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Dreadknight and his sword


Darkmagi

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I was musing over ideas for how to run my dread knight I realized the wording of the great sword doesn't say in close combat only... So is it possible that the Sword will allow re-rolls to hit on say the Gatling psylincer turning it into a passable weapon and turning the incinerator into a monster weapon. Now if I missed any wording please correct me. But I think the sword just became the most broken piece of equipment in the game.
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I was musing over ideas for how to run my dread knight I realized the wording of the great sword doesn't say in close combat only... So is it possible that the Sword will allow re-rolls to hit on say the Gatling psylincer turning it into a passable weapon and turning the incinerator into a monster weapon. Now if I missed any wording please correct me. But I think the sword just became the most broken piece of equipment in the game.

 

It actually does specifically say in close combat. Good thing too or it would be the most broken piece of wargear in the known universe.

I've been away from the game for most of 6e, so please excuse me for probably repeating a question that has already been answered. :tu: But here goes...

 

So, with the wording of the Greatsword FAQ, does it mean that DKs are now S10 base (because Doomfists double the model's strength)?

 

Also, does it mean that a DK with just bog standard Doomists have five attacks?

 

If I'm reading either of these interpretations correctly, why did they make this change? In 5e GW emphatically beat down the (to me at the time) obvious reading that Doomfists would double a DKs strength. In 5e, DKs were S6 unless they took a hammer. But if DKs are essentially always S10 now, no matter what weapon loadout they have, what's the point of them having Hammerhand?

 

Color me seriously confused about this. :devil:

As you say, the base strength is now 10, and he has 5 attacks on the charge. 4 as a base (3 according to his profile and +1 for additional close combat weapon).

 

Greatsword confers the re-roll ability to all close combat weapons used. So you get 5 re-roll to hit, to wound with S10 Doomfists.

The Hammer are there to concuss those high Initiative MC and Greater Deamons.

Initiativ 4 isn't that much and a DK dosn't survive two rounds off close combat against a CCMC if he striks last both rounds. Okay he has forcewespon and deamonbane, but both og those could fail.

 

A thing I just don't undestand is why he have Hammerhand, know he always a S10

The Hammer are there to concuss those high Initiative MC and Greater Deamons.

Initiativ 4 isn't that much and a DK dosn't survive two rounds off close combat against a CCMC if he striks last both rounds. Okay he has forcewespon and deamonbane, but both og those could fail.

 

A thing I just don't undestand is why he have Hammerhand, know he always a S10

 

Its 2 out of 11 he will fail his force weapon ability...

But true, they could fail. I for one have a hard time fitting the hammer in. I need those few points in other units that gives more boost than a concuss hit.

Hammer isn't worthless, but not so interesting to buy as a standard imo.

Which is why it would need to be clarified by a FAQ.

 

Like the Baron.

 

Always uses unmodifed S, no Wargear. But the Baron's hoverboard effects his hammer... GG GW!

Hammerhand is actived after assault moves have bin made, so I will say that wouldn't work.

Hammer is made at I10, after assault moves. On the first Iniative Step of the combat round.

 

So that should be *after* the Hammerhand cast.

 

But hey, I like useless abiities. It can sit joint pride of place with my Brotherhood Champions Digital Weapons.

I think the DK has 'Hammerhand' because Matt was lazy and just went 'copy-paste, 'Hammerhand' and second psy power'. Then he went through and gave them all a unique power. Probably forgot he gave the DK Doomfists to begin with (Matt was probably too busy laughing maniacally as he wrote the nemesis hammer and greatsword rules). I like how he gave the DK 'Dark Excommunication', when it doesn't work on Greater Daemons (which the DK is supposed to kill).

 

But yeah, greatsword is now auto-include. Stun is meaningless; if its a vehicle, its dead (S10 with re-rolls to hit and damage). If its a monster, its dead (re-rolls to hit and wound, force weapon as well, Eternal Warriors will still take 2-3 wounds and be mostly dead). Hammer is strictly worse.

  • 2 weeks later...
As you say, the base strength is now 10, and he has 5 attacks on the charge. 4 as a base (3 according to his profile and +1 for additional close combat weapon).

 

Greatsword confers the re-roll ability to all close combat weapons used. So you get 5 re-roll to hit, to wound with S10 Doomfists.

