L30n1d4s Posted September 24, 2012 Share Posted September 24, 2012 I am playing around with different ally possibilities for my GK force and I think Space Wolves might bring some balancing features (i.e. long range fire power, cheap troops, etc.). I am looking along the lines of: HQ -Wolf Priest with Saga of the Hunter, Plasma Pistol EL -3 Wolf Guards: *WG with two Plasma Pistols (goes with Grey Hunters) *WG on Bike with Powerfist (goes with Swift Claws) *WG (goes with Long Fangs) TR -10 Grey Hunters with 2 Plasma Guns, Plasma Pistol, Wolf Banner FA -Swiftclaws with MM and melta, PF HS -5 Long Fangs with 5 MLs All of this adds up to 730 points. Add to my 1270 point GK Force...... HQ -Inq with TDA, Pyscannon, PML 1 -Inq with TDA, Pyscannon, PML 1 TR -10 Grey Knight Terminators with 2 Psycannons, BHB -10 Grey Knight Terminators with 2 Psycannons, BHB Fortification -Aegis Line with Quad-gun ... and you have a full 2000 point force. --------------------------------------------------- Basically, the Wolf Priest attaches to the Grey Hunters, giving me an outflanking, Scoring unit that can re-roll what flank it comes in on (Acute Senses) and the Stealth USR due to Saga of the Hunter. Also, wthe Wolf Priest gives the entire unit Preferred Enemy against a selected unit type, enabling it to re-roll all of its To Hits and To Wounds of 1 aganst the selected enemy when it comes in from reserve. The unit has 8 plasma shots at 12", so should be pretty good at taking down infantry or even glancing the side armor of vehicles. The Long Fangs hang back in the Aegis Defense line and provide fire support for the Grey Knights while they advance (the Wolf Guard mans the Quad gun for anti-flyer duties). The Swiftclaws rapidly move down a flank to support the main GK Terminator Wings, which move toward midfied and use Prescience, Ld 10, and another Psycannon from their attached to Inquisitor to grind down the enemy. This is all theory, of course. Anyone out there already have experience using Space Wolves as allies for Grey Knights? f you have, what has been your take on them? Would appreciate hearing your battle stories and how they worked/didn't work for you. Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/ Share on other sites More sharing options...
Reclusiarch Darius Posted October 1, 2012 Share Posted October 1, 2012 HQ -Wolf Priest with Saga of the Hunter, Plasma Pistol Don't take him, he's worse than the Rune Priest by a country mile. You have access to Divination, just like Knights. Take the Primaris, then whatever other awesome power you roll as your second (you have to trade both your codex powers, just like Knights, if you want Divination). Re-rolls in both Shooting and close-combat that last an entire game turn is pretty amazing. Not to mention the Rune Priest has a force weapon and blocks psychic powers on a 4+. Don't bother taking plasma pistols on characters, their job is to support. EL -3 Wolf Guards: *WG with two Plasma Pistols (goes with Grey Hunters) *WG on Bike with Powerfist (goes with Swift Claws) *WG (goes with Long Fangs) Gunslinger is hilarious, but you're paying through the roof to get double plasma on him. Just take a combi-melta and powerfist. Swift Claws are terrible, so you can drop the bike. Again, powerfist and combi-melta make them a real force multipler in a Grey Hunter pack. Long Fangs don't need a Wolf Guard, but I guess you need the minimum 3 for the unit unlock so meh, leave him as is I guess. TR -10 Grey Hunters with 2 Plasma Guns, Plasma Pistol, Wolf Banner Plasma guns are a good choice, I'd ditch the plasma pistol in favour of a true hidden powerfist (combined with the Wolf Guard powerfist, you're winning most combats convincingly, especially if you pop Wolf Banner before you charge in). Have you considered giving them a drop pod? They're one of the few Marine units (Sternguard being the other one) who do pretty well getting podded in; it gets them into rapid-fire and charge range quickly (which is where they wanna be). FA -Swiftclaws with MM and melta, PF WS3/BS3 is Guardsman bad, pass. HS -5 Long Fangs with 5 MLs Standard stuff. Given that Knights already have PsyDreads who do the S8 spam cheaper, have you considered taking plasma cannons or lascannons on them? If not that, I'd actually drop them and go for another pack of Grey Hunters (you get two Troops slots with an Ally). Knights want durable and annoying scoring units to beef up their model count, their PsyDreads can supply the long-range dakka just fine. Not to mention a Vindicare will one-shot hard armour like Land Raiders etc. It's hard to go wrong with Wolves as Allies really. I'd only make those changes because I hate Scouts (and Claws by extension), and I love watching Grey Hunters spam powerfist into combats. Up to you if you make any of the changes, it'll still be a strong addition to your force anyway. HQ -Inq with TDA, Pyscannon, PML 1 -Inq with TDA, Pyscannon, PML 1 TR -10 Grey Knight Terminators with 2 Psycannons, BHB -10 Grey Knight Terminators with 2 Psycannons, BHB Fortification -Aegis Line with Quad-gun Ah k. Ditch the Aegis line, we're not IG or Tau. You can use those points to spend more on your Wolf contingent. That's a really strong Knightwing core, I like it. Swapping for Divination on the Inquisitors of course? Can't leave home without those re-rolls :) I've found the Bro Banners to be complete overkill, nothing usually survives charging them (nevermind what happens on the rare occassions they GET the charge). So, you could potentially cut them out if you really want the points. Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/#findComment-3192677 Share on other sites More sharing options...
