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How do YOU kit out your Purifiers?


Sol622

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Hey all, I recently won a tournament iwht my Draigowing list and won a few boxes of PA Grey knights.

 

I am planning on running them as purifiers, but Am very new to them, having only played Draigowing.

 

I'm wondering...what is the most competitive loadout for purifier squads?

 

Im assuming that max Psycannons are a must....

 

thanks for the input!!

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Couple of points:

- I usually pick the maximum amount of Psycannons, but I sometimes switch a squad to Incinerators for anti-horde. Especially if I have multiple Purifier squads (i.e., in a Crowe list).

- Give the Knight of the Flame a halberd so he has a good chance to win challenges against almost every non-2+ save character.

- Include one or two Daemon hammers in the squad for Monstrous Creatures, Walkers, etc.

- I usually give the rest either halberds to make them strike first, or let them keep their swords to save points.

- If you don't put the Daemon hammer on the Knight of the Flame, you don't find yourself loosing it to Perils just when you need it most.

to be honest with purifiers I'm not a fan of psycannons, I prefer them wih 5x halberds, 2x hammers, and 3x incinerators. put em in a redeemer and watch any unit you smash into cry... even termies will fall to shear amount of wounds put out by the incinerators and the ensuing charge
to be honest with purifiers I'm not a fan of psycannons, I prefer them wih 5x halberds, 2x hammers, and 3x incinerators. put em in a redeemer and watch any unit you smash into cry... even termies will fall to shear amount of wounds put out by the incinerators and the ensuing charge

 

True Knights of the Flame: Purifiers with incinerators in a redeemer! Tons of fun and yeah it does cause a lot of wounds. I wouldn't call it competitive, as you're basically hoping for 1s on quite a few saves, but hey... you can always magnetize! That's the great part about plastic. Mine are all metal (and I mean all of them!), so no magnetizing for me, but I keep enough extra psycannon junkies around so I can roll with either style list. Since you're up in the tourny business, from what I understand the consensus is psycannons.

 

I do max out psycannons on my pallies.

Because I'm recycling my old metal GKs as Purifiers, my loadout isn't necessarily what most people would recommend.

 

I agree that psycannons are da bomb with Purifiers. But so are hammers.

 

Unfortunately, I only have two old metal psycannon dudes, and all of the plastic ones in the new kits are in my new Strike Squads and Interceptors. (Back when I played the DH army heavily -- 4th edition, primarily -- you usually didn't want to double the cost of your PAGK just to lose two S6 melee attacks and a stormbolter.)

 

And I also only have two spare hammer bitz after doling them out to everybody else. (I.e., new Inquisitor in TDA, a Mordrak conversion, plus at least one hammer in every GKT unit, more for Paladins, etc., etc.)

 

So my loadout usually maxes out halberds -- of which I have plenty and to spare -- and then I try and mix in at least one psycannon and a hammer.

 

I also have two old metal incinerators, so typically one of them finds its way into a Purifier squad, too. Doesn't cost me anything to do so. So, eh, why not? It's nice to have when up against Eldar and I still wanna fry the xenos bastards ... especially when they're hiding behind an imperial Aegis defense line. :( And if the incinerator isn't doing me much good, he gets to be point as the first bullet catcher. (Gotta love the new wound allocation rules! :( )

 

That said, if I were starting fresh with the new plastic kits only, I would go with a couple of different loadouts, depending on the purpose.

 

 

Cheap and Chipper

 

The point here is just to bring the guns cheaply. Cleansing Flame serves as an assault deterrent, so hopefully you can keep the guns firing. This is the unit I would typically field in a Crowe list, but it's useful anywhere.

 

5 guys: 2 psycannons; Razorback with psybolts: 190 pts

 

 

Does It All

 

Taking one of these units in a non-Crowe list gives you a truly "elite" unit with a lot of flexibility in deployment and application. In a Crowe list, I don't really think you need something this expansive or expensive.

 

10 guys: 4 psycannons, 2 hammers, 4 halberds: 298 pts

 

I would usually combat squad all the psycannons and deploy on the ground. The other guys are your combat unit, and I would either deploy them in a psyback, stormraven, or land raider variant for rapid redeployment. I would field this unit in an army that also includes a Brotherhood Champion. You can guess where he goes. ;)

 

If, for some reason, you wanted to keep the unit at 10 models without combat squads, I would actually drop one or two psycannons and replace with halberds. (Save a few points that way, too.)

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