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Index Astartes: Sons of Tyr


BrotherCaptainArkhan

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[b; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">The Sons of Tyr[/b]

 

http://i1269.photobucket.com/albums/jj598/Mjolnir771/spacemarine_zps34a06a02.jpg

 

‘Worlds fall, cities burn, each of us must some day die; but I know one thing that shall never fade: the glory won by each dead man.’

-from the sayings of Rabican

 

http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">Organization

 

As a successor Chapter of the fifth First Founding Legion, the White Scars, the Sons of Tyr maintain an organisation that seems to derive as much from the Codex Astartes as from their tribal origins. Like their founders, the Sons are organised into roughly Company-strength units termed Brotherhoods. Each is headed by a Lord, formally referred to as a brother-Captain, who is the complete master of his Brotherhood; he is responsible for the recruitment of novitiates and the upkeep of the Brotherhood in all respects. His loyalty is to the Hand of Tyr, the Chapter Master, and him alone; through loyalty to the Hand the eleven Brotherhoods of the Sons of Tyr are kept in service to the Emperor of Mankind. Organisation within each Brotherhood is formalised along the lines of the Codex Astartes, with the majority of each Brotherhood being made up by Tactical squads and Devastator squads, contrary to the precepts of Jaghatai Khan; the Sons of Tyr venerate their Primarch but through millenia of warfare have developed a very different approach to the lightning assaults for which the White Scars have become synonymous. The Chapter largely follows Codex organisation with the exception of the Eleventh Brotherhood, the Myrmidons. About this Brotherhood little is known but they alone are the guardians of the Chapter's home world, Madrigal, and no other Brotherhood is permitted to return to Madrigal except in time of direst need. As the Chapter only draws recruits from Madrigal, the various Brotherhoods may return once in a hundred years to recruit and no more, ever under the watchful gaze of the Eleventh.

 

Every Brotherhood has a cadre of Myrmidons that act as bodyguard and advisors to its Lord, protecting him in battle and assisting the rest of the force as warriors of devastating capability. Some have spoken grimly of the Myrmidons, claiming they are as much bodyguards as they are enforcers within the Chapter, and that they ensure the Lord of each Brotherhood keeps his oath of loyalty to the Chapter Master. In some circles whispers can even be heard claiming the Myrmidons' once played an even darker role, pointing back to a time in the Chapter's history that the Chapter's own annals do not record, a period some say when bitter civil war wracked the Chapter and only through the bloody efforts of the Eleventh was the Chapter's purity maintained in the eyes of the Emperor. The Myrmidons take their recruits from the survivors of the Chapter's most ferocious engagements, and of those, many are never seen within the Chapter again. To become a Myrmidon is to be stripped of one's name, one's rank and all past feats of honour or glory; it is a commitment to the Chapter that demands the Marine sacrifice all aspects of personal identity in the name of becoming the embodiment of the Chapter's wrath. It is the grimmest of honours, yet the respect and obedience the Myrmidons command within the Chapter is absolute.

 

Combat Doctrine

 

Unlike the White Scars, the Sons of Tyr do not place significant emphasis on rapid assault units such as bikes and land speeders; these form an important part of the Sons of Tyr battleplan, but the core of a Brotherhood is formed by the Brotherhood's initiates, who fight on foot or deploy from a drop pod. Since retiring from operations in Segmentum Obscurus, the Chapter has fought exclusively in Segmentum Ultima, earning battle honours against over a dozen alien races, and at the core of the Chapter's strategy is the Marine himself. The jump pack and bike rely upon shock tactics to be utilised to their best advantage, and the remote and hostile battlefields of Ultima Segmentum upon which the Sons of Tyr have forged themselves in recent centuries have taught the Chapter that it is the extreme adaptability and animal cunning of the Marine himself, not just his equipment, that must be fostered in order to defeat the unpredictable and savage denizens of the Eastern Fringe. Flexibility and the ability to rapidly redeploy are key to the warcraft of the Sons of Tyr, and for this reason the Chapter generally eschews the use of heavy armour, preferring to deploy via drop pod assault with close aerial support via Land Speeder and Storm Eagle, relying upon the Tactical squads to disrupt and delay the enemy whilst Devastator squads annihilate enemy hardpoints and Scout squads sow chaos amongst their reinforcements. Close-range firefights and brutal hand-to-hand assaults are hallmarks of the Sons of Tyr Tactical squads, as they often fulfil the role of both Tactical and Assault units in a Brotherhood.

 

Known Missions

 

Tarvesh Sinaxis - elements of the Fifth Brotherhood are ambushed by feral Orks whilst supporting an Adeptus Mechanicus expeditionary force attempting to secure archeotech; the Brotherhood draws the Orks away from the dig site, drawing them into the Ulduvai Gorge and annihilating them in a bloody melee lasting for hours.

Hastur's Tears - the name of the settlement on Minos Tertius where a Necrontyr force engages forces from the Sixth Brotherhood, killing Brother-Captain Restan and forcing the Sons of Tyr offworld.

