Ulricspath Posted September 14, 2012 Share Posted September 14, 2012 Im writing a new 1750pts list for 6th edition right now and trying to decide for shure exactly what I want because with my next salary coming in I will buy it all in a bunch (mostly because Ill get it 45£ discount which isn't bad! :)). So my question is what you guys recommend to use? In the army right now I'm gonna field 4 thunderwolves with x1 SS and x1 PF. In that perspective a Thunderwolf lord would be pretty nice to be able to hunt vehicles and have an extra SS. But Iv'e also been thinking about having another Runepriest and a Wolfpriest. Wolfpriests has become quite better in 6th edition and in that case I would put him in TDA and run along with a group of Wolf Guard in TDAs and PFs. Just to get a little extra punch. With the thunderlord it comes down to 205pts and with RP & WP it comes down to 220pts which could be a little hard pointwise to fit in but it's still possible. Any thoughts what would be best to have in 6th edition? Cheers! Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/ Share on other sites More sharing options...
dswanick Posted September 14, 2012 Share Posted September 14, 2012 Just spitballing here, but why don't you go with an TWC Iron Priest with 2 Cyber-wolves (125pts). AS he's not an IC, he can run with, or even within the TWC pack (gaining an intervening unit Cover save) and still be a seperate unit. His Cyberwolves give him some ablative Wounds. You can surprise your opponent by splitting them up at a moments notice, protect him from fire, and use him to bait your opponent into shooting/assaulting the wrong models. Not being part of the unit also makes him a monkey wrench in your opponent's "Challenge" plans. And as a vehicle hunter, he's pretty good with the Thunderhammer plus the bonus Power Fist attack from his Servo. Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3176082 Share on other sites More sharing options...
Brother Captain Kezef Posted September 14, 2012 Share Posted September 14, 2012 At T5, 3 wounds, 2+ save and a 3++ inv aswell as being immune to isntant death. Fully kitted out, the TWC lord is the single most survivable model in the game. Some have high toughness, some have good invulnerables and some have eternal warrior, but only a TWC lord can combine them all into one insane killing package. I'm really being converted to the TWC this edition. Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3176085 Share on other sites More sharing options...
Tekik Posted September 14, 2012 Share Posted September 14, 2012 I always run my Thunderwolf Lord. He is survivable as hell and isn't lacking in the punch department either. My opponents hate fighting him and often devote up to 40-50 percent of their army trying to kill him. With as tough as he is I dont even worry about dropping him to init 1 in exchange for the ap 2 weaponry options. So yeah Thunderwolf Lord all the way! Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3176094 Share on other sites More sharing options...
Vor Posted September 15, 2012 Share Posted September 15, 2012 I would always opt for a Thunderwolf Lord. But then again I don't like psychers this edition, so I might be biased. Soon I shall be running two Thunder Lords actually. Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3176411 Share on other sites More sharing options...
Lone Scout Posted September 15, 2012 Share Posted September 15, 2012 Besides NOTHING in 40k is as awesome looking or awe inspiring as a TW mounted wolflord. :rolleyes: Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3176443 Share on other sites More sharing options...
Sutr Posted September 15, 2012 Share Posted September 15, 2012 it should realy be TWL or 2 runepriests but unles knowing i'm facing eldar or some other strong psy force i'd go with the lord Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3176456 Share on other sites More sharing options...
Ulricspath Posted September 15, 2012 Author Share Posted September 15, 2012 Thanks everyone for your responses! I am pretty confident now that a Wolf lord will be the leader of my gang. :D dswanick: I actually liked the idea alot, the problem is that it only got one wound. It's a big chance that he would die from massed fire or heavy weapon such as lascannon shots. The two wolves help but compared to a lord you can get five wounds with wolves. Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3176713 Share on other sites More sharing options...
ironking Posted September 16, 2012 Share Posted September 16, 2012 Have you thought of using Arjac Rockfist and a tooled up RP? I played a 1250 point game last week and changed my usual army (1x RP, 2x 10 GH, 5x WG, 5x LF with RL + SL to split fire) to something more fun. I ran with 1x WP attached to 15x BC (two melta), 15x BC (two melta) led by 1x WG with SB, 2x squads of 5+1 LF with RL led by WG in TDA with Cyclone, 4 WG standing near LF squad to protect against nasty assassins who were in game, and then 3x WG led by Arjac Rockfist. Arjac is a beast, first time playing with him but he soaked up everything they could throw at him - he can't be insta-killed which is sweet, he popped a transport (which exploded ~yay~ :D ) with his Str 10 AP1 hammer shooting attack, insta-killed the opposing Warlord (Inquisitor with DHammer) with a whopping Str 10 Thunder hammer hit and shrugged off the hammer hit he took in return with his 3++, and proceed to skull-:cuss a whole whack of cannon fodder who couldn't get away from him. And all for 188 points! I will definitely play with him again! It would be interesting to hear the +&- of using Arjac vs a TWL. Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3176982 Share on other sites More sharing options...
