thade Posted September 7, 2012 Share Posted September 7, 2012 One of those FAQs that makes you wonder if they have one or more people following the OR here; lots of recent questions answered. Enjoy. B) http://www.games-workshop.com/MEDIA_Custom...Rulebook_v1.pdf Some (not all I don't think) of the codex FAQs have also been updated. Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/ Share on other sites More sharing options...
Gentlemanloser Posted September 7, 2012 Share Posted September 7, 2012 Paladin are no longer Characters! Plasma Grenades now no longer work, just like the amended Frags. Way to go missing the problem here GW... O_O LoL! IF you "Ignore Difficult Terrain" you still fight at *step* 1 if you charge thorugh difficult terrain. LoLz.. Power Fists pile in and fight at Initiative Step 1. So Banshee's and Quicksilver are good to go for I10 AP2 attacks! No charging from reserves with "Assault Vehicle". LoL. Way to miss the problem again... I can still fire Rapid Fire/Heavy wepaons and Assault though... We all know you can *hit* with a Blast on targets out of LoS. The problem is you can't *wound* them... I'm unsure now if Storm Ravens can actually start on board turn 1, in 'hover' mode, with the rest of your army. :/ Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169048 Share on other sites More sharing options...
Kierdale Posted September 7, 2012 Share Posted September 7, 2012 One thing is settled: snap shots are always BS1. No help from Signum or Telion. That ought to put a stop to some bickering. Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169055 Share on other sites More sharing options...
Seahawk Posted September 7, 2012 Share Posted September 7, 2012 What does this mean? Q: Do you get to twice in Fight sub-phase if you fight at two different Initiatives (i.e. a Techmarine with servo-harness)? (p22/23) A: No. You Pile In once, at your highest Initiative step. So...a techmarine with a servo-harness piles in at I4 and attacks at 4 and 1. But! A sergeant with a powerfist still piles in at I1 and attacks at I1 due to the very next answer. Huzzah for inconsistency! Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169084 Share on other sites More sharing options...
thade Posted September 7, 2012 Author Share Posted September 7, 2012 We'll make it through. We always do. Many of the FAQs are the way we've been playing it local to me (which is good); the changes to "Character units", the fact that Paladin squads don't get a sergeant (or anybody that can accept a challenge), and LOS! now being "closest friendly model" instead of "whatever's within 6 inches"...that stuff is interesting. Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169091 Share on other sites More sharing options...
JamesI Posted September 7, 2012 Share Posted September 7, 2012 gentleman loser, according to the FAQ a model with an unwieldy weapon piles in and fghts at I1. Not sure where you see that Quicksilver overrides that Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169120 Share on other sites More sharing options...
Gentlemanloser Posted September 7, 2012 Share Posted September 7, 2012 Codex > BRB. Banshee Mask/Quicksilver are Codex rules, Unwieldy is BRB. GW have now ruled that Initiative Value == Initaitve Step, and that they aren't two discrete values. Go Go Power Axe Banshee's of doom! Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169123 Share on other sites More sharing options...
Captain Idaho Posted September 7, 2012 Share Posted September 7, 2012 Excellent, so no cheesey all character units anymore! On the other hand, looks like Snap Fire can NEVER be over ridden regardless of Voice of Experience etc. Sorry greatcrusade08! Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169124 Share on other sites More sharing options...
Seahawk Posted September 7, 2012 Share Posted September 7, 2012 Oh gee, lookit that. NOBODY GETS FLAKK MISSILES. Q: Which missile launchers have access to Flakk Missiles? (p57/415) A: Only those that specifically have an option to take them as an upgrade in their army list. Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169126 Share on other sites More sharing options...
Captain Idaho Posted September 7, 2012 Share Posted September 7, 2012 Page 35 – Special Rules, Feel No Pain.Add the following paragraph “If one or more models in a unit have the Feel No Pain special rule then the Mixed Saves method of Wound allocation should always be used for allocating Wounds and removing casualties from that unit; Feel No Pain rolls should be individually made after each failed armour save.” Um, why? That's just going to slow the game down needlessly. Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169131 Share on other sites More sharing options...
Gentlemanloser Posted September 7, 2012 Share Posted September 7, 2012 Oh gee, lookit that. NOBODY GETS FLAKK MISSILES. Yet. :( A week or two after the new Chaos/Dangle 'dex is out, we'll all probably get TH/SS update FAQs that allow us all to purchase Flakk. GW either *really* want to sell new Chaos/Dangle ML bitz, or want to hide the points cost of said upgrade till a new 'dex is out. Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169133 Share on other sites More sharing options...
LPetersson Posted September 7, 2012 Share Posted September 7, 2012 Codex > BRB. FAQ > Codex > BRB Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169139 Share on other sites More sharing options...
Ushtarador Posted September 7, 2012 Share Posted September 7, 2012 Um, why? That's just going to slow the game down needlessly. Corbulo :( Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169140 Share on other sites More sharing options...
Gentlemanloser Posted September 7, 2012 Share Posted September 7, 2012 FAQ > Codex > BRB No, it's; Codex FAQ > Codex > BRB FAQ > BRB Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169150 Share on other sites More sharing options...
JamesI Posted September 7, 2012 Share Posted September 7, 2012 I just realized, every single answer GW provided me in the email they sent me was wrong according to the new FAQs (except the one about Tycho). Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169154 Share on other sites More sharing options...
greatcrusade08 Posted September 7, 2012 Share Posted September 7, 2012 Excellent, so no cheesey all character units anymore! On the other hand, looks like Snap Fire can NEVER be over ridden regardless of Voice of Experience etc. Sorry greatcrusade08! yup i think that was only one of two rules i got wrong, seahawk has already informed me of the other.. i believe i owe you 20p right?.. drinks on me at next ultrameet :( Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169157 Share on other sites More sharing options...