Gilgamesh Prime - the Sons of Tyr secure an artifact believed by Ordo Xenos agents to be of Enslaver origins, before an encroaching Ork Waaagh! necessitates a tactical retreat.

Hastates Gamma - a force of Red Corsairs pillaging an Imperial waystation come under attack by the warriors of the Eleventh Brotherhood. Outnumbered, the Myrmidons seize their advantage of surprise and rip their way through the Red Corsair force on the waystation, setting its reactor to overload before escaping via Thunderhawk and ensuring the complete destruction of the traitor force.

Nodens - following the retreat from Gilgamesh Prime, the Lord of the Seventh Brotherhood, Ludvos Arkhan, leads the remnants of his Brotherhood into the maw of an Ork Waaagh! The casualties amongst the Sons of Tyr are high but the Ork warlord is slain and the Waaagh! is halted in its tracks.

 

Known Members

 

Alric Vanatyr - the Chapter Master, formally the Hand of Tyr, the current leader of the Sons of Tyr.

Ludvos Arkhan - Brother-Captain of the Seventh Brotherhood.

Alaric Dastan - Brother-Captain of the Ninth Brotherhood.

Kalas Murgen - Lord Shaman, Chief Librarian of the Sons of Tyr.

Damas Tirekes - Journeyman (Epistolary), famed within the Chapter for his potential, widely regarded to be the next candidate for Lord Shaman.

Old One Rabican - the eldest of the Chapter's Living Dreadnoughts, the Keeper of the Library on Madrigal.

The Warden - the Lord of the Eleventh Brotherhood.

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Thanks very much - I'm quite keen to get this torn apart by the brethren of the B&C. It's quite brief because I wanted to make sure it got read and didn't drag on for too long. I'm writing a small section on their beliefs now and will be further justifying their split from the White Scars' approach to warfare. Thanks for the comment ^_^

Yeah so I do not believe in criticism, because either you are smart (well done!) or hopeless (this is not you), and then grammar/style stuff is just undignified; if I know what you meant I know what you meant.

 

I no guess about what boring things the liber will have to say about what this chapter is not allowed to do.

 

(edit: no, I am calling it. tyr and myridons, they will have problems with that, and who tyr is. If anyone asks this they should eat something long and warm)

 

Supply lines running straight to Cadia were threatened when Bagrada, a major staging ground for supply vessels and troop ships, was seized by a major revolt amongst the planetary population. Stranding an entire fleet of transports and supply ships on Bagrada, unable to leave, the Sons of Tyr responded to the distress call with rapidity, grey-plated strike cruisers arriving in orbit over Bagrada within days of the call for aid.

The bold part does not mean what you wanted it to. It is a typo, but I think the solution is to remove the entire Bagrada part because it is obvious filler.

 

he is responsible for the recruitment of novitiates

I feel like novitiate is a collective noun for the group of novices. You can say of the novitiate or his novitiate or they are responsible for their own respective novitiates, but then that just sounds picky. I just mean that the codex tenth company would be the novitiate, not...

 

anyway

 

Can your chapter and mine be friends check one __yes or __no. I do not mean in fantasyland. I mean this is a chapter I would want to be friends with, if I were an antisocial transhuman.

 

Whatever you do, do not indulge questions like "why were they created? was it to fight orks or patrol the x?" You do need to make an interesting origin section, but that kind of information is debased communication that a fun read like this does not need.

 

 

Sorry, I didn't make myself clear. The pacing and character are perfect, do not lose it.

Wow, that is some very high praise, voi shet magir! Many thanks brother, I'm glad you enjoyed reading so far! :D I absolutely welcome any criticism and you're right to pick me up for the typos, I put it down to writing this IA while the world was spinning around me thanks to fatigue...I'll correct those at the same time I upload the next bit (which might be a day or two as I'm getting the Sons of Tyr ready for some games). Also, thanks for pointing out the novitiate/novice thing, I always get those confused...

 

I'm not sure what you meant re: Tyr and the Myrmidons. I haven't finished fleshing out the Chapter's past yet, but they were definitely not called the Sons of Tyr at their inception; Alaric Tyr was a marine (not a primarch or anything silly, just a marine in the right place at the right time) who altered the Chapter's history in a very fundamental way, and the Myrmidons are his legacy. Regarding the decision to name them the Myrmidons, the dictionary defines 'myrmidon' as 'a person who executes without question or scruple a master's commands'. The Myrmidons are there to protect the Chapter's honour and nothing else. They lose their original names upon initiation, hold no official rank and serve a very introspective role, rarely leaving Madrigal (the home world) in force. I don't think anything there massively contradicts anything in the lore I've missed, but I would be very open to hear otherwise :P

 

Sure, we can be friends :P I agree that I don't really want to answer all the questions about the Chapter at this stage, and I'm not sure I ever will. I'm not going to go down the route of 'oh they have some enormous dark secret' nor am I going to make them mary-sue perfectionists...there is a pivotal moment in the Chapter's history when they entered the metaphorical gauntlet as a Chapter and reemerged as the Sons of Tyr, but I don't think it will be a particularly triumphant event; it will probably develop as I write it into an event regarded by the warriors of the Chapter as a tragedy which could have been avoided.

