Panda_ Posted September 7, 2012 Share Posted September 7, 2012 Our new FAQ The rulebook FAQ Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/ Share on other sites More sharing options...
The Colossus Posted September 7, 2012 Share Posted September 7, 2012 Daemon Princes are now FMC. ;) Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169088 Share on other sites More sharing options...
Lepaca Posted September 7, 2012 Share Posted September 7, 2012 Daemon Weapons fixed (except Tzeentch). Nice! Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169107 Share on other sites More sharing options...
Vesper Posted September 7, 2012 Share Posted September 7, 2012 So now Daemon Weapons are AP2 except for Drach'nyen. Ahh, GW, you never fail to amaze me. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169130 Share on other sites More sharing options...
Warsmith Aznable Posted September 7, 2012 Share Posted September 7, 2012 So... Daemon allies can't use our icons to not scatter? Is that right? Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169147 Share on other sites More sharing options...
Pariah Mk.231 Posted September 7, 2012 Share Posted September 7, 2012 Booyah!! +1S AP2 at normal initiative Daemon Weapons for Undivided! Just a 2-handed power axe without the drawback, time to open up some termies.  And Typhus no longer has the issue with the Hive being pointless since he's no longer nerfed to always strike at initiative 1. Khârn's still been watching too much 300 though, trying to mimic the slow-mo is not a good move there buddy.  Wait, scratch that Typhus remark, just saw "Unwieldy" sitting at the top of the next column all on it's lonesome. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169151 Share on other sites More sharing options...
JamesI Posted September 7, 2012 Share Posted September 7, 2012 Daemon Princes are now FMC. :( Wow. That was a shocker. Â Time for the Tzeentch Prince to hit the table... Â So now Daemon Weapons are AP2 except for Drach'nyen.Ahh, GW, you never fail to amaze me. Personally, I think since all other DW are AP2, its safe to say Abbadon is AP2 as well since I never saw in there it explicitly says he's only AP3... Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169161 Share on other sites More sharing options...
King Willy Posted September 7, 2012 Share Posted September 7, 2012 His weapon is still unique so he needs his own profile but we ll all wait patiently for the awesome new book. Â LOL at FMC Princes now haha. Â And if it's worded right we can use allies to deepstrike near the icon. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169173 Share on other sites More sharing options...
Lord_Caerolion Posted September 7, 2012 Share Posted September 7, 2012 That's my logic as well, James. After all, he doesn't have an unusual power weapon, he has a daemon weapon, which is now stated to be AP2. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169174 Share on other sites More sharing options...
Panda_ Posted September 7, 2012 Author Share Posted September 7, 2012 So now Daemon Weapons are AP2 except for Drach'nyen.Ahh, GW, you never fail to amaze me. Isn't Drach'nyen a undivided Daemon weapon which double Str instead of +1 with shred ? Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169177 Share on other sites More sharing options...
Vesper Posted September 7, 2012 Share Posted September 7, 2012 So now Daemon Weapons are AP2 except for Drach'nyen.Ahh, GW, you never fail to amaze me. Isn't Drach'nyen a undivided Daemon weapon which double Str instead of +1 with shred ? Â "Lords without a mark". Weird, right ? Â They should have detailed the profile of the weapon. It's AP3, until they state it's AP2. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169186 Share on other sites More sharing options...
Ammonius Posted September 7, 2012 Share Posted September 7, 2012 It's just a rare move to encourage us to use our own lords instead of an Abaddon counts-as :mellow: Â I think I'll start work on a TDA lord with daemon weapon this weekend! Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169211 Share on other sites More sharing options...
Jacinda Posted September 7, 2012 Share Posted September 7, 2012 Isn't this the same one that has been there since 6th Edition release? "Last updated 24th July 2012" Â [ETA] DOH! Â Never mind. I started reading it and saw the new stuff. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169230 Share on other sites More sharing options...
