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Suicide Sorcerer Squad, Attack!


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I am of the opinion that Sorcerer's need something akin the eldar ghosthelm- you'd think they'd form some sort of daemonic pact that protects their brains from being eaten by warp gribblies.
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I believe there was a rumoured piece of wargear that let a psyker re-roll up to his mastery level in dice on his psychic tests per turn, so an aspiring sorc could re-roll 1 dice on his psychic test (assuming they are mastery level 1) which I believe takes his chance of perils on a roll to 1:108 - a very Tzeentchy number.
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So whilst the new powers are nice, how is everyone finding the new perils of the warp? Has anyone ahd more then one Aspiring sorcerer survive a game? As it is mine just seem to kill themselves so often it's silly.

No. If he doesn't get sniped by characters(damn you nids!) he dies from a sever case of headache...every time...

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