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Long Fangs in 6th


greysquigg

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Hi all.

 

I want to get your collective opinions on Longs fangs in 6th.

 

Specifically load-outs, is 5 Missile launchers still the best option?

 

I've been considering the options and it seems to me 4 plasma cannons in a Las razorback to be the more competitive options.

 

Point wise, this is what it comes to.

 

4 plasma +razorback:195

 

5 Missile:140

 

Now granted I could loose the razorback to shift the points down a bit but consider this, if I were to switch out that razorback for a footslogger with a las cannon it would be the same cost.

This brings me on to my next point.

 

With the razorback, you have another separate targeting choice. +the las cannons are twin linked.

This gives you that extra bit of turn 1 tank busting/mobility I think long fangs with plasma really lack in.

The blast of your plasma cannons can deal with any type of heavy infantry/medium to light vehicles while the las cannon deals with (or at least has a stab at it) the land raider on the field should there be one.

 

Tactics wise, here is what I would do.

 

Turn 1, focus fire on a single rhino.

 

Shooting the las first, wreck a rhino if poss.

Then fire two separate volleys into a single squad (essentially being able to cover two sides of a tac squad).

Dice gods being on your side, you can potentially destroy a whole squad on turn one without it getting anywhere near your advancing grey hunters.

 

With this, you can then "gang up" on the remaining one or two squads left.

 

 

Let me know what you think. Or whether I am just being silly (haven't played a game of anything in about 6 years so let me know if I've made any blunders with the rules).

 

 

 

GS

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IMO missiles are still better although a single PC for splitting fire seems decent too. The main things to consider (at least for me) are cost, armour (mech) and FNP.Missiles are strictly better in all these catagories while PC have a more specific application so id lean towards 3 MLs 1 PC at 125.

Forgot to mention about terminators.

 

That single squad of longfangs with plasma can decimate a squad of termies before it gets to your lines of greyhunters.

 

My idea for this is my friend recently built his terminators for close combat. You could negate the almost instantaneously with those 4 plasma shots.

 

I guess the thinking behind the missile launcher is to take out those horde armies with the frag shots. But I figure 4 blasts at strength 7 with an AP of 2 kills just as well as 5 missiles with frag.

 

 

I feel that plasma is just much much better than any other heavy/special wep at the moment. It certainly would work better than Longfangs with missiles in my force.

 

 

GS

I mix my LF's 3ML 2LC

 

I find this gives a good mix of price and power the lascannons can take out the harder high AV/Sv targets while missiles give general purpose around ability

 

I can see taking some PC's if you are facing a lot of terminators but I would not take just one squad full them as your opponent then only has to shoot one target and destroy it and the threat would be gone. or just avoid the LF's LOS

 

Where if you spread them across two or more squads its harder to destroy all of them you can place ML in the way so they die first and split fire to pick the approriate targets per model

I'm with eyes, I run two long fangs with:

 

Pack 1: 3 ML, 2 LC

Pack 2: 3 HB, 2 PC

 

Purpose built, I play my 4 footers back to crack some armor while playing my 3 footers at the close edge of deployment, ready to move, sometimes in a razor to run and drop them if need be. It's worked well so far, and keeps opponents on their toes, especially since so many of our wolf brothers throw nothing but vanilla MLs at them. Plus, variety being the spice of life haha.

 

Actually this loadout came about while playing against 5e blood angels, tyranids, and daemons. I needed to negate armor/fnp, and crack down with plenty of to wounds.

 

In the case of daemons, it forced my friend to make a hard choice. Take out the high strength 4 footers who were ready to slap around his monstrous creatures, or deep strike in to handle the 3 foot squad that would riddle his boys first round with lots of wounds, all the while my thunderwolves/dreadnoughts in between ready to hit the incoming deep strikes. Blood letters vs a dccw/flamer, making power swords useless in 5e.

I've been running PCs in my Long Fangs, with a MoR priest.

 

Ideally, and it happens surprisingly frequently, I get perfect timing, and the other spell I drop to prescience.

 

So I fire off twin-linked pc shots that ignore cover.

 

It tears most things apart, with just the two I currently run in my pack, but I am considering bumping up to a third.

 

The pack is not for the weak hearted, though; my other weapon in the pack is trip lascannons, to the price tag on the unit is high.