CitadelArmyGuy Posted September 16, 2012 Share Posted September 16, 2012 At T5, 3 wounds, 2+ save and a 3++ inv aswell as being immune to isntant death. Fully kitted out, the TWC lord is the single most survivable model in the game. Some have high toughness, some have good invulnerables and some have eternal warrior, but only a TWC lord can combine them all into one insane killing package. I'm really being converted to the TWC this edition. Not trying to troll you, but Draigo is the most survivable single model in Warhammer 40k: T5, 4 wounds, EW, 2+/3++ (275pts). Followed by Lysander: T4, 4 wounds, EW, 2+/3++ (200pts). In your honor, the TWC Lord with Saga of the Bear, Runic Armor and Stormshield (245pts or more) is the most survivable non-Named Special Character. Also, he is the most survivable model that can move 12". Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3177016 Share on other sites More sharing options...
eyeslikethunder Posted September 16, 2012 Share Posted September 16, 2012 In your honor, the TWC Lord with Saga of the Bear, Runic Armor and Stormshield (245pts or more) is the most survivable non-Named Special Character. Also, he is the most survivable model that can move 12-18". I corrected that for you he has fleet ^_^ virtually always uses it(charging excepted) Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3177026 Share on other sites More sharing options...
dswanick Posted September 16, 2012 Share Posted September 16, 2012 Not trying to troll you, but Draigo is the most survivable single model in Warhammer 40k: T5, 4 wounds, EW, 2+/3++ (275pts). Followed by Lysander: T4, 4 wounds, EW, 2+/3++ (200pts). Yeah, I don't know - T5, W3, EW, 2+/3++ and 2 Fen.Wolves (250pts) seems more survivable once you take in to account the 2 ablative wounds of the Wolves and the Fleet speed. Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3177042 Share on other sites More sharing options...
ironking Posted September 16, 2012 Share Posted September 16, 2012 yeh its not bad - 6 rending attacks, can move up to 18" for assault - but no heavy shooting and no instakilling and its 62 points more... I might try that load out in my next game to see how he fairs. I was also thinking of a WGBL on TW Mount - its about 185 points without the saga - also a points savvy option Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3177186 Share on other sites More sharing options...
Brom MKIV Posted September 16, 2012 Share Posted September 16, 2012 Yeah, I don't know - T5, W3, EW, 2+/3++ and 2 Fen.Wolves (250pts) seems more survivable once you take in to account the 2 ablative wounds of the Wolves and the Fleet speed. Its really close but im in the wolf lord camp, add WTN for further killy. IMO Draigo WAS the most survivable beatstick but s5 ap3 and 4 attacks is just worse now against the field compared to s10 ap2 and 6 atts round 1. We have to take into account the ability to kill as part of survivability since +1 wound doesnt mean that much if he cant eliminate threats to himself. Units like terminators and sang guard give draigo fits not to mention EW characters and In a head to head the wolf lord beats draigo. Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3177228 Share on other sites More sharing options...
Brother Captain Kezef Posted September 16, 2012 Share Posted September 16, 2012 Yeah, I don't know - T5, W3, EW, 2+/3++ and 2 Fen.Wolves (250pts) seems more survivable once you take in to account the 2 ablative wounds of the Wolves and the Fleet speed. Its really close but im in the wolf lord camp, add WTN for further killy. IMO Draigo WAS the most survivable beatstick but s5 ap3 and 4 attacks is just worse now against the field compared to s10 ap2 and 6 atts round 1. We have to take into account the ability to kill as part of survivability since +1 wound doesnt mean that much if he cant eliminate threats to himself. Units like terminators and sang guard give draigo fits not to mention EW characters and In a head to head the wolf lord beats draigo. Yeah, the Wolf Lord can survive everything Draigo throws at him. With a necklace the wolf lord always hits on a 3+, wounds on a 2+. Sure Draigo gets a 3+ save but the wolf lord gets a 2+ against draigo's attacks. Even in a challenge draigo is going down first. Space wolves don't need special characters, we make our characters special. Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3177505 Share on other sites More sharing options...
Schertenleib Posted September 21, 2012 Share Posted September 21, 2012 At T5, 3 wounds, 2+ save and a 3++ inv aswell as being immune to isntant death. Fully kitted out, the TWC lord is the single most survivable model in the game. Some have high toughness, some have good invulnerables and some have eternal warrior, but only a TWC lord can combine them all into one insane killing package. I'm really being converted to the TWC this edition. Okay I keep seeing this come up, but can't find it in my codex. Where does it show a thunderwolf lord having three wounds? Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3182594 Share on other sites More sharing options...
Nadir Posted September 21, 2012 Share Posted September 21, 2012 Wolf Lord entry. Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3182602 Share on other sites More sharing options...
Schertenleib Posted September 22, 2012 Share Posted September 22, 2012 well don't I feel stupid. <_< Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3182720 Share on other sites More sharing options...
Rift Blade Posted September 22, 2012 Share Posted September 22, 2012 The WGBL on TW is a good pts saving HQ. Put him in a unit of 3 TW's w/ 2 STSH & a PW & you have a not to pts heavy unit that causes most opponents to get really nervous. I've never played the WL option just because I always need the pts elsewhere but I' ll have to break down & try it some day. Link to comment https://bolterandchainsword.com/topic/261034-thunderwolflord-vs-runepriest-and-wolfpriest/#findComment-3183088 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.