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Ordnance Barrage and Whirlwinds in 6th Edition


appiah4

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Recently there was this post on 3++

 

http://kirbysblog-ic.blogspot.com/2012/09/...king-super.html

 

Basically it says Ordnance Barrage weapons in 6th Edition are super awesome and Whirlwinds rock. I read it and I don't understand the argument.

 

Could someone try to help me with why they say what they say and whether you think it's true?

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Without reading the link;

In 6th, models in units die in order of closest to the source of the damage first.

Ordnance Barrage have a rule that says the source of the damage is the centre of the template.

You can place the barrage template so the centre of the template is on the head of, say, the expensive guy with the shiny upgrades.

You can work the logic from there.

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As Koremu said, its about the casualty removal rules for Barrage weapons.

Let's say you have an Ork Nob hiding in the middle or back of a Boyz Mob. He's got 15-29 Boyz parked as bullet catchers around him, so you'll be spending a LOT of small arms to even have a chance at denting that Nob.

Instead, you drop a Whirlwind's large blast on his head. You manage 6 hits with the template and 5 wounds! Because the Nob was the closest model to the center of the blast template, he must start taking saves FIRST. Since Orks don't get saves versus Whirlwind shots, he has to instead take Look Out, Sir rolls instead. Unless the Ork player is rolling hot, you're likely to kill the Nob and a couple random Boyz with that one shot, effectively neutering the Mob.

 

Have an IG Commissar buried in a blob? Whirlwind! Meltagunner hiding behind his pals? Whirlwind!

 

Marines have about a 50% chance to land a Whirlwind shot exactly where they want to.

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Now also factor in that tanks take full strengh hits even if the hole isn't under the tank. You can hit two or three tanks in a parking lot with a large template.

 

Sure, WW aren't going to pop alot of tanks, but if the enemy is meched up and the WW has nothing else to shoot at, if you can tag two or three tanks, you have a decent chance of taking a hull point or two.

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Vindicators are also pretty hilarious when hitting most units, though they cannot Barrage-snipe of course.

 

6th edition has done a great job of putting units back into an even position with regards to internal Codex balance. Whirlwinds are more valid as a choice now, whilst Vindicators still being worthwhile for different reasons.

 

When it comes to barrage-sniping, it's probably best to try and kill heavy weapon and specialist (non-charcter) models as they can't take advantage of Look out sir!.

 

I have a sneaking suspicion Whirlwind Hunters will be coming in the next edition Codex as an upgrade, which could mean Whirlwinds are going to come back in a bigger way than ever.

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A Whirlwind Hunter existed only in epic so far, and was a heavy hitting, anti-air weapon system but also had capacity to shoot ground targets. It was quite powerful and could pulp a Landraider pretty easily if I remember rightly.

Well the Hyperios is no slouch - S8/AP3/Heavy 1, Twin-linked, Skyfire, Interceptor. It's not going to pulp a Land Raider, but it does a pretty good job at swatting pesky Flyers and can fire on some medium armor ground targets when called upon.

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Related to te Whirlwind, an Orbital Bombardment is fairly nasty at messing formations for the same reasons., though is a one shot wonder.

 

I'd be interest to see how the Whirlwind fares in tournament situations actually. Against Marines it is still fairly useful at plonking away at squads, but every other army could suffer greatly from it's constant bombardment.

 

Any competetive related anecdotes?

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Any competetive related anecdotes?

 

I'll likely have some in a couple weeks, I think. I have two built, and used to field them from time to time in 5th, as we had/have an Ork/Nid problem at the FLGS. I'm hoping to be able to field the pair at our September monthly. I'll be sure to provdie some after-action analysis shoudl I manage to get them into a list.

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Any competetive related anecdotes?

During 5th, Grey Mage made a pretty compelling case for spending 85pts on a Whirlwind. I ran them often in 5th. Since 6th came out, I've used the model as a Whirlwind Hyperios to counter enemy flyers. I haven't used a regular Whirlwind as artillery yet, although I just got my old metal bits in the mail so I'll soon have multiples to field.

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  • 7 months later...

What happend to Ordnance barrage in 6th? I did not see any rules in the BRB for it. Does this mean the restriction that vehicles cannot move and fire ordnance barrage weapons in the same turn is no more? And the -1 to pinnig tests?

Page 34 for Barrage, page 51 for Ordnance.

 

Vehicles can move & fire Ordnance.

 

Interestingly (and I've checked the Errata & FAQ to be certain), it does indeed appear that you are allowed to move and fire Barrage Weapons in 6th. Which makes Whirlwinds horrible in dense terrain like cites.

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