KGatch113 Posted September 7, 2012 Share Posted September 7, 2012 http://www.games-workshop.com/gws/content/...rue&start=2 WG are no longer characters, Logan has a frost blade.... Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/ Share on other sites More sharing options...
eyeslikethunder Posted September 7, 2012 Share Posted September 7, 2012 Most the questions we sent in have been answered 1)saga of the hunter passes outflank and stealth on to the unit he joins 2)wolf standard work on overwatch 3)logan's axe is frost blade 4)chooser no help on snap shots 5)fen wolves other no help in challenges 6)single defence from psychic attacks 7)arjac and lukas characters 8)bjorn 3 hp 9)OBEL question reanswered but still they dont get it........ just says yes they pass on outflank 10) no ban/answer to twc being joined by non twm characters(time to bike up my rune/wolf priests) even though i asked repeatly 11)tempest wrath Psychic power does not work on flyers (Njal it is then) 12)no FLakk missiles (so flyers sales have not been high enough yet) 13)runic weapon still 24" 14)wolf gaurd no longer characters BRB faq Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169162 Share on other sites More sharing options...
Wulfebane Posted September 7, 2012 Share Posted September 7, 2012 I know it's nit-picking, and I still agree that WG are NOT 'characters' until divided into pack leaders, but no where in the new FAQ does it specifically say that they're not 'characters'... rather they claim that only when split into pack leaders are they then definitively 'characters', leaving us to ONLY infer that prior to becoming a pack leader they were not 'characters'. It's sort of a rule of omission, but imo will still get idiots arguing for their pack of WG characters. Page 86 – Wolf Guard, Pack LeadersAdd the following sentence to the end of the paragraph: “Furthermore, a Wolf Guard Pack Leader’s Unit Type becomes ‘Character’ in addition to its normal type. Also, I'm glad they made the distinction of the WP's power maul crozius... though it saddens me. I would've liked to play around with the loophole. However, I'm still irked that Ragnar is weak against AP2 and Njal is mastery lvl 2, when Meph is lvl 3.. but w/e. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169163 Share on other sites More sharing options...
NovaScotius Posted September 7, 2012 Share Posted September 7, 2012 I think it's interesting that they define Njal's weapon as "Runic weapon (stave)", but I can't see anywhere else that Runic Weapons have physical properties beyond being Unusual Force Weapons, e.g. counting as Swords, Axes etc. That is of course, unless I've missed something! :mellow: Do you think we'll end us seeing this in the future for all Runic Weapons? Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169194 Share on other sites More sharing options...
Wyrd-maker Posted September 7, 2012 Share Posted September 7, 2012 I know it's nit-picking, and I still agree that WG are NOT 'characters' until divided into pack leaders, but no where in the new FAQ does it specifically say that they're not 'characters'... rather they claim that only when split into pack leaders are they then definitively 'characters', leaving us to ONLY infer that prior to becoming a pack leader they were not 'characters'. It's sort of a rule of omission, but imo will still get idiots arguing for their pack of WG characters. The thing is the new FAQ doesn't touch on this at all...so we still have the same argument as we did before. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169202 Share on other sites More sharing options...
Iacton Qruze Posted September 7, 2012 Share Posted September 7, 2012 I know it's nit-picking, and I still agree that WG are NOT 'characters' until divided into pack leaders, but no where in the new FAQ does it specifically say that they're not 'characters'... rather they claim that only when split into pack leaders are they then definitively 'characters', leaving us to ONLY infer that prior to becoming a pack leader they were not 'characters'. It's sort of a rule of omission, but imo will still get idiots arguing for their pack of WG characters. Page 86 – Wolf Guard, Pack LeadersAdd the following sentence to the end of the paragraph: “Furthermore, a Wolf Guard Pack Leader’s Unit Type becomes ‘Character’ in addition to its normal type. Also, I'm glad they made the distinction of the WP's power maul crozius... though it saddens me. I would've liked to play around with the loophole. However, I'm still irked that Ragnar is weak against AP2 and Njal is mastery lvl 2, when Meph is lvl 3.. but w/e. Any inference made, though, is directly in conflict with RAW. Until they come out and say "WG are not characters" they are characters, per the BRB, regardless of their status as a pack leader or a squad member. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169220 Share on other sites More sharing options...
eyeslikethunder Posted September 7, 2012 Share Posted September 7, 2012 main rulebook faq removes character from the appendix from nobz, paldins and wolf guard Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169234 Share on other sites More sharing options...
