dswanick Posted September 8, 2012 Share Posted September 8, 2012 would argue that it is not a unique force weapon. the rule for the unique force weapon states "If a force weapon has it's own unique close combat rules, ..." and i think therein lies the key to it all. A runic weapon DOESN'T have unique close combat rules, Wrong. Runic Weapons wound Daemons on a 2+, regardless of toughness. Thats a unique CC rule. ah yes true, i overlooked that, but i think my second point is still valid. If, by your "second point", you mean that you look at the way the weapon is modeled as a guide to its stats - then no, you are still wrong because that point hinges on your first point being true. You only look to the modeling of the weapon if it is not a Unique Force Weapon - which a Runic Weapon is. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170216 Share on other sites More sharing options...
eyeslikethunder Posted September 8, 2012 Share Posted September 8, 2012 I think murderous hurricane should affect flyers but GW dont seem to agree I think you mean Tempest's Wrath? I meant Hurricane(i choose it deliberately) But tempest W and njals weather attacks as well just not for simplistic RAW reasons Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170281 Share on other sites More sharing options...
Grimtooth Posted September 8, 2012 Share Posted September 8, 2012 I think murderous hurricane should affect flyers but GW dont seem to agree I think you mean Tempest's Wrath? I meant Hurricane(i choose it deliberately) But tempest W and njals weather attacks as well just not for simplistic RAW reasons But then your reasoning is flawed as Tempest Wrath was explicitly said not to affect flyers and MH is a psychic shooting attack, which would be affected by the wording of the FAQ in question. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170285 Share on other sites More sharing options...
eyeslikethunder Posted September 8, 2012 Share Posted September 8, 2012 My point exactly BR I see MVB's logic I dont think GW are answering with logical or raw reasons they are answering in lets sell more models way Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170289 Share on other sites More sharing options...
eyeslikethunder Posted September 8, 2012 Share Posted September 8, 2012 like i said I am happy to ask again........ Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170293 Share on other sites More sharing options...
Grimtooth Posted September 8, 2012 Share Posted September 8, 2012 My point exactly BR I dont think GW are answering with logical or raw reasons they are answering in lets sell more models way I should rephrase my response. Tempest Wrath is a psychic power that was specifically made to not affect Flyers via the FAQ. Murderous Hurricane is a psychic shooting attack and thus would be covered by the FAQ in question now. Lord of Tempest is neither a psychic power that was specifically made not to affect Flyers nor is it a psychic shooting attack. It is not covered by its own FAQ and is not covered by the FAQ in question. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170298 Share on other sites More sharing options...
eyeslikethunder Posted September 8, 2012 Share Posted September 8, 2012 I understand your RAW (MVB's any way)arguement fine and would happy to play by it Like i stated I never debated the RAW I dont think you understand my point I think logically(not RAW) those you listed should affect fliers because the theyare aerial/weather effects just like Njal's should RAW aside I just think when I ask GW for clarification Njal they will disagree for sales reasons(not enough fliers sold) as I stated before Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170303 Share on other sites More sharing options...
Beef Posted September 8, 2012 Share Posted September 8, 2012 To me all this looks likes is more things to argue about in the game, I hate unclear rules, as I can not be bothered spending precious game time arguing a point, although the roll a dice for it seems the best way. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170327 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted September 8, 2012 Share Posted September 8, 2012 I completely agree with Beef. Why is it that they put out this huge book full of rules, charge an arm and a leg for it, then a couple of months later they rewrite the rules and do so in a vague, unclear way??!! It couldn't be for financial reasons, could it?? :( As a Logan Wing player, I am saddened greatly by the WG's loss of character status. It will not sway my army choice for wolves, it just makes me want to spend more time gathering my World Eaters force... They're getting my money either way though, right??!! End of Line Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170372 Share on other sites More sharing options...
Chef Wulfen Posted September 8, 2012 Share Posted September 8, 2012 For Logan's frost blade can it still be modeled as a axe or now thats it is said to be a frost blade does it have to be a blade. If so that kinda kills my idea for my "Logan" Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170423 Share on other sites More sharing options...
Wulfebane Posted September 8, 2012 Share Posted September 8, 2012 For Logan's frost blade can it still be modeled as a axe or now thats it is said to be a frost blade does it have to be a blade. If so that kinda kills my idea for my "Logan" GW has a Logan model. With an axe. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170448 Share on other sites More sharing options...
JamesI Posted September 8, 2012 Share Posted September 8, 2012 For Logan's frost blade can it still be modeled as a axe or now thats it is said to be a frost blade does it have to be a blade. If so that kinda kills my idea for my "Logan" GW has a Logan model. With an axe. The rules are clear it is a Frost blade or powerfist depending. It can be modeled as whatever you want. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170456 Share on other sites More sharing options...
eyeslikethunder Posted September 8, 2012 Share Posted September 8, 2012 For Logan's frost blade can it still be modeled as a axe or now thats it is said to be a frost blade does it have to be a blade. If so that kinda kills my idea for my "Logan" GW has a Logan model. With an axe. The rules are clear it is a Frost blade or powerfist depending. It can be modeled as whatever you want. +1 Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170501 Share on other sites More sharing options...
Chef Wulfen Posted September 8, 2012 Share Posted September 8, 2012 For Logan's frost blade can it still be modeled as a axe or now thats it is said to be a frost blade does it have to be a blade. If so that kinda kills my idea for my "Logan" GW has a Logan model. With an axe. The rules are clear it is a Frost blade or powerfist depending. It can be modeled as whatever you want. +1 Sweet then I'm good Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170506 Share on other sites More sharing options...
