Lord Morgrim Posted September 22, 2012 Share Posted September 22, 2012 I am obsessed with an army full of Thundernator- by far they are my favourite troop type in 40k I love the hammer and shield combo (maybe its my dwarf heritage coming out in me ) How would you do a thundernator heavy army? what's the biggest amount of them you have seen on the battlefield? Whats the best way to take them? Land raiders? Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/ Share on other sites More sharing options...
Jehoel Posted September 22, 2012 Share Posted September 22, 2012 I saw a full Thundernator DW army in 5th Ed once. A campaign based 3 v 3 Apoc fight that one player brought about 2,500 points worth of them in a footslogging wall of bone. They didn't last long due to the Chaos forces all ganged up on the DW, but the other two forces over ran the Chaos forces because of that. :tu: Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3182834 Share on other sites More sharing options...
Centurion645 Posted September 22, 2012 Share Posted September 22, 2012 I've seen a few Deathwing players with all Hammernators with Cyclones, and one guy even brought 40. In marine lists, I've seen 20 TH/SS termies in a Vulkan themed marine list that seems to do well. The best way to field a whole Hammernator army, in my opinion, would be to footslog mass ammounts of them with Cyclones. Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3183226 Share on other sites More sharing options...
DarkGuard Posted September 23, 2012 Share Posted September 23, 2012 If running a full Hammernator list go with Dark Angels, as you can then take CMLs while not losing TH/SS. With Marines though, if you run loads of Hammernators you'll lack range, so I wouldn't run more than 10, and use them as a bubble wrap for other units. Maybe 15 if you stick 5 in a Raider and run the other 10 on foot. Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3183924 Share on other sites More sharing options...
Res Ipsa Loquitur Posted September 23, 2012 Share Posted September 23, 2012 How much longer will TH/SS and CML be a valid choice for, though? Personally I don't think the new DA Codex will still allow it. Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3183930 Share on other sites More sharing options...
DarkGuard Posted September 23, 2012 Share Posted September 23, 2012 The new DA Codex still seems a long way off for now, as it's Chaos next. Maybe a few more months, so still valid to run them for a while. Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3183973 Share on other sites More sharing options...
Kua Posted September 23, 2012 Share Posted September 23, 2012 You can preorder Caos now and you probably can preorder DA next month or the month after. I’d wait. Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3183999 Share on other sites More sharing options...
Jacinda Posted September 23, 2012 Share Posted September 23, 2012 How much longer will TH/SS and CML be a valid choice for, though? Personally I don't think the new DA Codex will still allow it. What gives you that impression, may I ask? The CML was expressly different from the other heavy weapons options in 3rd Edition such that it only replaced the power fist; then for 4th and 5th it was expanded to not replace anything, but taken extra. If we follow this pattern, I would say it is more likely that a CML could be taken in addition to the squad's regular special weapon. In either case, it is pure speculation at this point ... unless you have some other information not yet available to most. Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3184027 Share on other sites More sharing options...
Reichfaust Posted September 24, 2012 Share Posted September 24, 2012 How much longer will TH/SS and CML be a valid choice for, though? Well, considering Vanilla marines can now take BA allies and attach Sanguinary Priests to these Hammernator squads for some 2+/3++ & FNP 5+ shenanigans (not to mention S9 hammers on the charge), I'd say Hammernators aren't going anywhere any time soon, in fact I'm tempted to get in on the action! Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3184593 Share on other sites More sharing options...
Res Ipsa Loquitur Posted September 24, 2012 Share Posted September 24, 2012 What gives you that impression, may I ask?The CML was expressly different from the other heavy weapons options in 3rd Edition such that it only replaced the power fist; then for 4th and 5th it was expanded to not replace anything, but taken extra. If we follow this pattern, I would say it is more likely that a CML could be taken in addition to the squad's regular special weapon. In either case, it is pure speculation at this point ... unless you have some other information not yet available to most. It is simply pure speculation on my part, based on nothing more than a gut feeling and the fact that only one Marine book since C:DA has allowed Terminators to take a TH/SS and CML, and that one book represents, arguably, the most Codex-divergent Chapter that there is. Well, considering Vanilla marines can now take BA allies and attach Sanguinary Priests to these Hammernator squads for some 2+/3++ & FNP 5+ shenanigans (not to mention S9 hammers on the charge), I'd say Hammernators aren't going anywhere any time soon, in fact I'm tempted to get in on the action! You misunderstand me. I'm not saying that they're going to take away TH/SS Terminators, I'm saying that I don't think it will be legal to arm a DW Terminator with TH/SS and CML in future. Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3184607 Share on other sites More sharing options...