Seahawk Posted September 7, 2012 Share Posted September 7, 2012 I'm unsure now if Storm Ravens can actually start on board turn 1, in 'hover' mode, with the rest of your armyThey cannot. BRB FAQ. Go Go Power Axe Banshee's of doom!Nope, they got nerfed just like Bloodletters. Page 63 – Howling Banshees, Wargear. Change the entry to read the following: Wargear: Banshee mask, shuriken pistol and power sword. Q: If I have the classic Howling Banshee Exarch model with a power axe, does she strike at Initiative 1 (for Unwieldy) or Initiative 10 (for the Banshee Mask)? (p31) A: Neither. Treat the axe as a stylised executioner for +10 points. Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169158 Share on other sites More sharing options...
Gentlemanloser Posted September 7, 2012 Share Posted September 7, 2012 O_O There's new army FAQs out as well? /meh GW scuppering the Banshee's of doom! (off to see if there's a new GK FAQ) :( My Karamzov/Relentless question was answered! :P O_O DreadKnight Greatsword rerolls allpy to the fists... Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169166 Share on other sites More sharing options...
Seahawk Posted September 7, 2012 Share Posted September 7, 2012 Of course, all armies got 1.1's. I told you they were on the way! :( Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169167 Share on other sites More sharing options...
Captain Idaho Posted September 7, 2012 Share Posted September 7, 2012 What does this mean? Q: Do you get to twice in Fight sub-phase if you fight at two different Initiatives (i.e. a Techmarine with servo-harness)? (p22/23) A: No. You Pile In once, at your highest Initiative step. So...a techmarine with a servo-harness piles in at I4 and attacks at 4 and 1. But! A sergeant with a powerfist still piles in at I1 and attacks at I1 due to the very next answer. Huzzah for inconsistency! Actually I think it makes sense. Whatever initiative your weapon makes you strike out is the one you use, if you strik at 2 values you use the highest. Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169168 Share on other sites More sharing options...
Gentlemanloser Posted September 7, 2012 Share Posted September 7, 2012 Well Quicksilver still works with Nemesis DaemonHammers! :mellow: Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169180 Share on other sites More sharing options...
DarkGuard Posted September 7, 2012 Share Posted September 7, 2012 Some good things in there, especially swooping MCs getting skyfire, expect to see more dakka flyrants now as Nid AA. However, the bad things. After that amazing ruling, they then had to ruin it by re clarifying that hits, not wounds, cause grounding tests and that markerlight hits and other non-wounding shooting attacks cause grounding tests. Well done GW. (that was dripping with sarcasm.) And then the interesting one of units with characters always being subject to the Mixed Saves rule, which is now Mixed Saves and Characters. I suppose it makes LO,S a bit easier I suppose, as you're rolling separately, but that'll slow the game down. Also, LO,S now redirects onto the closest model to the character, rather than one within 6", which is interesting to see. Overall, a solid FAQ IMO. A lot of sensible rulings in there, may of which address some of the unresolved topics in OR, with only a couple of silly ones (mainly grounding tests IMO). @Seahawk, no inconsistency there re. Techmarine. His attacks are at I4, the servo-arms are at I1. That's why it's like that. If you gave him an unwieldy weapon he'd pile in at I1 instead, because that's his attacks, the same as the Sergeant. Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169193 Share on other sites More sharing options...
Seahawk Posted September 7, 2012 Share Posted September 7, 2012 Q: If a model makes a Pile In move which brings it into base contactwith a model with a lash whip, does it then fight at its normal Initiative step or must it wait until the Initiative 1 step? (p83) A: It fights at its normal Initiative 1 step. D'oh! Typo fail :mellow: Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169208 Share on other sites More sharing options...
King Willy Posted September 7, 2012 Share Posted September 7, 2012 But I m wondering if you need to randomize weather you get quicksliver first or Unwieldy first, as it says later on that timeflow stablizer blarg set modifers blarg Then says roll off each turn basically, do you think this effects all conflicts of rules that effect a models initiative. Also don't see how not suffering Intitative penalties means you strike at intiative 1, you ignore the fact terrain effects your initiative. RAI is now showing itself to be a bit more dominant now Sorry tournies, thats my observation from so many BRB FAQs Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169216 Share on other sites More sharing options...
ShinyRhino Posted September 7, 2012 Share Posted September 7, 2012 However, the bad things. After that amazing ruling, they then had to ruin it by re clarifying that hits, not wounds, cause grounding tests and that markerlight hits and other non-wounding shooting attacks cause grounding tests. Well done GW. (that was dripping with sarcasm.) The markerlight thing was odd, but not game breaking. You still have to hit with them on a 6, and then stll fail the Grounding test. Q: If a model makes a Pile In move which brings it into base contactwith a model with a lash whip, does it then fight at its normal Initiative step or must it wait until the Initiative 1 step? (p83) A: It fights at its normal Initiative 1 step. D'oh! Typo fail :mellow: Yeah, typo. They use the correct words in the ruling for Whip Coils. Link to comment https://bolterandchainsword.com/topic/260450-new-faq-for-base-rules-is-up/#findComment-3169218 Share on other sites More sharing options...
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