TrentL Posted September 17, 2012 Share Posted September 17, 2012 So I just started Wolves and keeping to a small 500 point list I have two packs of GH's that are 8man strong. (1 Plasma 1 flamer) I plan on upgrading to having 2 Plasma in the first pack, and a plasma pistol. But I'm wondering is it worth it to create a GH with a power fist? Or is MotW better? Just wondering how I'm going to continue my unit, I generally magnetize my guys with options but GH's have ALOT of options that can be spread around (Unlike normal SM where the Sgt gets most upgades, + some heavy weapons guys) My thought was: 10man Pack, 2 Plasmaguns, 1 Plasma Pistol, 1 MotW, with a standard. But then I wonder about dreads, and 2+ (Nobz + Terminators are popular) Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/ Share on other sites More sharing options...
WolfLordKejl Posted September 17, 2012 Share Posted September 17, 2012 Im not the dice numbers guy when I play, so this is just my opinion. If you are playing smaller games and your guys aren't playing against armor or characters, I usually would not include a PF in my GH units. If you are playing armor and character models, you may want to have a PF so that you can deal more lethal blows. You could also just add a Wolf Guard battle leader and give him a PF. I have the luxury of having a large force and can displace problem enemy units with other units in my army. I try to use my GH as a rapid strike force to take positions and hold them. Backed up by overwatching Long Fangs and Wolf Guard. I also tend to design my units by character and fluff, so ..I do have a unit that includes a power fist Grey Hunter, he just doesnt get on the board much. WLK Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178175 Share on other sites More sharing options...
stinkenheim Posted September 17, 2012 Share Posted September 17, 2012 WGPL with TDA, storm bolter and power fist comes in at 43pts (of the top of my head) as opposed to 40pts for a GH w/power fist. For that you get the extra shot at 24" range, a 2+5++ sv and an extra attck. If you can find the points go down that route in my book... unless you are putting them in rhinos, then your stuck lol. In a generic list I would favour power weapon or MOTW over a power fist purely because your throwing more dice at your opponent. Don't forget, against walkers you still get the krak grenades, not great but it means a chance to glance them to death. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178210 Share on other sites More sharing options...
Cate Posted September 17, 2012 Share Posted September 17, 2012 My take on 2+ armour thingies is, "shoot them before they get into cc", a pf in a GH squad feels expensive and he will mostly do nothing, if you are lucky you might have the time make one kill on a terminator, here I feel a power axe would do more as you will get one more attack and most tda are 1 wound anyhow, if a meganob squad gets into cc something really bad has happened, just shoot the slow ones, they are seldom very many and will flee as soon as 2-3 dies from lascannon or plasma fire. Meganobz are mostly in trukks which must be stopped asap, after that they are just something you should either keep away from, (they are extremely slow as they can't waaagh with mega armour) or use them as target practice. Nobz biker is something completely different, and against them your GH is just a speedbump and a pf will not matter, trust me, so shoot them even more than the mega nobz, preferably with vindis! I agree with Stinkenheim and WolfLordKejl, attach a WGPL in TDA. /C Edited fro spelling Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178220 Share on other sites More sharing options...
Gaffy Posted September 17, 2012 Share Posted September 17, 2012 Well, the problem there is you have to buy at least 3 WG, and THEN split them out as pack leaders. So when running that setup - that really isn't an option? Or have they changed something that I'm not aware of? Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178242 Share on other sites More sharing options...
Brom MKIV Posted September 17, 2012 Share Posted September 17, 2012 What Gaffy said, those hidden costs add up quick, probably too expensive at 500 pts. Otoh motw or power axe is a great way to deal with 2+ and help swing combats. Mathhammer says the axe is more reliable at killy mech but strikes last, while motw is potentially better, and potentially worse, depending on attacks rolled. Motw seems strickly better against non-mech which is a consideration depending on what you encounter. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178253 Share on other sites More sharing options...
TrentL Posted September 17, 2012 Author Share Posted September 17, 2012 Thanks everyone! The way I'm making my packs is following an overall theme to the army but each pack is a bit unique (Pack shoulder pads unique for each 10 grey hunters) one pack may have gold trim, next pack may have silver trim. But they all have the same Company marks. So I wanted to know how customizable I Should make the last two for this first 10man pack... because It won't look right to just flop guys in and out. From my understanding Grey Hunters use Red and Black on their Right arm, doesn't matter the marks, doesn't matter the shapes. So I could have 1 GH Pack: Red Background, Black Paw, the next could be Black Background Red paw, 3rd could be Red and black background (zig-zag pattern) with a white skull. And they could all be part of the same great company. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178296 Share on other sites More sharing options...
TrentL Posted September 17, 2012 Author Share Posted September 17, 2012 Yeah ... should have the ability to trash your own double posts.... Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178297 Share on other sites More sharing options...
Grimtooth Posted September 17, 2012 Share Posted September 17, 2012 Dump the powerfist and the plasma pistol and go with the power axe. The value of the plasmaguns is in the ability to rapid fire which the single shot of plasma is just not worth. In my opinion, that loss of a single AP2 plasma shot is made up for with the extra ccw attacks with the AP2 power axe. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178331 Share on other sites More sharing options...