King Willy Posted September 7, 2012 Share Posted September 7, 2012 It seems not every countries got it's FAQ Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169231 Share on other sites More sharing options...
Brother Ambroz Posted September 7, 2012 Share Posted September 7, 2012 Sorry I'm still going to use my Abbadon counts as with AP-2. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169232 Share on other sites More sharing options...
totgeboren Posted September 7, 2012 Share Posted September 7, 2012 It fairly obvious that a new CSM codex is incoming, i mean, listen to this from the Daemon FAQ. "Q: If Chaos Daemons are allied to Chaos Space Marines, do they roll for scatter if Deep Striking within 6" of a Chaos Icon carried by a Chaos Space Marine model? (p73) A: If the wording on the Chaos Icon’s description refers to ‘all friendly units’, then yes. If not, then the Chaos Icon only affects the specific units referred to in its description."  Lulz, in the current codex it only affects specific units, so why would they spell this out if new rules were not incoming?  Sad about Abby, and it seem like they forgot Tzeentch Daemon Weapons. I assume they are Ap 2 in cc, but otherwise follow their normal rules. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169245 Share on other sites More sharing options...
King Willy Posted September 7, 2012 Share Posted September 7, 2012 And lol we are officially the only army with a full unit of Characters in our Terminator Champions who were not FAQed as not being characters in a squad. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169254 Share on other sites More sharing options...
Vhalyar Posted September 7, 2012 Share Posted September 7, 2012 Fateweaver's Oracle of Eternity ability no longer applies to allied Chaos Space Marines. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169362 Share on other sites More sharing options...
Excessus Posted September 7, 2012 Share Posted September 7, 2012 Time for the Tzeentch Prince to hit the table... Indeed, especially against tau because the markerlights counts as hits as well, lol :D Â But FMCs, YAY!!! Daemon weapons, YAY!!! No more character units, YAY!!! Less wound shenanigans, YAY!!! Â ...and so on... Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169399 Share on other sites More sharing options...
Excessus Posted September 7, 2012 Share Posted September 7, 2012 Fateweaver's Oracle of Eternity ability no longer applies to allied Chaos Space Marines. It was awesome for the current codex, imagine how powerful it would have been in the coming one! :D Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169407 Share on other sites More sharing options...
Sception Posted September 7, 2012 Share Posted September 7, 2012 Lots of good, a few things missed. Â Still wish they'd kill barrage sniping, fix challenges, and stop FMCs from being knocked out of the sky by shots that they shouldn't even notice in the first place. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169408 Share on other sites More sharing options...
Jiron Posted September 7, 2012 Share Posted September 7, 2012 Swoooping Daemon Prince of Khorne is looking for a prey!!!!!! Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169460 Share on other sites More sharing options...
KingDeath Posted September 7, 2012 Share Posted September 7, 2012 Meh, a few small improvements but no fundamental changes. Daemonweapons are still quite bad ( although ap2 certainly is an improvement ) and flying princes suffer just like other flying mcs in comparision to flyers. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169478 Share on other sites More sharing options...
totgeboren Posted September 7, 2012 Share Posted September 7, 2012 Flying Princes might suffer, but my Lord of Change is gonna be a flyer wreaking machine! Vector Strike and then a Bolt of Change will make short work of the flyers I most often face (AV 10 ones that is). I'm really happy that our CSM DPs Swoop properly now. That amount of mobility is really useful, and Vector Strikes can be quite useful. Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169580 Share on other sites More sharing options...
darknightdrako Posted September 7, 2012 Share Posted September 7, 2012 Typhus' man reaper isnt poisoned anymore? I hope I am reading it wrong but Plaguebringer's poisoned attack is just 4+ to wound. So if it attacks models that is toughness 3 or lower is it still 4+ to wound or can it still get 3+ to wound? Link to comment https://bolterandchainsword.com/topic/260456-new-faqs/#findComment-3169595 Share on other sites More sharing options...
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