RedemptionNL Posted September 11, 2012 Share Posted September 11, 2012 Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have4 Attacks at Strength 10 that, because of the Nemesis greatsword, can re-roll To Hit, To Wound and Armour Penetration rolls?(p54) A: Yes. So a DK with a greatsword has 4 attacks basic? Yes, as neither the Doomfist nor the Greatsword are Specialist weapons; you get 3 base attacks + an extra attack for wielding two close combat weapons. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3172866 Share on other sites More sharing options...
nurglez Posted September 11, 2012 Share Posted September 11, 2012 cool, used to play that a DK with sword had 3 attacks basic ;) Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3172947 Share on other sites More sharing options...
stephane4985 Posted September 12, 2012 Share Posted September 12, 2012 I don't understand. I know the fact says so, but how come a dreadknight attack at strengh 10 with the swords? Don't you have to choose which weapon to use when you have 2 different ones? (doomfist at str 10 or greatsword with rerolls?) Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3173996 Share on other sites More sharing options...
nurglez Posted September 12, 2012 Share Posted September 12, 2012 Probably due to the wording on the greatsword. It doesn't say you have to use it, just that a DK with it can reroll. Thus you use your fist to go to str 10 and use the sword for the rerolls (RAI sorta falls apart here but don't worry :( ). Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3174042 Share on other sites More sharing options...
thade Posted September 12, 2012 Author Share Posted September 12, 2012 Not to mention the fact that the FAQ now makes it so. <3 Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have4 Attacks at Strength 10 that, because of the Nemesis greatsword, can re-roll To Hit, To Wound and Armour Penetration rolls?(p54) A: Yes. Source: http://www.games-workshop.com/MEDIA_Custom...nights_v1.1.pdf EDIT: Added link to source. ADDENDUM: This is now the second time that text has been printed in this thread. :) <3 Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3174066 Share on other sites More sharing options...
nurglez Posted September 12, 2012 Share Posted September 12, 2012 To be fair, stephane4985 was asking why, according to rules, a DK with a great sword attacks with str 10. They had already stated they knew the answer :lol: Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3174153 Share on other sites More sharing options...
bebe Posted September 12, 2012 Share Posted September 12, 2012 On a different note - is anyone planning on using Draigo without the paladins. He is still decent in cc - albeit he will have problems with 2+saves. Is a libby, generic GM or inquisitor the best choices now? I want to use my Draigo ... http://i19.photobucket.com/albums/b162/pheelixkat/daemonhunters/CIMG0817.jpg Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3174262 Share on other sites More sharing options...
drou feov Posted September 13, 2012 Share Posted September 13, 2012 Here's something I've been pondering the whole morning at work.. :) Let's say that you equip a Dreadknight with the Greatsword and include a Personal Teleporter, making the NDK a jump monstrous creature. Then, if you use the jump capability to charge into assault, you gain a Hammer of Wrath attack at I10, right? At which strenght would you say that the Wrath attack is made? The rulebook states that it is made with the unmodified strenght of the model. So is it S6 straight from the NDKs stats or S10? Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3174622 Share on other sites More sharing options...
Aandiin Posted September 13, 2012 Share Posted September 13, 2012 the hammer of wrath attack would be at s6 as the unmodified strenght of the model is 6. unless they faq it to be something completely different :) Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3174661 Share on other sites More sharing options...
RedemptionNL Posted September 13, 2012 Share Posted September 13, 2012 And Dreadknights always get a Hammer of Wrath hit if they charge, as Monstrous Creatures don't need jump packs for that. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3175024 Share on other sites More sharing options...
ValourousHeart Posted September 13, 2012 Share Posted September 13, 2012 What exactly is a jump MC. BRB under FMC says that gliding FMC are treated as jump MC, but doesn't define them. Similarly under MC it does not define a jump MC. Deamon princes w/o wings are just MC and w/ wings are FMC. Which I think is very similar to a NDK, MC w/o PT and jump MC w/ PT. (No I don't think NDK should fly... It just seems they didn't define what a jump MC is) Or maybe I just missed it in the BRB! Where in the BRB are jump MC actually defined? Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3175029 Share on other sites More sharing options...
RedemptionNL Posted September 13, 2012 Share Posted September 13, 2012 'Jump' units are explained on page 47. Basically, Jump is now a sub-type of other unit types, so you can have Jump Infantry, Jump Monstrous Creatures, Jump Beasts, Jump Cavalry, Jump Walkers, etc. Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3175033 Share on other sites More sharing options...
drou feov Posted September 13, 2012 Share Posted September 13, 2012 And Dreadknights always get a Hammer of Wrath hit if they charge, as Monstrous Creatures don't need jump packs for that. Good point, should have read the MC entry more thoroughly. Thanks for the answers though! Link to comment https://bolterandchainsword.com/topic/260448-so-it-has-come-to-pass/page/3/#findComment-3175057 Share on other sites More sharing options...
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