Loki-LaughingDeath Posted September 16, 2012 Share Posted September 16, 2012 Fall of Ithros Prime Date: September 15, 2012 Start Time: 12:00PM This will be a narrative tournament experience. Players will construct 750 point armies and do battle in a three round tournament relating the events leading up to the destruction of the planet Ithros Prime. For the event, standard Force Organization Chart (FOC) will be used. Allies are welcome but not necessary (and at so few points, it is unlikely you will want them.) This is designed to allow newer (or completely new) players to attain more experience with the 6th Edition core rules as well as provide a fun feel to the event and its missions. Players will need: 750 Points of their chosen army. Dice Templates Current Codex Current 6th Edition FAQ for their Codex Army List (Two copies minimum, one for the TO and one to show your opponents). Tournament Rules: The Phoenixhammer Club house rules will be in effect for this tournament. Models must be primed (be it by spray primer, brush-on primer, etc.) o All units that attack a non-primed unit will receive Preferred Enemy: Unprimed Models. What You See Is What You Get (WYSIWYG) is highly encouraged, if a model is not for any reason you must note what they do have on your army list. Secondary Missions from the main rulebook will be implemented in all three rounds (Slay the Warlord, Linebreaker and First Blood). Tiebreaker: If a game results in a tie, then the players determine how many points of their armies are left on the table. Units over 50% of original strength count for their full points, units under 50% count for half their original points. Warlord Traits will be rolled for at the start of the first round and these results will be used for the entire tournament (please write them down on your army list). Missions: Not long after the closing of the Horus Heresy, a planetary system was expunged from the Eye of Terror. Initially ignored by the Imperium, it became a point of great interest to the Ordo Xenos of the Imperial Inquisition during the latter years of the 41st Millennium. These three planets, designated Ithros Prime, Secundus and Tritus, were thought to be a system once ruled by the Eldar, though Inquisitorial scout craft could not determine the existence of any higher species. As these scouting craft sent down investigation teams to Ithros Prime, a psychic beacon began to pulse from the planet, drawing immediate response from nearby Xenos and Imperials alike. Using the sudden conflict of these various factions, the Inquisition used the opportunity to determine the cause of the sudden psychic activity and either contain or destroy the source. Mission 1: Planetfall As the result of this psychic pulse, factions from all walks of life (or lack thereof) begin to mobilize forces to investigate. With so many forces moving to a single locale, all out war seems inevitable. This mission is played exactly as Purge the Alien from the main Warhammer 40,000 rulebook, but has the following changes to simulate forces engaging just after planet fall. Deployment is done as per the Dawn of War deployment type, except that you may not deploy units within 18” of either short table edge (infiltrating units still deploy as normal.) All Flyers enter the game on their first player turn. Night Fighting is automatically in effect for the first turn. Mission 2: Save the Datacrystals! Not long after Planet fall, members of many of the interested factions begin to discover the source of the psychic signal, Eldar Datacrystals. Thought to be long lost, these crystals contain vital information pertaining to the Eldar race as well as important secrets about the Webway. These must be captured at all costs! This mission is played as follows: This mission uses the Vanguard Strike deployment type as per the main rulebook as well as the Variable Game Length. The TO will place three Datacrystals along the centerline. Datacrystals can only be claimed by Scoring Units. o To claim a Datacrystal, a scoring unit must end its move within 2” of it. o Once claimed, the Datacrystal moves with the unit, attached to a Character in the unit (if there is no Character, then a single model in the unit is nominated to be the carrier). o If the carrier is slain then the Datacrystal is transferred to a new carrier in the unit on a 2+ (on a roll of a 1, it is considered lost to the squad in the tide of battle). o When lost, a Datacrystal is placed 3” away from the unit. At the end of the game, each claimed Datacrystal is worth 2 Victory Points. Mission 3: Exterminatus As the desperate battle to claim the Datacrystals rages on, the acting commander of the Ordo Xenos forces decides that these artifacts are too dangerous for anyone to claim and decrees that the Ithros System is thereby subject to Exterminatus. This mission is played as follows: This mission uses the Hammer and Anvil deployment as per the main rulebook. The “retrieval zone” is the enemy players deployment zone. o At the end of the match, any units that are within the enemy’s deployment area are considered to have made it safely away from the planet before the Exterminatus. These units each count as 1 Victory Point. This match is timed, after all competitors have deployed forces, a 60-minute timer will begin, this is the final countdown to the Exterminatus. o At the 60 