Iacton Qruze Posted September 7, 2012 Share Posted September 7, 2012 main rulebook faq removes character from the appendix from nobz, paldins and wolf guard Yeah I just read that. As long as pallys and nobs aren't either, I'm fine with it. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169241 Share on other sites More sharing options...
Volunteer Wolf Posted September 7, 2012 Share Posted September 7, 2012 So WG can no longer accept or issue challenges? Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169260 Share on other sites More sharing options...
KGatch113 Posted September 7, 2012 Author Share Posted September 7, 2012 Most the questions we sent in have been answered 11)tempest wrath Psychic power does not work on flyers (Njal it is then) Main rulebook FAQ invalidates Njal's powers against flyers. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169274 Share on other sites More sharing options...
Lord Ragnarok Posted September 7, 2012 Share Posted September 7, 2012 So WG can no longer accept or issue challenges? Only if they lead a pack. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169286 Share on other sites More sharing options...
Wulfebane Posted September 7, 2012 Share Posted September 7, 2012 main rulebook faq removes character from the appendix from nobz, paldins and wolf guard Yeah I just read that. As long as pallys and nobs aren't either, I'm fine with it. +1 Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169303 Share on other sites More sharing options...
Lord Ragnarok Posted September 7, 2012 Share Posted September 7, 2012 Page 413 - Reference, Profiles Add the following Designer’s Note:. Designers Note: Wolf Guard, Nobz, Nobz Warbikers, and Crisis Shas’vre that lead a unit (for example an Ork Nob leading Ork Boyz, a Wolf Guard leading Grey Hunters) have the unit type Infantry (Character). Page 411 – Reference, Profile, Codex: Space Wolves, Wolf Guard.Change unit type to Infantry Here is what is in the BRB FAQ. Have at it... Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169304 Share on other sites More sharing options...
MalachiOfRuss Posted September 7, 2012 Share Posted September 7, 2012 I'm so happy they removed the "units of all Characters" thing, even if it went away for units of purely Wolf Guard. The BRB FAQ also clean up questions on Challenges and Look Out Sir rolls, and even changed a rule - if you pass Look Out Sir the model closest to the Character dies! The question I submitted about the Wolf Standard applying to Overwatch rolls is in there word for word! Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169325 Share on other sites More sharing options...
Brom MKIV Posted September 7, 2012 Share Posted September 7, 2012 So are all runic weapons staves now? Based on njals faq it looks that way. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169378 Share on other sites More sharing options...
eyeslikethunder Posted September 7, 2012 Share Posted September 7, 2012 Most the questions we sent in have been answered 11)tempest wrath Psychic power does not work on flyers (Njal it is then) Main rulebook FAQ invalidates Njal's powers against flyers. How and where? Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169380 Share on other sites More sharing options...
Lord Ragnarok Posted September 7, 2012 Share Posted September 7, 2012 Q: How do Maelstroms, Novas and Beams– or indeed any weaponthat doesn’t need to roll To Hit or hits automatically – interact with Flyers Zooming and Gliding Flying Monstrous Creatures ? (p13) A: Only Snap Shots can hit Zooming Flyers and Gliding Flying Monstrous Creatures. Therefore, any attacks that use blast markers, templates, create a line of/area of effect or otherwise don’t roll to hit cannot target them. This includes weapons such as the Necron Doom Scythe’s death ray or the Deathstrike missile of the Imperial Guard, and psychic powers that follow the rule for maelstroms, beams, and novas. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169386 Share on other sites More sharing options...
elithren Posted September 7, 2012 Share Posted September 7, 2012 Best part is that Bjorn now counts as a character and issue challenges. Good bye power fist serg! Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169426 Share on other sites More sharing options...