Zeratul29 Posted October 2, 2012 Share Posted October 2, 2012 If i ever run wolves as an allie, I'll definitely run that exact knight part, minus the banners and do two squads of grey hunter drop pods and possible up to 2 long fangs and a rune priest for sure Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/#findComment-3193210 Share on other sites More sharing options...
Darkmagi Posted October 2, 2012 Share Posted October 2, 2012 you guys do realize that due to the wording of the runic weapon it will effect your own GK powers too right? Allies of convienance says to treat the allies as enemys you cant target, the runic weapon activates everytime an ENEMY activates a power its not a pick and choose like the hood was. Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/#findComment-3193424 Share on other sites More sharing options...
L30n1d4s Posted October 2, 2012 Author Share Posted October 2, 2012 Yes, Runic weapons stopping my own Psychic powers is one of the main reasons I would bring a Rune Priest. Also, I would have to disagree that RPs are so much better than Wolf Priests... in 6th edition, Preferred Enemy is a very potent thing, even for shooty units. Plus Fearless is better now, so that makes Wolf Priests even better. Add to that that they don't need to take Psychc Test to impart their abilities to a squad, which is a big bnus (no chance of PotW). Finally, RPs can't take Saga of the Hunter, so I can't use them make my Grey Hunter pack Outflank/get stealth, so yet another reason to go with a Wolf Priest. As for Swiftclaws, I am open to an alternative.... maybe swap them for some Land Speeder Typhoons or even for some tunderwolves.... nothing like some hard core cavalry to suppliment the GK Terminators on the flank. Long Fangs I am open to options as well.... frankly, I am tempted to try and get some Lascannons, as long-range anti-tank is missing in my list. Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/#findComment-3194137 Share on other sites More sharing options...
Darkmagi Posted October 2, 2012 Share Posted October 2, 2012 whoops my bad I got the 2 mixed up.... too many priests! Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/#findComment-3194177 Share on other sites More sharing options...
Toasterfree Posted October 2, 2012 Share Posted October 2, 2012 missile fangs are fine. they are cheap and the only thing that you would not be able to kill with them would be AV14. there isnt much Av14 in the game that way anyway... and what there is your psycannons can rip apart for the most part anyway. I would go TWC. anything 'claws is useless without a WP in them anyway. Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/#findComment-3194229 Share on other sites More sharing options...
