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Help with Grey hunters setup?....


bigjim9

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Hi all.

Ive been trying to find an idiots guide for grey hunter squads.

I started collecting and painting space wolves as I used to do it as a Kid, I revisited this hobbie and found I was way better at painting as a 30 year old!

 

I started a space wolves army but I have always been more interested in the modeling, painting and converting side of warhammer, but now as I started an army, I would like it to be useful in the future as I want to look to start gaming with it.

 

I have 3 squads of grey hunters with a rhino for each squad and would like to set these up to be good all round squads. I might be looking into this too much but if it was a 10/ 8 man squad, what would each member carry weapon wise?

 

I need help on things like MOTW, would this guy carry the standard or would a normal grey hunter carry this?

 

Any help or advice would be great

 

Many thanks :-)

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Each Grey Hunter can carry a different piece of gear. So you can end up having 2 GH with a special weapon(plasma is currently one the best), one with MotW, one with standard, one with a PP and one with a CC weapon. Of course you could give most of them to a single model but there is no point in that.

With the current codex I always buy a standard, frost axe , MotW and 1/2 plasma guns. I also now use a WG in TDA because they are awesome and deadly (unless I roll the dice!!!!). They are our best unit and one of the best troop choices in the game IMO. So take as many of them as you can and you can never go wrong.

 

 

Also welcome back Wolf brother.

If your more into the modeling side of things you might want to consider magnetizing your special weapons selections. Though plasma is a great choice it is not the one you will always go with on all units. The magnets will give you the option to switch these out per your list's need.

 

The Power Axe is the best all around choice for a CC weapon upgrade and the Wolf Standard is the best 10 points you can spend if you plan to get into Close Combat with the unit.

 

The MotW is an easy model to make, just build the model a little more crazy looking in one way or another. I suggest you do this for 1 out of every 10 models as you don't have to buy the MotW upgrade since the model can always be counted as a standard Grey Hunter.

 

Cheers and welcome back.

 

Vrox.

Each Grey Hunter can carry a different piece of gear. So you can end up having 2 GH with a special weapon(plasma is currently one the best), one with MotW, one with standard, one with a PP and one with a CC weapon. Of course you could give most of them to a single model but there is no point in that.

With the current codex I always buy a standard, frost axe , MotW and 1/2 plasma guns. I also now use a WG in TDA because they are awesome and deadly (unless I roll the dice!!!!). They are our best unit and one of the best troop choices in the game IMO. So take as many of them as you can and you can never go wrong.

 

 

Also welcome back Wolf brother.

 

GH cannot have a frost axe. They only have access to power weapons which means, lance/spear, maul, sword, axe/halberd.

Each Grey Hunter can carry a different piece of gear. So you can end up having 2 GH with a special weapon(plasma is currently one the best), one with MotW, one with standard, one with a PP and one with a CC weapon. Of course you could give most of them to a single model but there is no point in that.

With the current codex I always buy a standard, frost axe , MotW and 1/2 plasma guns. I also now use a WG in TDA because they are awesome and deadly (unless I roll the dice!!!!). They are our best unit and one of the best troop choices in the game IMO. So take as many of them as you can and you can never go wrong.

 

 

Also welcome back Wolf brother.

 

GH cannot have a frost axe. They only have access to power weapons which means, lance/spear, maul, sword, axe/halberd.

 

 

 

Yeah sorry about that. I meant power axe.

The MotW is an easy model to make, just build the model a little more crazy looking in one way or another. I suggest you do this for 1 out of every 10 models as you don't have to buy the MotW upgrade since the model can always be counted as a standard Grey Hunter.

Agreed with Vrox on this (and the rest of his advice, as well). Here is how I do my MotW models:

gallery_23369_7312_51403.jpg

Throughout the army, any model with the White Skull shoulder pad on the Black Background is an MotW upgrade. However, they blend right in to the rest of the unit, so if I wanted to play him as a regular Grey Hunter I can.

Valerian

If you are foot slogging or drop podding, I cannot speak highly enough of a Wolf Guard in Terminator armour with a Power Axe and combi-plasma/melta. Dirt cheap and VERY good

 

Why the power axe? Give the power axe to a grey hunter and give the WG a power sword or wolf claw for duels, I would have thought.

Im also a fan of the axe, in fact I run 2 per pack whenever possible. Reason I like axes more is that with 6th edition wound allocation it is often more beneficial to strike at a different initiative step than 4. Of course you run the risk of losing the WG before he strikes since he will be soaking wounds, but the risk is worth it IMO since wolf standard + axe is pretty close to ws5 s6.

