paranoidhal86 Posted September 13, 2012 Share Posted September 13, 2012 Hi guys Just started playing 40k 6th ed, been into 40k for 15 years. Basically I want to lead my dark angel army with a guy in termie amour, first whats the differance between a captain and chapter master other than rank of course. PROS AND CONS And can i arm him with two thunder hammers, not only would this look cool but would make him a badass . . . i hope. i think the rules allow this but not sure. also if not hammers that what weapons ? in the SM codex it says u can swap storm boltler for hammer and swap power sword for a hammer. ??? any help and advice would awesome Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/ Share on other sites More sharing options...
DarkGuard Posted September 13, 2012 Share Posted September 13, 2012 I think you've just answered your second question at the bottom there, if it says you can do it then you can. Two hammers though costs a lot of points and probably isn't worth it. Captain vs Chapter Master. The Chapter Master grants OB, which isn't great, and Honour Guard, which are. OB is a lottery, and very hit and miss, more miss in my experience, I don't miss using it. Honour Guard I do miss. They mince infantry with ease, especially with access to new different types of power weapons and artificer armour being so much better. But they need to be ran in a Raider now to work properly. The Captain is cheaper and gives access to the Command squad. If doing melee you might as well go Honour Guard IMO, they can reach a great amount of attacks. However, Command squads are cheaper and you can also run them with all plasma, which makes them a great ranged anti-elite squad. Of course, the main question is why aren't you running Belial? Fluff wise he's the only TDA Dark Angels Master anyway, and he unlocks scoring Terminators as Troops. And he's cheap. A much better choice IMO. Also, welcome to the B+C. Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/#findComment-3175182 Share on other sites More sharing options...
paranoidhal86 Posted September 13, 2012 Author Share Posted September 13, 2012 wow thanks for the awesome and quick reply. also what about assult canon on a hq good bad ? and what weapon to go with it ? also if a put anyone in termie armour does that make then deathwing ? and therefor need to be painted white (i like to keep in with the fluff) Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/#findComment-3175196 Share on other sites More sharing options...
Artemid Posted September 13, 2012 Share Posted September 13, 2012 Are you using C:SM? It sounds like it, but Dark Angels do have their own Codex, and I think giving it a thorough read would answer all the questions that you've posed. Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/#findComment-3175213 Share on other sites More sharing options...
DarkGuard Posted September 13, 2012 Share Posted September 13, 2012 wow thanks for the awesome and quick reply. also what about assult canon on a hq good bad ? and what weapon to go with it ? also if a put anyone in termie armour does that make then deathwing ? and therefor need to be painted white (i like to keep in with the fluff) No worries. Assault cannon on a HQ is bad, because it's illegal. No Space Marine character in the game can take any heavy weapons etc, even in TDA. Fluff wise yes. TDA is reserved for the Deathwing in the Dark Angels, therefore if someone is wearing TDA it's white. Also, I can understand wanting to use C:SM for Dark Angels, C:DA is massively limiting. With the new allies rules though I'd go for a mix. Get a solid core of Deathwing and maybe Ravening with C:DA and add Tactical squads, Sternguard etc and support units from C:SM. There's a lot of scope for variety and the two mesh really well. Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/#findComment-3175284 Share on other sites More sharing options...
paranoidhal86 Posted September 14, 2012 Author Share Posted September 14, 2012 thanks guys i'll get my hands on da codex and have a look cheers Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/#findComment-3175339 Share on other sites More sharing options...
Jacinda Posted September 14, 2012 Share Posted September 14, 2012 Borrow a copy if you can for now and tell Santa Claus you want a copy of the new codex for Christmas. In other words, Dark Angels are rumored to be getting a nerw codex before the end of the year. Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/#findComment-3175909 Share on other sites More sharing options...
Disruptor_fe404 Posted September 15, 2012 Share Posted September 15, 2012 I recommend a lightning claw and a thunder hammer, since they're both specialist weapons and will thus provide the bonus attack to each other. Plus, it's not a very common combo, so it'll look pretty awesome. Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/#findComment-3176481 Share on other sites More sharing options...
Kua Posted September 15, 2012 Share Posted September 15, 2012 Well, it will become a very common combo quite soon, I think, but I’m not sure at all whether TH+LC oder PF+LC looks that awesome in mass. Of course, since hidden fists were nerfed (due to challenge option) we will see less PF and TH in general, at least on sergeants. But you are right, for a TH with maximum attacks the LC as a second weapon is the way to go now in the 6th. Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/#findComment-3176722 Share on other sites More sharing options...
DarkGuard Posted September 18, 2012 Share Posted September 18, 2012 It's also very, very expensive. I reckon we'll still see RB/SS. Maybe not as much killing power, but more durable for a similar points cost. Combined properly with an appropriately equipped Sergeant and you still have AP2 sorted for challenges. Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/#findComment-3179307 Share on other sites More sharing options...
Kua Posted September 19, 2012 Share Posted September 19, 2012 Another little downside of the LC/PF setup is if you use it on a character with no or a bad invul save you still have a problem against models with 2+ or high initiative and which penetrate your armour. But at least this is where you still can send your sgt to. And if you do, you profit even more from an offensively armed IC because if he is not fighting the challenge he cannot be targeted separately in most cases, so no use in a storm shield for that moment. Still I’m not sure which models better to use with SS/RB and which with LC/PF if it doesn’t wear an Iron Hallow (which makes the decision against the SS more easy). Probably it strongly depends on what unit they have to accomplish. Link to comment https://bolterandchainsword.com/topic/260965-da-termie-captainchapter-master-2-hammers/#findComment-3179687 Share on other sites More sharing options...
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