Reclusiarch Darius Posted October 4, 2012 Share Posted October 4, 2012 you guys do realize that due to the wording of the runic weapon it will effect your own GK powers too right? Allies of convienance says to treat the allies as enemys you cant target, the runic weapon activates everytime an ENEMY activates a power its not a pick and choose like the hood was. Games Workshop can shove that RAW up their darkest crevice. I'm never playing that way. I don't care if its true or not, its retarded beyond words. Hopefully five years later, they FAQ it properly. Until then, no dice. Also, I would have to disagree that RPs are so much better than Wolf Priests... in 6th edition, Preferred Enemy is a very potent thing, even for shooty units. Plus Fearless is better now, so that makes Wolf Priests even better. Add to that that they don't need to take Psychc Test to impart their abilities to a squad, which is a big bnus (no chance of PotW). Finally, RPs can't take Saga of the Hunter, so I can't use them make my Grey Hunter pack Outflank/get stealth, so yet another reason to go with a Wolf Priest. Preferred Enemy doesn't require a psychic test, thats true, but true anti-psy is very thin on the ground now (Runes of Warding, Rune Priests...), and Ld10 psykers pass their psychic test overwhelmingly often. You're also forgetting you have to declare what type of unit you're Preferred Enemy against (infantry, jetbikes, MC's etc), and you're locked into it from Turn 1 onwards. 'Prescience' works against everything, and grants re-rolls for any failure, not just 1's. Fearless is irrelevant, you have ATSKNF in either case. As for Swiftclaws, I am open to an alternative.... maybe swap them for some Land Speeder Typhoons or even for some tunderwolves.... nothing like some hard core cavalry to suppliment the GK Terminators on the flank. Thunderwolves would add a viable fast contingent Knights are dying to get. DK's are expensive and one-use, Thunderwolves are much more durable (moar wounds, moar attacks, moar speed). Definitely give them a try, see if you can get the storm shield+twin wolf claws+thunderhammer 3-man unit going. Put storm shield closest model, wolf claws next, thunderhammer last. Termie blob doesn't really need support, you'd more be using the TWC to charge other things and eat/tarpit them. Multiple angles of attack etc. Long Fangs I am open to options as well.... frankly, I am tempted to try and get some Lascannons, as long-range anti-tank is missing in my list. Knights would love some, especially on a unit as points efficient as Long Fangs. By the time the enemy kills the Long Fangs, the Knights have claimed the mid-field and are busy murdering everything with 24" dakka+charges. missile fangs are fine. they are cheap and the only thing that you would not be able to kill with them would be AV14. there isnt much Av14 in the game that way anyway... You've forgotten about IG Mech and AV13 Necron walls. Krak rockets are pretty meh against both of them. Lascannons tear Chimeras new orifices pretty reliably, and they'll reliably strip HP and damage A13. S9 is a big step up from S8, not to mention AP2 as well. As I mentioned before, PsyDreads already bring cheaper and more S8 dakka for tearing apart light armour and glancing medium armour to death. Lascannons Fangs would give the list punch against AV13/14 that they otherwise spend two turns moving into range of (psycannons take a while to make range). and what there is your psycannons can rip apart for the most part anyway. The problem is, Knights have to choose between shooting infantry (who die more reliably to psycannon+storm bolter), or shooting tanks (who only care about psycannons, and even then you're often praying for Rends). Adding in true anti-tank (psycannons are more a generalist weapon) like lascannons or melta lets you turn your psycannons back on infantry. Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/#findComment-3196112 Share on other sites More sharing options...
dswanick Posted October 4, 2012 Share Posted October 4, 2012 Games Workshop can shove that RAW up their darkest crevice. I'm never playing that way. I don't care if its true or not, its retarded beyond words. Hopefully five years later, they FAQ it properly. Until then, no dice. Sing me that tune after you play against someone with the same attitude towards Allies RAW and fields a 2X Runes of Warding (Eldar) and Shadows of the Warp(Tyrannid) list against you, and you're rolling 5d6 for your Psychic tests taking Perils on any double 1s, double 6s, and rolls of 12+... Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/#findComment-3196156 Share on other sites More sharing options...
Zeratul29 Posted October 4, 2012 Share Posted October 4, 2012 But you can't take tyranids as allies.... But i guess they could if they reallly wanted to Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/#findComment-3196878 Share on other sites More sharing options...
dswanick Posted October 5, 2012 Share Posted October 5, 2012 But you can't take tyranids as allies.... But i guess they could if they reallly wanted to Perhaps you missed the part where Reclusiarch Darius said :P: on Allies RAW? Games Workshop can shove that RAW up their darkest crevice. I'm never playing that way. I don't care if its true or not, its retarded beyond words. Hopefully five years later, they FAQ it properly. Until then, no dice. Link to comment https://bolterandchainsword.com/topic/261694-grey-knights-with-space-wolf-allies/#findComment-3196960 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.