 

Many thanks again for the kind words! Look forward to writing the next section :)

Considering Tyr is the Viking god of war, who lost a hand trying to restrain Fenris, I expected his namesake Chapter to be of Iron Hands descent.

 

Yep, I studied ancient and proto-Norse languages, culture and histories at university as my main degree for three years so I have a pretty good idea of who Tyr was :P I don't follow your reasoning for why they should be Iron Hands successors...? If anything, I think that would come across as a bit derivative as the IH already have the motif of a leader who 'lost' his hand(s) fighting a monster. Additionally I don't like the idea that a character named after a mythological figure should be a carbon copy of that figure in the 40K setting; that to me seems unimaginative.

 

Having just said that, thanks for picking me up on that Heru_Talon :D although I'd hope that my use of names comes across more as a homage/easter egg type thing than plagiarism, if it reads otherwise I'll change it. Don't think the story thus far parallels Myth much though (apart from the importance of Madrigal - what can I say I just really like that name). The Myrmidon thing was a coincidence, the choice to use that particular title owes more to the Iliad than to Myth: TFL :D

 

Thanks for the comments!

Having just said that, thanks for picking me up on that Heru_Talon :P although I'd hope that my use of names comes across more as a homage/easter egg type thing than plagiarism, if it reads otherwise I'll change it. Don't think the story thus far parallels Myth much though (apart from the importance of Madrigal - what can I say I just really like that name). The Myrmidon thing was a coincidence, the choice to use that particular title owes more to the Iliad than to Myth: TFL :tu:

No it is good, obviously a homage and not plagiarism. I use Myth references and names throughout my Chapters as well. ;)

  • 1 month later...
Considering Tyr is the Viking god of war, who lost a hand trying to restrain Fenris, I expected his namesake Chapter to be of Iron Hands descent.

 

Isn't Tiawaz, the god of war?

 

 

I like the fluff of this chapter, they seem really cool and interesting. Is this your Chapter? It would be pretty swwet to see some of your models for these guys.

Considering Tyr is the Viking god of war, who lost a hand trying to restrain Fenris, I expected his namesake Chapter to be of Iron Hands descent.

 

Isn't Tiawaz, the god of war?

 

Tiwaz is the name of the rune named for Tyr. And this is for Bjorn, not Arkhan, as I'm sure his studies clarified... Tyr is the god of law and justice, hence why he chose to fairly place his hand in Fenrir's mouth. Odin is more synonymous with war (among other things), with Thor being more a god of storms and humanity (bit of a reversal from Greek hierarchies).

 

To the OP, love the story, especially the Myrms. :P I was curious which codex you intend to use for this chapter? Initially, I thought C:SM, but the more I read on, the easier I saw things fitting with the Wolves; Myrmidons = WG and pod-centric blitz attacks supported by elite scouts and superior dev squads. Also the names of known members and their roles made me think of some of SWs ICs.

  • 3 weeks later...
Considering Tyr is the Viking god of war, who lost a hand trying to restrain Fenris, I expected his namesake Chapter to be of Iron Hands descent.

 

Isn't Tiawaz, the god of war?

 

Tiwaz is the name of the rune named for Tyr. And this is for Bjorn, not Arkhan, as I'm sure his studies clarified... Tyr is the god of law and justice, hence why he chose to fairly place his hand in Fenrir's mouth. Odin is more synonymous with war (among other things), with Thor being more a god of storms and humanity (bit of a reversal from Greek hierarchies).

 

To the OP, love the story, especially the Myrms. :( I was curious which codex you intend to use for this chapter? Initially, I thought C:SM, but the more I read on, the easier I saw things fitting with the Wolves; Myrmidons = WG and pod-centric blitz attacks supported by elite scouts and superior dev squads. Also the names of known members and their roles made me think of some of SWs ICs.

 

Thank you both very much! As you both know it's one of the most encouraging things to get positive feedback on your creations ;) Yes, Tyr is the god of justice and fair dealings, but also valour, courage in battle, and sometimes war, too - before roughly the 8th century, offerings and prayers to Tyr for good fortune in battle were just as common as those to Odin. In the Chapter's history, Alaric Tyr was the Marine responsible for holding the Chapter together during its greatest period of internal strife, and I intend to flesh out his background at some stage.

 

Wulfebane, I'm going with the Wolf codex, so great minds think alike I guess ;) The Myrmidons at the moment are represented by Marks of the Wulfen in Grey Hunter (Tactical) squads. Each squad is assigned a Myrmidon as an internal policeman and as an asset in battle. Entire Myrmidon units will likely be represented by Death Company allies, and allying will let me take things like a Stormraven, which will fit the MO of the Sons of Tyr.

 

If you guys fancy checking out my plog so far it's here in the WiP forum: http://www.bolterandchainsword.com/index.p...25&start=25

 

Again, thanks so much for the positive feedback, hope to be updating this soon!

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