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Challenges and Mindshackle scarabs?


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Presumably, if it is the Necron player's turn, he will opt for mindshackle to work, and if it is the other player's turn, they won't.

If you are the one charging the Necrons, it will be your choice since you assault in your turn.

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Sounds like another stupid 'whoever's turn it is chooses' scenario.

 

Why is it stupid? I think it is an elegantly simple solution to stuff that happens at the same time. How else would you resolve it?

 

It's stupid because you have exactly the same situation in two consecutive player turns being resolved in a different way. How about GW simply writes better rules instead?

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It's stupid because you have exactly the same situation in two consecutive player turns being resolved in a different way. How about GW simply writes better rules instead?

 

But, it isn't the exact same situation. It's different, depending on who assaults first.

 

Moving Base to Base in a challenge and Mind Shackle scarabs activate at the same time. The Necron lord is going to take advantage of that and declare that Mind Shackles come into play after getting enemy character in base to base. The Opposing Character doesn't want to attempt to commit suicide with his own weapon, so he's going to declare that Mindshackles happen before they come into base to base contact.

 

Next turn, if both players are still locked in combat.. Enemy Character has no option to prevent scarabs from digging into his eye sockets and playing with his synapses.

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It's stupid because you have exactly the same situation in two consecutive player turns being resolved in a different way. How about GW simply writes better rules instead?

 

But, it isn't the exact same situation.

 

You say it's not exactly the same situation but the only difference is that the rules tell us to resolve it in a different order for no apparent reason.

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Sounds like another stupid 'whoever's turn it is chooses' scenario.

 

Why is it stupid? I think it is an elegantly simple solution to stuff that happens at the same time. How else would you resolve it?

 

It's stupid because you have exactly the same situation in two consecutive player turns being resolved in a different way. How about GW simply writes better rules instead?

 

 

That's the problem you run into when you have a main rule book and then sub rule books for each army that change and add things in the main book. You end up with things that happen simultaneously. How should it be resolved then?

 

If you look at other game systems that do not use a codex system like Infinity, you do not have this problem because there are no "army special rules" only rules from the main book.

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