Morticon Posted September 13, 2012 Share Posted September 13, 2012 Both happen at the start of the fight sub phase? Which takes precedence? Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/ Share on other sites More sharing options...
Azekai Posted September 13, 2012 Share Posted September 13, 2012 Sounds like another stupid 'whoever's turn it is chooses' scenario. Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/#findComment-3174926 Share on other sites More sharing options...
Raeven Posted September 13, 2012 Share Posted September 13, 2012 Yep. Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/#findComment-3175010 Share on other sites More sharing options...
Seahawk Posted September 13, 2012 Share Posted September 13, 2012 Yep, whoever's turn it is chooses. Easy. :) Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/#findComment-3175038 Share on other sites More sharing options...
Morticon Posted September 13, 2012 Author Share Posted September 13, 2012 So, if its the chargers turn, Mindshackle works - if its not the charger's turn it doesnt ? or vice versa? Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/#findComment-3175242 Share on other sites More sharing options...
Azekai Posted September 13, 2012 Share Posted September 13, 2012 Presumably, if it is the Necron player's turn, he will opt for mindshackle to work, and if it is the other player's turn, they won't. If you are the one charging the Necrons, it will be your choice since you assault in your turn. Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/#findComment-3175289 Share on other sites More sharing options...
Acebaur Posted September 14, 2012 Share Posted September 14, 2012 Sounds like another stupid 'whoever's turn it is chooses' scenario. Why is it stupid? I think it is an elegantly simple solution to stuff that happens at the same time. How else would you resolve it? Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/#findComment-3175405 Share on other sites More sharing options...
Morollan Posted September 14, 2012 Share Posted September 14, 2012 Sounds like another stupid 'whoever's turn it is chooses' scenario. Why is it stupid? I think it is an elegantly simple solution to stuff that happens at the same time. How else would you resolve it? It's stupid because you have exactly the same situation in two consecutive player turns being resolved in a different way. How about GW simply writes better rules instead? Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/#findComment-3175493 Share on other sites More sharing options...
Raeven Posted September 14, 2012 Share Posted September 14, 2012 It's stupid because you have exactly the same situation in two consecutive player turns being resolved in a different way. How about GW simply writes better rules instead? But, it isn't the exact same situation. It's different, depending on who assaults first. Moving Base to Base in a challenge and Mind Shackle scarabs activate at the same time. The Necron lord is going to take advantage of that and declare that Mind Shackles come into play after getting enemy character in base to base. The Opposing Character doesn't want to attempt to commit suicide with his own weapon, so he's going to declare that Mindshackles happen before they come into base to base contact. Next turn, if both players are still locked in combat.. Enemy Character has no option to prevent scarabs from digging into his eye sockets and playing with his synapses. Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/#findComment-3175499 Share on other sites More sharing options...
Morollan Posted September 14, 2012 Share Posted September 14, 2012 It's stupid because you have exactly the same situation in two consecutive player turns being resolved in a different way. How about GW simply writes better rules instead? But, it isn't the exact same situation. You say it's not exactly the same situation but the only difference is that the rules tell us to resolve it in a different order for no apparent reason. Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/#findComment-3175506 Share on other sites More sharing options...
Acebaur Posted September 14, 2012 Share Posted September 14, 2012 Sounds like another stupid 'whoever's turn it is chooses' scenario. Why is it stupid? I think it is an elegantly simple solution to stuff that happens at the same time. How else would you resolve it? It's stupid because you have exactly the same situation in two consecutive player turns being resolved in a different way. How about GW simply writes better rules instead? That's the problem you run into when you have a main rule book and then sub rule books for each army that change and add things in the main book. You end up with things that happen simultaneously. How should it be resolved then? If you look at other game systems that do not use a codex system like Infinity, you do not have this problem because there are no "army special rules" only rules from the main book. Link to comment https://bolterandchainsword.com/topic/260937-challenges-and-mindshackle-scarabs/#findComment-3175895 Share on other sites More sharing options...
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