garreth Posted September 17, 2012 Share Posted September 17, 2012 In 5Ed and before, Terminator sergeant was least useful member of squad, because he has only power sword and no +1A for two weapons. He always was killed first. Now we have choice - which power weapon to give him - sword, axe, maul. I think sword is least useful as it now only ap3. What to choose - axe, for s5 ap2 I 1 attacks, or s6 ap4 I4 attacks which can set enemy models strike at I1? What do You think? Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/ Share on other sites More sharing options...
Lysimachus Posted September 17, 2012 Share Posted September 17, 2012 I'd say an axe is a waste on the only model in the squad that could be striking at I4, the choice between sword/maul is harder and probably depends on the typical armour type worn by your average opponents? Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3177801 Share on other sites More sharing options...
garreth Posted September 17, 2012 Author Share Posted September 17, 2012 I have no preferred opponent, so it must be most universal choice. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3177815 Share on other sites More sharing options...
ShinyRhino Posted September 17, 2012 Share Posted September 17, 2012 I have no preferred opponent, so it must be most universal choice. In that case, stick with the sword. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3178101 Share on other sites More sharing options...
Iron Father Ferrum Posted September 17, 2012 Share Posted September 17, 2012 I disagree, Shiny, and say go to the maul. You've got plenty of power armor-defeating hits with the power fists already. Use the maul for higher-strength impacts in case you run afoul of xenos -- few of whom have armor better than 4+. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3178116 Share on other sites More sharing options...
Ming Posted September 17, 2012 Share Posted September 17, 2012 I've gone around in my head for this....Thinking maul too...stay at I4 and go for higher S. Good vs daemons, etc.... Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3178143 Share on other sites More sharing options...
ShadowHaunt Posted September 18, 2012 Share Posted September 18, 2012 I disagree, Shiny, and say go to the maul. You've got plenty of power armor-defeating hits with the power fists already. Use the maul for higher-strength impacts in case you run afoul of xenos -- few of whom have armor better than 4+. The downside of the maul, is that the sergeant can be challenged, and a significant percentage - certainly a higher percentage than that of normal unit attacks - will be equipped with AP2 weapons, Axes or Fists. Terminator Sergeant with a maul is pretty likely to lose the challenge vs a normal Tactical Sergeant with even an Axe. The sword, however, means you're ignoring the armor of everything except another TEQ challenger, making it good for you to challenge against even fist-swinging MEQ characters. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3179338 Share on other sites More sharing options...
Iron Father Ferrum Posted September 19, 2012 Share Posted September 19, 2012 I disagree, Shiny, and say go to the maul. You've got plenty of power armor-defeating hits with the power fists already. Use the maul for higher-strength impacts in case you run afoul of xenos -- few of whom have armor better than 4+. The downside of the maul, is that the sergeant can be challenged, and a significant percentage - certainly a higher percentage than that of normal unit attacks - will be equipped with AP2 weapons, Axes or Fists. Terminator Sergeant with a maul is pretty likely to lose the challenge vs a normal Tactical Sergeant with even an Axe. The sword, however, means you're ignoring the armor of everything except another TEQ challenger, making it good for you to challenge against even fist-swinging MEQ characters. ....so don't accept the challenge? In this scenario, you miss out on two attacks that don't penetrate the enemy's armor anyway. So have the sergeant step back and let the power fists do the heavy lifting. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3179634 Share on other sites More sharing options...
lifter Posted September 26, 2012 Share Posted September 26, 2012 Plus, a Terminator Sergeant always looked a little weird with a puny sword. A maul is a much more aesthetically pleasing alternative. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3187375 Share on other sites More sharing options...
*Furyou Miko Posted September 26, 2012 Share Posted September 26, 2012 Definitely go with the maul. You have a squad of fists for killing tough stuff... and xenos like 4+ saves and high toughness, except Eldar, who just like 4+ saves and die on a 2+ vs a maul. :D Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3187383 Share on other sites More sharing options...
DarkGuard Posted September 26, 2012 Share Posted September 26, 2012 I'd stick with the sword. Partly because I like the look, partly because that's what they come with, and also so that you can take challenges at AP3. I'm not sure about mauls in a PA orientated environment. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3187397 Share on other sites More sharing options...