 

It makes people sweat though, and they dedicate a lot to try to get it off the board

I have thought of 3PC and 2HB in a HB Razorback being my midfield fire support base. Let's me have the three PC blast markers while still allowing me 9 HB shots when adding the Razorback to the 2 HB target.

Yep, works good and really messes with some opponents thought process.

Good Day brothers,

 

This is my my loadout

 

3ML , 1 PC, 1 LC - Its an overall coverage squad. I have been playing with this config since the beginning of our new SW codex came out.. and it works.

The single plasma act as a fear factor for those 2+ armor nothing more. Having 2 squad of this is good.. one of the reason to why i split like this and not 3ml, 2 lc & 3ml, 2pc because i want to prevent opponent aiming for 1 specific squad.

 

cheers

Shooting the las first, wreck a rhino if poss.

Then fire two separate volleys into a single squad (essentially being able to cover two sides of a tac squad).

 

If I understand what you are proposing here, I am pretty sure that's not allowed. You have to use Split Fire to target different units; you can't target the same unit twice and shoot in two volleys.

 

Valerian

Shooting the las first, wreck a rhino if poss.

Then fire two separate volleys into a single squad (essentially being able to cover two sides of a tac squad).

 

If I understand what you are proposing here, I am pretty sure that's not allowed. You have to use Split Fire to target different units; you can't target the same unit twice and shoot in two volleys.

 

Valerian

 

Agree.

 

When you split fire, you have to declare your target and then fire. Hence you cannot crack a transport with half the Long Fangs and then light up the passengers with the other half of the same squad.

I find that the Plasma while powerful is to costy and offer you the chance to miss your target... The Mis-Launchers give you the 8s but dont assure a full kill since it give the chance for a save... the Heavy-Bolter is a power against large group but then again why getting heavy troops if its not to load them with power weapon that will assure something heavy to go down... plus the assault-cannon found in units elsewhere will offer better numbers...

 

Im a fan of the Melta in regard to Long Fangs and its what ill be putting in my "in work" built. I simply think that an assured kill is something I can rely onto. I see Long Fangs as hunters... their job is to kill the biggest thing on the table then offer support... Plus with the new rule a snap-shot is an assured kill.

I ran two squads of 6 with 5 ML's each in 5e, and do the same in 6e. Although having one or two lascannons sounds appealing these squads continue to perform very well, and are cheap as heck (which is the biggest bonus). Two squads for 280pts leaves tons of points for speeders, grey hunters, etc. While bigger guns would make them better able to handle 2+ save critters, the volume of fire often makes for the same number of wounds (never tried the mathhammer there, but if you got an "Average" number of wounds from frags compared to what you would get with lascannons its probably about the same).

 

I freely admit that plasma is better against 2+ critters, but for the points its hard to beat that value.

Good Day brothers,

 

This is my my loadout

 

3ML , 1 PC, 1 LC - Its an overall coverage squad. I have been playing with this config since the beginning of our new SW codex came out.. and it works.

The single plasma act as a fear factor for those 2+ armor nothing more. Having 2 squad of this is good.. one of the reason to why i split like this and not 3ml, 2 lc & 3ml, 2pc because i want to prevent opponent aiming for 1 specific squad.

 

cheers

 

This looks like a pretty good option as well. I'll have to tell my friend about it, since he's contemplating different builds for his Long Fangs and we honestly didn't consider it. Like other Space Marine armies, the appeal of a squad with all LC is appealing, but too damn expensive.

I think there are three main issues with Plasma-cannons vs missile launchers for me:

 

1) Snap fire - while not game-changing very often, the lack of snap fire with plasma cannons does de-value them vs missiles.

2) Range - 48 vs 36 can really make a difference, depending on deployment type.

3) Cost - Notably more vs missiles

 

This doesn't even include gets hot (1 in 6) and higher strength negating, amongst other things, AP effectiveness and FNP ignore for T4.

 

This is countered by the principle pros of plasma cannons... AP2 and template (i.e. possible multiple hits).

 

Its a no contest for me. If you see alot of 2+, which many of us do now, a single PC might be worth considering, particularly with split fire. Otherwise, for me, plasma is for my Grey Hunters (often with a wolf priest to help out with prefered enemy) - its missiles, heavy bolters and lascannons on my fangs every time. I do use the las/plas razorback (twin-linked is gold). I guess I just have the plasma elsewhere ;)

 

Nos.

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