minute mark, any unit not within 2” of their designated “retrieval zone” is immediately (and quite horribly) destroyed by the Exterminatus and award no Victory Points (not even in a tie-breaker!). Scoring: At the end of each round, players will inform the TO who won the round, and the number of Victory Points each player earned for the round. At the end of the 3rd Round, the TO will determine everyone’s scores based upon: Victory Points earned each round. Win/Loss o Each win awards one additional Victory Point. o Each loss awards no additional Victory Points (but does not negatively impact your overall score. *Example: Player X Round 1 VP: 7 – Wins (+1) Round 2 VP: 2 – Loss (+0) Round 3 VP: 3 - Win (+1) Total: 7+2+3+1+0+1 = 14 VP Fun little tournament that I managed to snag second in. This is the forces of the Vylka Fenryka that I mustered to Victory!! Loki Laughing-Death Rune Priest wearing Runic Armour and a Wolf Tooth Necklace with a Bolt Pistol and Runic Axe, -determined that it was a Rune Blade... too complicated for me using the Powers Murderous Hurricane and Jaws of the -World Wolf. I rolled a 6 for Strategic Traits, the one where the Warlord and his unit get +1 movement on the charge. The Sons of the Tempest 10 Grey Hunters equipped with 2 Plasma Guns and a Wolf Standard 1 was Wolf Bitten. The Bloody Maw 10 Grey Hunters equipped with 2 Melta Guns and a Wolf Standard 1 has been Blessed by the Canis Helix! in a Drop Pod Typhoon Landspeeder Gyrfalcon equipped with a Multi-Melta Reaper Pack 5 Long Fangs with 4 Missile Launchers The real bummer is that everybody (AND I MEAN EVERYBODY) forgot to get pics. Didn't help that my camera in my phone is BROKEN! Battle 1 Crimson Fists (Loss) Pedro Cantor 6 Sternguard with special ammo combi-weapons(5 Meltas 1 Flamer)in a Rhino 10 Marines with Veteran Sergeant Melta Gun Multi-Melta 10 Marines with Veteran Sergeant Melta Gun Multi-Melta I won the roll to go first and both of our deployments were relatively similar what could deploy was lined up in what little cover was available, the biggest piece for him was a wall that hid the rhino with the command squad with one squad on each side. My Fangs took cover behind some ruins in the center and the Sons of the Tempest took cover behind some rocks to the right and Gyrfalcon hid in a ruined factory on the left. The Bloody Maw Dropped in on the left flank and took 5 turns to be wiped out... while reducing that squad down to 2 Gyrfalcon lasted till turn 3 sniping off 2 marines before being gunned down by 3 Melta shots Reaper Squad did the best blasting the rhino and taking down the right flank tactical Squad to 3 Loki Laughing-Death really didn't shine till turn 4 when he killed 3 sternguard and the Sons took down the rest. On the Negative side Pedro Cantor called in an Orbital Strike that took out most of the Sons including Loki. Sooo in a game that depended on kill points I got 3, 1 for the Rhino, 1 for the Stern Guard, and 1 for First Blood! Other than that I was really disappointed in my performance. Rolls were decent but there were lots of places where I should have made different tactical choices. It was a 7VP to 3VP loss. Battle 2 Imperial Fists (win) Librarian with Jump Pack 5 Terminators Sgt with Power Weapon and 1 Cyclone Launcher 5 Scouts with Sniper Rifles 10 Marines in Combat Squads 1 with 1 Missile Launcher and Melta Gun 5 Tactical Marines 1 StormTalon Gunship with Twin Linked Heavy Bolters and Assault Cannons I lost the roll for 1st and failed to steal, but that was okay. I am still having some trouble adjusting to the diagonal deployment but that is okay. The Data Crystals were evenly spaced in the neutral zone and the Librarian and Tactical Squad hid in a ruined factory in the center and hiding to the right of them were the Terminators. The Heavy Tactical CS hid behind a small wall. The scouts snuck in and grabbed the data crystal at my top left. I placed Gyrfalcon in a ruined building and the Reapers in a rock formation in the middle and the Sons went down after the data crystal at the bottom right, MOSTLY, behind a larger rock out cropping. Didn't steal initiative so I lost one of the Sons to concentrated fire while the tactical CS pulled a snatch and grab on the middle data crystal. Okee dokee my shooting went a little better Gyrfalcon swung out and took down 2 of the TCS light Reapers dropped one of the TCS heavies. Bloody Maw..... well they wished the scouts HAPPY NEW YEAR!! when they scattered 8 inches behind them and proceeded to open fire wiping them out. The Sons snuck around and after some careful maneuvering and concentrated firing dropped 2 of the Terminators then Loki unleashed the World Wolf and dropped the Terminator Sergeant and Cyclone. Turn 2 saw the Stormtalon arrive and take out 3 sons including a plasma gunner. TCS light fell back and passed off the data crystal to TCS heavy who ran back farther except the Missle Launcher who blew out the engines on Gyrfalcon. The Reapers took a swing at the Talon and missed, Gyrfalcon missed the TCS lights with 3 1s and the Sons moved up to secure the bottom right data crystal. The Maw shot the Heavy TCS but power armor is a pain. The Talon moved up to engage The Maw and shot down 4 of them then they got charged by the light TCS and pretty well mauled leaving me the Mark of the Wulfen and Multi Melta . Sons Moved and shot at the lone terminator who saved it all. The Talon ended up 11 inches away from Gyrfalcon....I asked if he wanted to do that and he said sure I needed a 6 to hit. Well it turns out that the Vylka Fenryka Typhoon gunners are better than Imperial Fist gunners, because the Talon ended up crashing 4 inches away from Kamakazing Gyrfalcon. The game ended on turn 5 where the only thing left in his army were the 2 Heavy Tactical Marines with a Data Crystal. 