Wulfebane Posted September 7, 2012 Share Posted September 7, 2012 Most the questions we sent in have been answered 11)tempest wrath Psychic power does not work on flyers (Njal it is then) Main rulebook FAQ invalidates Njal's powers against flyers. How and where? Q: How do Maelstroms, Novas and Beams– or indeed any weaponthat doesn’t need to roll To Hit or hits automatically – interact with Flyers Zooming and Gliding Flying Monstrous Creatures ? (p13) A: Only Snap Shots can hit Zooming Flyers and Gliding Flying Monstrous Creatures. Therefore, any attacks that use blast markers, templates, create a line of/area of effect or otherwise don’t roll to hit cannot target them. This includes weapons such as the Necron Doom Scythe’s death ray or the Deathstrike missile of the Imperial Guard, and psychic powers that follow the rule for maelstroms, beams, and novas. Except aren't those all categorized as "shooting attacks"? Njal's Tempest is not. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169429 Share on other sites More sharing options...
Lord Ragnarok Posted September 7, 2012 Share Posted September 7, 2012 I think the meat of Njal is found here. Therefore, any attacks that useblast markers, templates, create a line of/area of effect or otherwise don’t roll to hit cannot target them. I'd love to be wrong. I don't want to buy flyers (unless it is for my codex force alone) or bastions or aegis defense lines. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169430 Share on other sites More sharing options...
Iacton Qruze Posted September 7, 2012 Share Posted September 7, 2012 I took it to mean that in order to affect a flyer, the ability you used had to first, be a shooting attack in the first place, followed by then being a shooting attack that could be resolved as snap fire. That would invalidate Njal, as the tempest ability is not a shooting attack. They just haven't sold enough flyers yet. Regardless of Njal's weapon being a staff, it should still be str:user ap3, as it's an unusual force weapon. If it has to be a staff, so be it, but that won't affect regular RP's as you model them however, but then the unique weapon rules will override what they're modeled with. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169468 Share on other sites More sharing options...
Grimtooth Posted September 7, 2012 Share Posted September 7, 2012 I think the meat of Njal is found here. Therefore, any attacks that useblast markers, templates, create a line of/area of effect or otherwise don’t roll to hit cannot target them. I'd love to be wrong. I don't want to buy flyers (unless it is for my codex force alone) or bastions or aegis defense lines. **I edited my post when I got home and on my desktop as opposed to my phone.** However the question addresses this by specifying, How do Maelstroms, Novas and Beams– or indeed any weaponthat doesn’t need to roll To Hit or hits automatically – interact with Flyers Zooming and Gliding Flying Monstrous Creatures? Njal's abilities are not weapons, they are abilities. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169495 Share on other sites More sharing options...
eyeslikethunder Posted September 7, 2012 Share Posted September 7, 2012 Best part is that Bjorn now counts as a character and issue challenges. Good bye power fist serg! That is very handy bjorn is tempting me more and more at the moment as going first seems to more powerful in 6th Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169499 Share on other sites More sharing options...
eyeslikethunder Posted September 7, 2012 Share Posted September 7, 2012 I think the meat of Njal is found here. Therefore, any attacks that useblast markers, templates, create a line of/area of effect or otherwise don’t roll to hit cannot target them. I'd love to be wrong. I don't want to buy flyers (unless it is for my codex force alone) or bastions or aegis defense lines. Agreed Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169506 Share on other sites More sharing options...
dswanick Posted September 7, 2012 Share Posted September 7, 2012 "A model with a Nemesis Greatsword re-rolls failed To Hit, To Wound and armour penetration rolls in close combat." - C:GK, Pg.54 "Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have 4 Attacks at Strength 10 that, because of the Nemesis greatsword, can re-roll To Hit, To Wound and Armour Penetration rolls?(p54) A: Yes." - C:GK FAQ v1.1 "A Wolf Claw is a lightning claw that allows the wielder to either re-roll his to hit rolls or his to wound rolls" - C:SW, Pg.60 So shouldn't Wolf Claws allow re-rolls of to-hit or to-wound with say a Power Fist, Thunder Hammer, or Frost Weapon by this reasoning? Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/#findComment-3169547 Share on other sites More sharing options...
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