to Look out sir for paladins, not a complete surprise, more a surprise they actually answered it :P Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169247 Share on other sites More sharing options...
thade Posted September 7, 2012 Author Share Posted September 7, 2012 wow, GW finally made a faq that answered questions people had, I'm shocked! Also change to Look out sir for paladins, not a complete surprise, more a surprise they actually answered it :P Nurglez, I'm very interested in hearing your evaluation on the impact of these changes (on Paladins and Draigowing). I suspect they may be substantial? Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169255 Share on other sites More sharing options...
WhoaDirty Posted September 7, 2012 Share Posted September 7, 2012 You can still shuffle wounds around on Paladins, just not in the same turn. Everytime you move you will have to re-position so a new model is closest to Draigo. Although that does lead me to ask a question: If there are multiple models that are closest and equidistant to Draigo, can you pick each time which one does the LOS? Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169344 Share on other sites More sharing options...
Inquisitor Fox Posted September 7, 2012 Share Posted September 7, 2012 Also note they fixed our StormRaven :jaw: You disembark like it aught to. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169355 Share on other sites More sharing options...
nurglez Posted September 7, 2012 Share Posted September 7, 2012 wow, GW finally made a faq that answered questions people had, I'm shocked! Also change to Look out sir for paladins, not a complete surprise, more a surprise they actually answered it :D Nurglez, I'm very interested in hearing your evaluation on the impact of these changes (on Paladins and Draigowing). I suspect they may be substantial? Indeed they will change how Draigowing works, but it is fairer (I didn't feel that all paladins having a 4+ look out sir was fair, however until they faqed it that was how I was going to play it). I haven't played that much 6th, our gaming group is enjoying malifaux at the moment, however I do have 2 tournaments in October (1850 and 1500) so I will start playing again with them soon. I still intend to use a pure paladin wing, as my army is the best of the best, and they don't need any help from anyone (apart from an inquisitor in terminator armor who they "assist"). I'll update my tactic's thread once I start playing again :D Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169396 Share on other sites More sharing options...
TheDarkOne Posted September 7, 2012 Share Posted September 7, 2012 My favourite! Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have 4 Attacks at Strength 10 that, because of the Nemesis greatsword, can re-roll To Hit, To Wound and Armour Penetration rolls?(p54) A: Yes. Though, I don't think I'll be spending the 25 points anytime soon... maybe though... Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169441 Share on other sites More sharing options...
spartan249 Posted September 7, 2012 Share Posted September 7, 2012 I'm thinking paladins are taking a large hit from this change. Now, more so then ever, flanking attacks will be devastating. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169526 Share on other sites More sharing options...
Zeratul29 Posted September 7, 2012 Share Posted September 7, 2012 So does this mean Draigo has a 2+ invuln? because it says in the faq that it is a "force sword" and our force swords add +1 to our invuln so does Draigo now have a 2+ invuln??? Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169587 Share on other sites More sharing options...
nurglez Posted September 7, 2012 Share Posted September 7, 2012 Nemesis force swords give +1 invulnerable saves. Regular force swords dont. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169589 Share on other sites More sharing options...
thade Posted September 7, 2012 Author Share Posted September 7, 2012 That was true before, as well. :) His sword was (and still is) *not* a Nemesis Force Weapon. It's a Force Weapon that has many (but not all) of the properties of a NFW. <3 Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169598 Share on other sites More sharing options...
confused_gordy Posted September 7, 2012 Share Posted September 7, 2012 I play a paladin death star in almost all my games. I don't mind loosing look out sir for the unit, as Draigo positioning was more important than, the times a unit manages to pull a flanking maneuver. I don't mind loosing precision shot., although it was cool. I don't mind loosing character status for challenges, although sometimes you just need to be able to accept with a thunder hammer, now any old sergeant can shut Draigo down for a turn. I do mind the change to look out sir, now i have to put my psycannons even further back in the unit loosing even more range, plasma becomes massively more dangerous, if you want to shuffle models around in the movement phase your going to loose movement distance, you cant reliably put instant death wounds on wounded models when Draigo has taken a beating. I do mind not getting feel no pain vs st 10 because I'm an eternal freaking warrior. I mostly mind however that GW has changed the core rules, because people were using powerful characters to control how their units died, making death stars actually have a chance vs the firepower of the 41st millenium for once, and giving them some degree of viability over MSU. Now i have a collectors edition rule book that I will always look at knowing rules in it are not correct. This was not an FAQ, this was changing the rules, and it infuriates me, the same way the tyranid codex FAQ insulted that race. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169601 Share on other sites More sharing options...
Zeratul29 Posted September 7, 2012 Share Posted September 7, 2012 Yeah, wouldn't they start printing the codexes with the rule changes in them? Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169611 Share on other sites More sharing options...
Morollan Posted September 7, 2012 Share Posted September 7, 2012 I mostly mind however that GW has changed the core rules, because people were using powerful characters to control how their units died, making death stars actually have a chance vs the firepower of the 41st millenium for once, and giving them some degree of viability over MSU. Now i have a collectors edition rule book that I will always look at knowing rules in it are not correct. This was not an FAQ, this was changing the rules, and it infuriates me, the same way the tyranid codex FAQ insulted that race. I mostly love that GW has changed the core rules because people were using them in ways that they (stupidly) had not anticipated and that were, to put it mildly, cheesier than Stinky Bishop. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169644 Share on other sites More sharing options...
adamv6 Posted September 7, 2012 Share Posted September 7, 2012 The content of the FAQ seems OK, but, to be brutally honest, I am :cussing livid about its timing. Having spent £45 on a rulebook, and £65 on a boxset with a rulebook in it, they FAQ it, and the wording in my nice shiny rulebooks is arse biscuits. Matt Ward, you're the rule writing equivalent of Windows Vista. Shiny and :cusse. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169649 Share on other sites More sharing options...
confused_gordy Posted September 7, 2012 Share Posted September 7, 2012 Exactly, except mine cost me £80 and is heavier than my model case. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169653 Share on other sites More sharing options...
adamv6 Posted September 7, 2012 Share Posted September 7, 2012 I am taking mine back to my local store in the morning and demanding a refund. The rulebook I was sold is less than 3months old and, by there own volition is now no longer fit for purpose, as they have rewritten several parts of it. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/#findComment-3169668 Share on other sites More sharing options...
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