Hotdogg Posted September 21, 2012 Share Posted September 21, 2012 If 2 WG are in a rhino and both armed with dual plas pistol, can they both fire both pistols out of the two fire points? 111pt Quad-Plas Vehicle? Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/ Share on other sites More sharing options...
Nadir Posted September 21, 2012 Share Posted September 21, 2012 Yes, but bear in mind restrictions of shooting out of the moving vechicle. And it has to be whole squad of WG embarked. Oterwised you can't field 2 WG in one squad. Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3182601 Share on other sites More sharing options...
narf Posted September 21, 2012 Share Posted September 21, 2012 no you can field two wolf guard in a unit, as long as the extra ones you bought to make the unit legal have been palmed off to other units at deployment. sounds good, and fun. I wanted to do the same thing with long fangs, 3 LF, 2 ML and a rhino, 100pts, can move and fire snap shots or sit still and shoot at 2 different targets. Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3182612 Share on other sites More sharing options...
Hotdogg Posted September 21, 2012 Author Share Posted September 21, 2012 It is silly, and gives away first blood to the shooty lists, but 4 plas shots out of a rhino for 111 pts. Thats not horrible, the third WG can be a packleader for a squad of 5 or 9 GH in razorback or rhinos. Just throwing crap together, wanted to check if its legal. Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3182613 Share on other sites More sharing options...
Hotdogg Posted September 21, 2012 Author Share Posted September 21, 2012 I wanted to do the same thing with long fangs, 3 LF, 2 ML and a rhino, 100pts, can move and fire snap shots or sit still and shoot at 2 different targets. Almost better. Possibly better. I might try :) Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3182622 Share on other sites More sharing options...
Perth Posted September 21, 2012 Share Posted September 21, 2012 I wanted to do the same thing with long fangs, 3 LF, 2 ML and a rhino, 100pts, can move and fire snap shots or sit still and shoot at 2 different targets. That sounds awesome actually. Great for that 3rd Long Fang squad that you can never find a good spot for. Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3182633 Share on other sites More sharing options...
narf Posted September 22, 2012 Share Posted September 22, 2012 i just liked the idea of them chasing flyers around like a dog chasing a car. Since soon as they move its snap shot only, flyers are snap shot only, might as well drive round snap shotting everyone :P Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3182931 Share on other sites More sharing options...
Nadir Posted September 22, 2012 Share Posted September 22, 2012 The problem is, that hitting something when snap shooting has the same % as the overheat:( Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3182959 Share on other sites More sharing options...
Runesch Posted September 22, 2012 Share Posted September 22, 2012 There is no overheat on missile launcers, and you dont snap fire if its the plasma pistol guys shooting, but they only have 12" range... Rune. Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3183091 Share on other sites More sharing options...
Nrthstar Posted September 23, 2012 Share Posted September 23, 2012 I'd have to recheck, but since when can you fire two ranged weapons in one turn from one model? Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3184410 Share on other sites More sharing options...
Arez Posted September 24, 2012 Share Posted September 24, 2012 I'd have to recheck, but since when can you fire two ranged weapons in one turn from one model? Gunslinger rule allows a model with 2 pistols to fire in the same turn Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3184458 Share on other sites More sharing options...
pmodonnell Posted September 24, 2012 Share Posted September 24, 2012 How about only 1 Wolf Guard with 2 Plasma Pistols in the Rhino (the others joining other squads as Pack Leaders), then attached a Wolf Guard Battle Leader with 2 Plasma Pistols and Sage of the Hunter. Plasma Rhino now outflanks. :cuss Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3184917 Share on other sites More sharing options...
Russ Brother 92 Posted September 24, 2012 Share Posted September 24, 2012 Outflanking only works on a unit's dedicated transport - so it would either have to be full of WG (with attached WGBL/WP/RP) or similar to that :lol: - still a pretty ace idea, especially if dealing with a gunline army like Guard/Tau who are now even better when sitting, shooting and doing nout haha Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3185043 Share on other sites More sharing options...
WG Vrox Posted September 24, 2012 Share Posted September 24, 2012 Outflanking only works on a unit's dedicated transport Where does it state that a unit can outflank a dedicated transport? If this is the case you could outflank a Land Raider as it is a dedicated transport for a WG unit. Link to comment https://bolterandchainsword.com/topic/261543-quad-plaspistol-rhinos/#findComment-3185103 Share on other sites More sharing options...
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