Bartali Posted September 26, 2012 Share Posted September 26, 2012 I'd double check what the entry says for Sergeant. The Blood Angels codex specifically says "Power Sword", don't have the others to hand to check Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3187403 Share on other sites More sharing options...
garreth Posted September 26, 2012 Author Share Posted September 26, 2012 I'd double check what the entry says for Sergeant. The Blood Angels codex specifically says "Power Sword", don't have the others to hand to check In C:SM it's FAQed: Var – Power SwordsIn the bestiary and army list, replace all references to “power sword” with “power weapon”. Maybe in C:BA FAQ too. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3187538 Share on other sites More sharing options...
Bannus Posted September 26, 2012 Share Posted September 26, 2012 I'd stick with the sword. Partly because I like the look, partly because that's what they come with, and also so that you can take challenges at AP3. I'm not sure about mauls in a PA orientated environment. I have to agree with Dark Guard. You have plenty of Str8/AP2 melee weapons among the ranks - so power mauls and axes are not going to give you any real perks. The power sword and maul offset the power fist's primary drawback: I1, but the sword will cut through power armor and not too many challengers are going to have a worse armor save. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3187879 Share on other sites More sharing options...
Knives Posted September 27, 2012 Share Posted September 27, 2012 Why does no one talk about the Lance... to me its a great choice... Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3188228 Share on other sites More sharing options...
Bannus Posted September 27, 2012 Share Posted September 27, 2012 Why does no one talk about the Lance... to me its a great choice... Because (for a Terminator) it has all the disadvantages of both the power sword and the power maul while briefly holding an advantage. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3188266 Share on other sites More sharing options...
Knives Posted September 27, 2012 Share Posted September 27, 2012 I understand where your swinging at against the lance ... but 4 models with powerfists... will the target of the combat survive?... TO be honest the risk is... having a model that usually decent at one task or... amazing at what he is set to do. The task of Characters in the squad should be to go toe to toe with opposing forces characters, if not they should be a heavy hitter in the squad. I know the Lance avoids that idea all together...but excels in early attack for a MEQ so for me I enjoy the Lance edging away attack from the attacking unit. ... I can't see any other weapon that doesn't excel at that specific task. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3188282 Share on other sites More sharing options...
Kua Posted September 27, 2012 Share Posted September 27, 2012 Is there any reason why terminators have better chances to charge (to use the lance)? Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3188322 Share on other sites More sharing options...
Bartali Posted September 27, 2012 Share Posted September 27, 2012 I'd double check what the entry says for Sergeant. The Blood Angels codex specifically says "Power Sword", don't have the others to hand to check In C:SM it's FAQed: Var – Power SwordsIn the bestiary and army list, replace all references to “power sword” with “power weapon”. Maybe in C:BA FAQ too. Missed that, and it's in the BA FAQ too. Thanks ! Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3188415 Share on other sites More sharing options...
Coopervisor Posted September 27, 2012 Share Posted September 27, 2012 I've found the power sword good so far. In a couple of games I've managed to challenge a powerfist/axe wielding sergeant and take him out before he can swing. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3188760 Share on other sites More sharing options...
Reichfaust Posted September 28, 2012 Share Posted September 28, 2012 Does anyone rate the Power Lance? From a purely aesthetic standpoint having your Sgt with a spear or glaive of some kind would be totally awesome, and S5/AP3 on the charge seems pretty decent. Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3189587 Share on other sites More sharing options...
DarkGuard Posted September 28, 2012 Share Posted September 28, 2012 Just go up about 4 posts.... Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3189811 Share on other sites More sharing options...
Ming Posted September 28, 2012 Share Posted September 28, 2012 If you had a chance to use concussive force it would have been awesome... Sword seems just fine. If you thought a maul would be useful, should have a heavy flamer in the squad...either d3 HF hits when they charge in, or a full template of HF hits when you charge them. Jus' sayin. Friday afternoon = Miller Time... Link to comment https://bolterandchainsword.com/topic/261222-terminator-sergeant-melee-weapon/#findComment-3190069 Share on other sites More sharing options...
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