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DeathStars?


MFive

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Yeah, what Captain Tezdal said; one unit costing a lot of points that is designed to be bigger, meaner and scarier than anything else on the tabletop.

 

Having a Death Star is generally a bad call (even though I run a buttload of Death Company in a Land Raider Redeemer most games) and having a Death Star in a Stormraven, which might not show up until turn 4, is lunacy.

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My usual Deathstar is Draigo and 10 paladins with 4 psycannons. Recently I have also added an inquisitor in terminator armor with psycannon and psychic mastery level 1 (normally going for prescience).

 

1020 points for a 12 model unit, that can reroll to hit (assuming I get prescience off), 27 wounds. Back in 5th they were hard to deal with, and with the look out sir rules they were still pretty survivable. Now Paladins have been faqed to not be characters, they will be less survivable, but I am yet to play with them or see how viable they still are.

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