Lord Ragnarok Posted September 8, 2012 Share Posted September 8, 2012 I completely agree with Beef. Why is it that they put out this huge book full of rules, charge an arm and a leg for it, then a couple of months later they rewrite the rules and do so in a vague, unclear way??!! It couldn't be for financial reasons, could it?? :P As a Logan Wing player, I am saddened greatly by the WG's loss of character status. It will not sway my army choice for wolves, it just makes me want to spend more time gathering my World Eaters force... They're getting my money either way though, right??!! End of Line Well, they could go the old way... release a cheaper book with vague rules and a 1-2 year wait before updates. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170519 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted September 8, 2012 Share Posted September 8, 2012 I guess that would be worse Rags!! <_< But still, it irks me that the one thing that made my army a lot better is the one thing they seriously changed. My comment rose form my annoyance of that. I'm still going to play this game and continue to collect, model, and paint. It just took a little wind out of my sails... End of Line Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3170565 Share on other sites More sharing options...
MalachiOfRuss Posted September 10, 2012 Share Posted September 10, 2012 I'm fairly sure GW intends for Njal's powers and anything else to not hit flyers. It seems they have a design goal: the only thing that can counter flyers are other flyers, or dedicated anti-flyer units. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3172033 Share on other sites More sharing options...
Leonaides Posted September 10, 2012 Share Posted September 10, 2012 Q: How do Maelstroms, Novas and Beams– or indeed any weaponthat doesn’t need to roll To Hit or hits automatically – interact with Flyers Zooming and Gliding Flying Monstrous Creatures ? (p13) A: Only Snap Shots can hit Zooming Flyers and Gliding Flying Monstrous Creatures. If only snap shots can hit flyers, how can Njal's 'mighty wind :P ' have any effect since it cannot hit the flyer since it cannot snap shot. Until you can tell me how he can snap shot with it, thats the bit of the FAQ you need to get round first, surely??? Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3172116 Share on other sites More sharing options...
Grimtooth Posted September 10, 2012 Share Posted September 10, 2012 Q: How do Maelstroms, Novas and Beams– or indeed any weaponthat doesn’t need to roll To Hit or hits automatically – interact with Flyers Zooming and Gliding Flying Monstrous Creatures ? (p13) A: Only Snap Shots can hit Zooming Flyers and Gliding Flying Monstrous Creatures. If only snap shots can hit flyers, how can Njal's 'mighty wind :P ' have any effect since it cannot hit the flyer since it cannot snap shot. Until you can tell me how he can snap shot with it, thats the bit of the FAQ you need to get round first, surely??? Because the answer is in reference to the question. You and others keep plucking out the first sentence of the answer and ignore not only the question but the context of the rest of the question. Read the dam question!. In regard to Maelstroms, Novas, and Beams or indeed any weapon that doesn't roll to hit or automatically hits, you need to be able to Snap Shot to hit flyers, hence those Maeltroms, Novas, and Beams or indeed any weapon that doesn't roll tp hot or automatically hits will not work. The answer is specific to the question asked, not a blanket statement to every single thing in game. Njal's Lord of Tempest is not a Maelstrom, a Nova, or a Beam and neither is it a weapon that does not roll to hit or hits automatically. It is a game effect, listed as such and behaves as such. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3172135 Share on other sites More sharing options...
dswanick Posted September 10, 2012 Share Posted September 10, 2012 Q: How do Maelstroms, Novas and Beams– or indeed any weaponthat doesn’t need to roll To Hit or hits automatically – interact with Flyers Zooming and Gliding Flying Monstrous Creatures ? (p13) A: Only Snap Shots can hit Zooming Flyers and Gliding Flying Monstrous Creatures. If only snap shots can hit flyers, how can Njal's 'mighty wind :P ' have any effect since it cannot hit the flyer since it cannot snap shot. Until you can tell me how he can snap shot with it, thats the bit of the FAQ you need to get round first, surely??? Easy. It's neither a weapon, nor a Psychic Power. It's a special rule which creates a table-top condition similar to the special mission effects found in the very back of the BRB. Further, you forgot the rest of the quote: Therefore, any attacks that useblast markers, templates, create a line of/area of effect or otherwise don’t roll to hit cannot target them. This includes weapons such as the Necron Doom Scythe’s death ray or the Deathstrike missile of the Imperial Guard, and psychic powers that follow the rule for maelstroms, beams, and novas. I've highlighted the parts that continue to reinforce the notion that this FAQ question only pertains to weapons and psychic powers. Extended this FAQ to include non-weapons, and non-(maelstroms, beams, and novas)Psychic Powers would prevent Blessing froms affecting friendly Flyers because they don't roll to-hit either. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3172137 Share on other sites More sharing options...
pmodonnell Posted September 10, 2012 Share Posted September 10, 2012 I just looked and they just REV'ed the main rule book FAQ from v1 to v1a. I'll need to go home and ocmpair to see what changed. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3172246 Share on other sites More sharing options...
elithren Posted September 11, 2012 Share Posted September 11, 2012 Not much change in the revamp. Feel no pain is on any failed save, with normal restrictions. Also, flyers in locked velocity now move 36", not the speed it moved last turn. Link to comment https://bolterandchainsword.com/topic/260462-new-faqs-are-upwolf-guard-are-no-longer-characters/page/3/#findComment-3172888 Share on other sites More sharing options...
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