Reichfaust Posted September 24, 2012 Share Posted September 24, 2012 You misunderstand me. I'm not saying that they're going to take away TH/SS Terminators, I'm saying that I don't think it will be legal to arm a DW Terminator with TH/SS and CML in future. Misunderstandings all round, haha. I thought you meant "valid" in the sense of the meta-game, in the sense that "foot slogging armies are validin sixth", for example... My mistake. Still, my advice to the thread creator is this--go all out. 30 Hammernators. Each with an attached Sanguinary Priest from BA Allies, and maybe a couple of attached chaplains too as your mandatory HQ units. That's a whole lotta hurt right there. Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3184611 Share on other sites More sharing options...
Febelcrofas Posted September 24, 2012 Share Posted September 24, 2012 How much longer will TH/SS and CML be a valid choice for, though? Well, considering Vanilla marines can now take BA allies and attach Sanguinary Priests to these Hammernator squads for some 2+/3++ & FNP 5+ shenanigans (not to mention S9 hammers on the charge), I'd say Hammernators aren't going anywhere any time soon, in fact I'm tempted to get in on the action! Actually the sanguinary priests entry in the blood angels faq limits their effect to units from codex blood angels. Which made me sad!! Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3184792 Share on other sites More sharing options...
Reclusiarch Darius Posted October 1, 2012 Share Posted October 1, 2012 Twenty is pretty much as many as any normal game will require. Maybe in Apocalypse you would see a need for thirty or more (as they each have to murder a Titan apiece, god I love that Apoc formation). If you're that mad keen on them, Deathwing is the answer. 30 of them, with CML's mixed in. Its very matchup dependent (if people build to slay you, ie bring AP2, you cry), but it does a number of most xenos builds. Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3192758 Share on other sites More sharing options...
Reichfaust Posted October 2, 2012 Share Posted October 2, 2012 How much longer will TH/SS and CML be a valid choice for, though? Well, considering Vanilla marines can now take BA allies and attach Sanguinary Priests to these Hammernator squads for some 2+/3++ & FNP 5+ shenanigans (not to mention S9 hammers on the charge), I'd say Hammernators aren't going anywhere any time soon, in fact I'm tempted to get in on the action! Actually the sanguinary priests entry in the blood angels faq limits their effect to units from codex blood angels. Which made me sad!! Damn--although I guess that's probably for the best.... Otherwise I would have tried to abuse it for some massed FNP Wolf Guard termies... ;) Still, a Codex: BA player in a 2k point game could feasibly take 30 Hammernators (all with Rage too, mind you) and attach a Sanguinary Priest to each squad. Sure, that's like 1500~ pts right there, but hey, 2+/3++/5+++ don't come cheap! Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3193496 Share on other sites More sharing options...
Bartali Posted October 2, 2012 Share Posted October 2, 2012 BA Terminators don't get rage. BA is mebbe the best codex to run Hammernators out of at the moment though. 10 Terminators, TDA Librarian, TDA Priest. Spend the rest of your points on jumpers+jp priest(s) Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3193501 Share on other sites More sharing options...
Reichfaust Posted October 2, 2012 Share Posted October 2, 2012 BA Terminators don't get rage. Sorry, I thought that's what the Red Thirst did on a 1. Oh well, Furious Charge/Fearless is still pretty decent. Link to comment https://bolterandchainsword.com/topic/261554-thundernators-how-many-is-too-many/#findComment-3193523 Share on other sites More sharing options...
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