Wulfebane Posted September 17, 2012 Share Posted September 17, 2012 Every reason for going power axe is what I'd say as well. A point I'd like to add is that I find it unconscionable to purchase a wargear item that costs more than the model you're putting it on (with the exception of Long Fangs). Especially when the model is 1W at 3+. The power axe or motw far exceed the fist for GHs in its cost-effectiveness, especially when including the new usage of krak grenades and the fact that an axe will allow you to retain your +1A to charge. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178380 Share on other sites More sharing options...
Grimtooth Posted September 17, 2012 Share Posted September 17, 2012 Every reason for going power axe is what I'd say as well. A point I'd like to add is that I find it unconscionable to purchase a wargear item that costs more than the model you're putting it on (with the exception of Long Fangs). Especially when the model is 1W at 3+. The power axe or motw far exceed the fist for GHs in its cost-effectiveness, especially when including the new usage of krak grenades and the fact that an axe will allow you to retain your +1A to charge. I think you meant keeping your +1A for two ccw. But yea, my experience from 5th was I never used WGPL with fists in my dual melta squads, it was always a GH with a powerfist. There were times that that GH would whiff on his post charge/counterattack swings. Granted a power axe is not str8, but it will still get the job done when needed, especially when a MotW model is adding a rending attack every now and then. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178386 Share on other sites More sharing options...
TrentL Posted September 17, 2012 Author Share Posted September 17, 2012 Thanks! So when it says 1 GH may: Take X CC weapons Plasma Pistol, MOTW, etc that doesn't have to the same guy? Could you have 10 GH's, 5 Normal, 2 Special Wapons, 1 Plasma Pistol, 1 Power Fist, 1 Standard? I see what you mean about base 1 attack with a Fist now that you mention it I didn't even think of that before... I'm so used to base 2 attacks because they come with CCW I didn't think about it. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178409 Share on other sites More sharing options...
Wulfebane Posted September 17, 2012 Share Posted September 17, 2012 I think you meant keeping your +1A for two ccw. Yerp.... Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178417 Share on other sites More sharing options...
BlackPelt Posted September 18, 2012 Share Posted September 18, 2012 My first Pack arrived this morning, so I've been searching the board for decent load outs. This has been most eductaional, so thanks to all involved! Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3178734 Share on other sites More sharing options...
Gideon999 Posted September 18, 2012 Share Posted September 18, 2012 For what its worth, I have found that WGPL are not a good investment in my GH packs. The extra attack is nice as is the LD bump, but once you give him a weapon that makes him worthwhile and a combiweapon to make up for the lack of the second special weapon you would get in a full GH pack it gets costly and for very little extra utility. I run mine very lean, 2 special weapons (either melta or plasma), banner and sometimes a power axe. All in a pod. Two squads come down first turn and pin the enemy in place, with a 3rd in reserve to cap objectives. Then the backfield takes the guy apart with long fangs, speeders, dreads and whatever else. I used to run MoTW in 5e quite a bit, but the power axe is overall more useful I think thanks to AP2 and S +1. And with the new FAQ for overwatch being affected by the banner, you can land, double tap boltguns, proc banner, overwatch doubletap boltguns again, counterattack and just be silly. I have found very few units in the game can survive that in any kind of strength and purely through volume of dice rather than any expensive toys. Personal opionion of course and totally subject to the rest of your list and playstyle, but I would never put a fist in a GH squad again in 6e I dont think. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3179200 Share on other sites More sharing options...
arctic Posted September 20, 2012 Share Posted September 20, 2012 Can grey hunters take axes? I thought they were limited to power weapons or power fists? Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3180968 Share on other sites More sharing options...
Blacksad Posted September 20, 2012 Share Posted September 20, 2012 power weapons are power axes, swords or mauls (I think, or were there others?) edit: and spears Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3180996 Share on other sites More sharing options...
MeatGrinder Posted September 20, 2012 Share Posted September 20, 2012 Can grey hunters take axes? I thought they were limited to power weapons or power fists? You choose between axes and blades now. Its WYSIWYG. OT, Im all for Pack leaders. Extra meltagun shot, extra attack on that power fist, TDA for challenges. Well worth the points in my opinion, Only if I'm making dirt cheap squads do I skip out on them. Your GH are probably the best infantry in the game, you should splash out on giving them that extra punch. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3181001 Share on other sites More sharing options...
Hafdan Posted September 20, 2012 Share Posted September 20, 2012 I don't see any reason to make a grey hunter strike last(unweildy), so I'd go Mark of the Wulfen and Wolf Standards. Power axe is great, if he lives long enough to use it. :( Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3181123 Share on other sites More sharing options...
Wulfebane Posted September 20, 2012 Share Posted September 20, 2012 I don't see any reason to make a grey hunter strike last(unweildy), so I'd go Mark of the Wulfen and Wolf Standards. Power axe is great, if he lives long enough to use it. :( Which is why you bury him in the middle of the pack. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3181128 Share on other sites More sharing options...
Hafdan Posted September 20, 2012 Share Posted September 20, 2012 Which is why you bury him in the middle of the pack. True. I just figure anything that can charge through the haill of overwatch fire and still be a threat is probably going to do serious damage if it hits the 8 man strong hunter pack. So I'd opt for more attacks with a chance of auto wounding. Personal preferance. Link to comment https://bolterandchainsword.com/topic/261247-looking-to-round-out-my-8-man-pack-of-ghs/#findComment-3181149 Share on other sites More sharing options...
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