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Any experience with Bolter Acolytes?


Morannon

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Hi all :)

 

I'm new to this board, but have been around the warhammer-forums for quite a while (joined the ol' Warhammer Players Society - phew that's a long time ago!).

 

I've been playing Grey Knights for about two years (so yup, I joined after the new codex - but mainly for the models, though).

 

I've bought quite a few of the new DV Acolytes and have been busy converting them to carry bolters (mostly in a greenstuffstrap over the shoulder). Does any of you guys have experience using them in battle?

 

I've been running three units of 10 with bolters and two psykers (as a "heavy weapon"). Very mobile and quite deadly - relative to the points investment. Anyways, they've been working very well for me, so I wondered if anyone else had tried them - and what your experience was?

 

Cheers!

Acolytes with either boltguns or storm bolters are a good choice. Cheap and deadly. Wont be high target priority (if combined with GK units), which gives them a good chance to do some damage.

 

As Spartan I agree that 2 jokaero will do more good than 2 battle psykers.

As Spartan I agree that 2 jokaero will do more good than 2 battle psykers.

That's not a really fair comparison though, is it? I mean, Jokaero cost 3.5 times as much as psykers. He says he's running 3 squads, which means upgrading to jokaero would cost him 150pts. That's a huge increase! I'm not saying the jokers aren't good; they are. But I'm not really convinced they're worth their points here.

 

I haven't run large bolter squads myself, as I tend to either use GKs or mech up with smaller henchmen squads. I have had fun with 5 storm bolter henchmen in a chimera with multi-laser and heavy flamer. I imagine bolter henchmen would work well; for so few points, it's hard to go wrong. They put out a decent amount of firepower for 60pt squads, and provide lots of scoring bodies. And the change to Rapid Fire weapons means you're mobile while still putting out mid-range fire support.

I have not found bolter acolytes useful. I have played stormbolter acolytes in the past with and without jokers. I'm now leaning towards servitors and psykers more. They seem to do a lot more damage albeit less in number and fragile as all get out. Now rapid fire helps either of the bolter builds for sure. Still give me a heavy bolter servotor. In a pinch it might even take out a vehicle if I get lucky. What's better - 2 bolters or one heavy bolter? Acolytes are good because no inquisitor is required but I run Coteaz anyway. So for myself, I've dropped all the bolter acolytes. I see their use if you are meching up though. Chims with bolter acolytes or stormbolter acolytes make sense.
I just start playing a henchman army and I have had a lot of success with Bolter Acolytes and a Jokaero per squad to give that chance of increased range or increase str. It is always nice to have Str4 AP5 rending bolters. The other thing that I like to include is a Aegis Defense Line to give them homefield advantage for home objectives. Just food for thought

Bolter Acolytes no. BS3 really hampers your damage output at 24", and if you get within rapid-fire range you are dead (counter-charge from Grotz kills you).

 

Storm bolter Acolytes are different. You have twice the damage output at a comfortable 24", and you're still dirt-cheap (bare-bones IG Veteran cheap). Jokaero mesh really well with them too; they give you anti-tank punch, they directly buff the unit, and they provide a pair of heavy flamers for Overwatch shenanigans. I sometimes flesh them out again with some plasma Acolytes and a Chimera.

A pair of jokaero on the other hand dramatically increases the price of the squad. I prefer my bolter/stormbolter acolytes as meatshields to my special weapon acolytes - preferably carrying plasma or flamers.

 

When using jokaeros, I prefer running them with Coteaz and Servitors, more for lascannons than the random upgrades. And then I prefer using either Dreadknights or a Vindicare to punch through tanks :lol:

  • 2 weeks later...
  • 2 weeks later...

I've been trying out henchmen squads consisting of

 

3 jokero

3 heavy bolter servitors

6 warrior acolytes with storm bolters

 

Using a inquisitor on the squad to avoid the mind lock then give the inquisitor the new psychic power presence, giving all attacks a reroll to hit. The unit has been doing really well for me but I've been thinking of dropping one jokero for a acolyte with a special weapon. mostly to try getting the extra 12" range to the shots.

Agreed. Two Jokaero nets you a lascannon hit a turn, or a pair of heavy flamers for Overwatch/point blank burnination. It also prevents rolling 'draws phalluses on your gun' option from coming up, and hopefully you avoid rolling the 5++ result (easily the most useless).

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