 

I'd been away a while and just re-started playing. Can you explain how the dreadknight base strength is 10? And that 10 str is good for hammer of wrath and vector strike?

No, he attacks at S10 because the Nemesis Doomfist uses the Dreadnought Close Combat Weapon rules, which double the wielder's Strength. Hammer of Wrath is still done at S6. A Dreadknight can't Vector Strike, as it is not a Flying Monstrous Creature. Even with the Personal Teleporter upgrade, it is still only a Jump Monstrous Creature.
No, he attacks at S10 because the Nemesis Doomfist uses the Dreadnought Close Combat Weapon rules, which double the wielder's Strength. Hammer of Wrath is still done at S6. A Dreadknight can't Vector Strike, as it is not a Flying Monstrous Creature. Even with the Personal Teleporter upgrade, it is still only a Jump Monstrous Creature.

 

The 1.1 FAQ stated the Greatsword is Str 10. The Greatsword is now a DCCW? I don't understand how the Greatsword is at Str 10. I understand his other close combat weapon is a doomfist, but you must choose which one of the 2 to use and only that used weapon special apply.

 

And neither of these are specialist weapon? So one get +1 attack for having 2 cc when using either?

from the grey knight codex faq:

 

Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have

4 Attacks at Strength 10 that, because of the Nemesis greatsword, can

re-roll To Hit, To Wound and Armour Penetration rolls?(p54)

A: Yes.

 

So I guess, you use the fist to get str x 2 up to 10, get the bonus attack for having 2 close combat weapons, and then use the special ability from the sword without actually attacking with it.

 

Kinda weird that it works like that for the DK, but an inquisitor with daemon weapon has to use it to get the benefits, oh well...

No, he attacks at S10 because the Nemesis Doomfist uses the Dreadnought Close Combat Weapon rules, which double the wielder's Strength. Hammer of Wrath is still done at S6. A Dreadknight can't Vector Strike, as it is not a Flying Monstrous Creature. Even with the Personal Teleporter upgrade, it is still only a Jump Monstrous Creature.

 

The 1.1 FAQ stated the Greatsword is Str 10. The Greatsword is now a DCCW? I don't understand how the Greatsword is at Str 10. I understand his other close combat weapon is a doomfist, but you must choose which one of the 2 to use and only that used weapon special apply.

 

And neither of these are specialist weapon? So one get +1 attack for having 2 cc when using either?

 

Basically, the sword's special rule only requires you to be equipped with it, not use it, so you can use the remaining doomfist, but get the sword re-rolls.

from the grey knight codex faq:

 

Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have

4 Attacks at Strength 10 that, because of the Nemesis greatsword, can

re-roll To Hit, To Wound and Armour Penetration rolls?(p54)

A: Yes.

 

So I guess, you use the fist to get str x 2 up to 10, get the bonus attack for having 2 close combat weapons, and then use the special ability from the sword without actually attacking with it.

 

Kinda weird that it works like that for the DK, but an inquisitor with daemon weapon has to use it to get the benefits, oh well...

 

I always consider the greatsword to be an upgrade to a doomfist, rather than a replacement even if the codex uses the word "replace". In that case it would make sense that the strenght is 10, as the DK would be wielding the sword with a doomfist. That's one (albeit a bit shabby) way to make sense of this rule and it's FAQ entry...

from the grey knight codex faq:

 

Q: Does a Nemesis Dreadknight armed with a Nemesis greatsword have

4 Attacks at Strength 10 that, because of the Nemesis greatsword, can

re-roll To Hit, To Wound and Armour Penetration rolls?(p54)

A: Yes.

 

So I guess, you use the fist to get str x 2 up to 10, get the bonus attack for having 2 close combat weapons, and then use the special ability from the sword without actually attacking with it.

 

Kinda weird that it works like that for the DK, but an inquisitor with daemon weapon has to use it to get the benefits, oh well...

 

I always consider the greatsword to be an upgrade to a doomfist, rather than a replacement even if the codex uses the word "replace". In that case it would make sense that the strenght is 10, as the DK would be wielding the sword with a doomfist. That's one (albeit a bit shabby) way to make sense of this rule and it's FAQ entry...

 

Another way would be to assume that the FAQ writer was an idiot. Seriously, there is a whole section in the rulebook about using two different weapons so why does this FAQ feel the need to completely ignore that and just say "Hey, you get to use both at the same time and have all the rules work together".

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