7 Victory Points to 2 now I was feeling good. That got me tied for 3rd. Battle 3 Slanneshi Cult Army (win) Winged Demon Prince with the Mark of Slannesh and Lash of Submission 3 Slanneshi Terminators with Reaper Auto Cannon and Chain Fist Aspiring Champion with Combi Melta and Power Sword Shleb with Combi Bolter and Power Maul. 5 Noise Marines in Rhino with Sonic Blasters and Blast Master 2 Units of Chaos Cultists (the TO just used the rules from Dark Vengeance for them) 5 Raptors with a Icon of Slannesh Aspiring Champion with Lightning Claws) Soooo I lost the roll again and failed to steal so the sensualists lined up on the max edge of the deployment zone from top to bottom the Cultist Units, the Raptors, Demon Prince and finally the Rhino. I went for the Bottom Right of my deployment zone Reapers in a 2 story bunker, Sons ahead on the line to the left and Gyrfalcon in the middle of the deployment zone. So the Raptors zoom up and took cover, the Prince (I have faced this guy and he SUCKS!!) moves up, gets off the lash and moves the sons back 12 inches. Rhino moves forward and failed to hit. The Bloody Maw drops in and guess what chaos cultists..... Bolters in the Back are no fun leaving 3 who manage to pass their test. The Sons move up and the Plasma Gunners pop 3 Raptors...the last 2 pass 7 armor saves but then the scum flee.... The Reapers gently apply Krak Missiles to the Prince who manages to save 2 Wounds...but lucky for me 2 get in. Gyrfalcon repeats the triple one..... Turn 2 Raptors rally and Join up with the prince to charge the Bloody Maw.....Slanneshi Prince must have been bored because he took out 2 Rank and File Hunters while my Wulfen got 7 attacks off hit with 4 and got 2 RENDING WOUNDS.... which the prince failed to save. The Raptors also got to hit first but the Lightning claws declared he was rerolling wounds so I lost a melta gunner to the champ. Well that combat ended next turn when the Wulfen ripped them raptors to shreds. The Terminators dropped in behind the sons and only managed to take down a lone hunter. The Noise Marines bail out of the Rhino and open up on the Reapers and drop only one of the Missile Launchers. The Sons advance and lay into the Noise Marines taking down 3 while the Reapers drop another one, Gyrfalcon swoops over and lovingly applies the Multi Melta to tender areas of the Rhino blowing it up. Turn 3 sees the Terminators charge the Sons taking down the Standard and the Wulfen....only to have Loki's Rune weapon swallow their souls.... and consolidate 6 inches. The intact cultist squad kept running and made it. Well the Sons took care of the last sonic marine and the Fangs started running like hell but in the end both of them were short of the enemy deployment zone, the Sons by 7 inches and the Fangs by 13 so when Exterminatus hit I lost them but the Bloody Maw Gyrfalcon and the Drop Pod were all saved. That was a 7 to 2 Victory which at the end was enough to land me second. Okay for the Barn Dance Card or After Action Review. I need to have tattooed to my arm DO NOT FORGET ABOUT THE WOLF STANDARDS!! Declared them 5 times and forgot about them 5 ;) TIMES!! Remember Psychic Powers. I only used Murderous Hurricane ONCE and Jaws Once. The Wulfen who took down the Demon Prince gets a name!! All in all it was a decent event 10 people the Majority of the Players were Marines....of one flavor or another followed by Necrons and finally a lone Eldar Player. The overall winner was the Pedro Cantor list.... I guess it was just too good to take out. He ended up with 21 Victory Points and 3 wins, I came in 2nd with 17 and third place had 14 VPs. Link to comment https://bolterandchainsword.com/topic/261119-fall-of-ithros-prime-narrative-tournament-750-points/ Share on other sites More sharing options...
TiguriusX Posted September 19, 2012 Share Posted September 19, 2012 Excellent showing and nice report. Link to comment https://bolterandchainsword.com/topic/261119-fall-of-ithros-prime-narrative-tournament-750-points/#findComment-3179635 Share on other sites More sharing options...
BlackPelt Posted September 19, 2012 Share Posted September 19, 2012 Agreed. A great write up, and the whole campaign looks a lot of fun. I might try and swing it by my gaming group! Link to comment https://bolterandchainsword.com/topic/261119-fall-of-ithros-prime-narrative-tournament-750-points/#findComment-3179808 Share on other sites More sharing options...
Rift Blade Posted September 19, 2012 Share Posted September 19, 2012 Congratulations on a good showing. Liked the report. Very well laid out & clear. Like the others said, might run this by my gaming group & try it. Thanks for the post. Link to comment https://bolterandchainsword.com/topic/261119-fall-of-ithros-prime-narrative-tournament-750-points/#findComment-3179823 Share on other sites More sharing options...
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