Ah right, so what would you do? Place the axe near the back of the pack so they survive to swing?

 

Also, what would you do in duels? If the enemy character has a power fist or axe, it would probably pay to avoid duels (as you're likely to cost more points than they).

 

Hmm actually, you're right about the wolf standard. With terminator armour and rerolls, you're also that much less likely to perish before you get a chance to swing. So high initiative is less important.

Ya you have the concept, rerolling a 2+ against EACH wound is sick (moral support = same). Makes mephiston an overpriced tarpit against most of our packs. As for placement it kinda depends on whats across from you, its more complex and harder to predict than in 5th which is a cool aspect of this edition and im still getting the hang of it.

Ideally I like to have an IC in the squad as well to choose how challenges play out. But to return to placement for a moment, think of units that contain wound soaks themselves, like corbulo. If striking at init 4 he will suck up all the damage. However if the axes arent in contact with corbulo he cant soak (all) those wounds forcing at least some, if not all, to be allocated to models in contact (with init 1 models) or closest after those die.

While opponents will try to limit this its largely out of their control depending on where models step up and which models die. Anyway its usually an advantage except against death company and such but so far ive found mixing different init values to be better.

  • 2 weeks later...

Sorry to bump but I have a question on the special weapons. Seems most people right now prefer 2x plasma. This about right?

 

Question is though if I purchase the first special as the meltagun, I can get a plasma for free at 10 GHs. It is only 5 points in saving but across a few packs that is some other equipment on another unit.

 

So the question is what is the advantage of having 2 of the same special weapons in a GH pack (usually 2x plasma)? What are the cons?

 

Then... Is there an advantage to splitting out the weapons as I outline besides the point savings? And also what are the cons of this method?

 

Thanks in advance :D.

Its accepted practice that focus is better than a generalist strategy in unit design and there are several reasons that back this up.

Grey hunters are still grey hunters regardless but you will notice instances with mixed weaponry where you wished that melta had 12" more range or wished that plasma gun was a second melta when you fail to destroy a piece of armour and so on.

The difference in application between plasma and melta is alot more narrow these days in regards to armour than say a flamer and melta which are two different ends of the spectrum i.e. anti infantry vs anti tank. Right now with the consensus everywhere being a focus on infantry plasma does double duty with superior range and superior volumn within 12" (and ap2 actually means something now) while still dealing with armour 2+ very efficiently, thus the age of plas spam. Melta still has its place but not nearly as necessary since armour (transports specifically) have become less effective and therefore less prevalent.

 

Besides all this you will net similar savings by specializing one unit with melta and one unit with plasma anyway cancelling out most of the pts savings. Lastly a plasma gun for 10 pts is great, 2 for 10 is simply the best deal in the multiverse...hell even the new chaos dex still pays 30 pts for 2 PGs, meaning 2 PGs at 10 pts are just better value pt for pt than 2 MGs at 5 pts.

 

Now if we could combat squad it might be different but as it stands there really isnt a good reason not to double up. As for advantages to splitting weapons I dont really see it beyond lucky cornercase situations or to nickle and dime 5-10 pts in which case id look to drop something else from the list first.

Its accepted practice that focus is better than a generalist strategy in unit design and there are several reasons that back this up.

Grey hunters are still grey hunters regardless but you will notice instances with mixed weaponry where you wished that melta had 12" more range or wished that plasma gun was a second melta when you fail to destroy a piece of armour and so on.

The difference in application between plasma and melta is alot more narrow these days in regards to armour than say a flamer and melta which are two different ends of the spectrum i.e. anti infantry vs anti tank. Right now with the consensus everywhere being a focus on infantry plasma does double duty with superior range and superior volumn within 12" (and ap2 actually means something now) while still dealing with armour 2+ very efficiently, thus the age of plas spam. Melta still has its place but not nearly as necessary since armour (transports specifically) have become less effective and therefore less prevalent.

 

Besides all this you will net similar savings by specializing one unit with melta and one unit with plasma anyway cancelling out most of the pts savings. Lastly a plasma gun for 10 pts is great, 2 for 10 is simply the best deal in the multiverse...hell even the new chaos dex still pays 30 pts for 2 PGs, meaning 2 PGs at 10 pts are just better value pt for pt than 2 MGs at 5 pts.

 

Now if we could combat squad it might be different but as it stands there really isnt a good reason not to double up. As for advantages to splitting weapons I dont really see it beyond lucky cornercase situations or to nickle and dime 5-10 pts in which case id look to drop something else from the list first.

 

Excellent points about doubling up and having units specialized.

 

My question seems answered. Thank you.

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