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Wolf Priest leading Grey Hunters


Bearingtheword

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I'd like the brethren's thoughts on this: If you have a Wolf Priest leading a Grey Hunters Pack is it redundant or worth it to have a Wolf Standard in the unit as well? or is it better to free those points up and use them elsewhere?

 

Thanks in advance for your thoughts and comments!

 

~BtW

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Wolf standard is one of best pieces of wargear and an absolute steal for price.

 

Does many more things than a wolf priest.

 

Applies to every single roll of a die in assault:

-overwatch to hit

-armor saves

-movement

-MOTW number of attacks

-etc

Whilst the Wolf Priest does seem to share a similar function to the standard in so much as you are able to re-roll any 1's to hit, I think the standard should still be mandatory in any GH unit. Let's look at it this way, for 10pts you get to re-roll a 1 on:

overwatch to hits

Overwatch to wound

Close combat to hit

Close Combat to wound

Armour saves

Invulnerable saves

The random attacks from MOTW

Charge range roll

Sweeping advance roll

Armour penertration rolls

Vehicle Damage rolls

 

I'm sure there are a few more, but for 10p ts that's a huge bonus. Don't forget that power fists will be pretty much a certain wound and models with 2+ saves will almost never die from standard wounds.

So yeah, whilst WPs are handy and make you more likely to hit throughout the game, WSs are still epic for their points cost and will always (and I do mean always) get their points back if you use them. Never seen it where once I'd popped the standard I didn't at least kill 1 more model or save 1 of mine from dying.

 

+edit+ TiguriusX got in there whilst I was typing.

Just to be clear..... iI'm not asking about taking one over the other... I'm asking that if you have a unit led by a Wolf Priest does the Wolf Standard become redundant? or should it still be taken?

 

My personal preference is for the latter (i.e. taking it) but I'm curious on your thoughts.

 

And no offense meant to those who have responded already... I just wanted to clarify what I was asking....

 

and thanks for the concise responses so far

 

~BtW

 

Edit: for brainfart on grammar

In a nut shell there is some slight functional overlap but overall the standard may as well be considered mandatory. Also I second the insane value of rerolling charges and saves, power armour becomes terminator armour and tda wg become tanks.
Like the others have said. I would put both in with a pack of Gray Hunters. Yes, the Wolf Priest lets you reroll ones to hit but also makes the unit Fearless, brings an invul save to the pack as well as a power weapon. THe Wolf Std lets you reroll ANY ones in that combat phase. I regularly play with this set up but also add WGPL & almost always give my opponents fits.
I think it is worth noting that the Priets's ability only works against a single type of model ie. infantry, bike, etc. If you run up against a tougher foe who isn't one of your chosen 'prefered enemies' the banner is very much needed and not just an extra piece of gear.
In conjuction with MoW, yes. The 2 together let a 6 man pack do the job of a bigger pack in a pinch. Put these guys in A Razorback & you have a nice little emergency reserve group that can help bolster most spots on a board during a game IMO.
Guest Drunk Guardian
Asides from the fact that Grey Hunters are the pinnacle of all things awesome about Space Wolves... wouldn't a Priest be a bigger force multiplier for a squad of Wolf Guard and to a lesser extent Blood Claws specifically because the Hunters have the Wolf Standard?
oath of war only allows the rerolls of 1 on to hit, and none of the other stuff. to me that still makes the wolf standard obligatory!

 

That is not correct. (unless I missed something)

 

Oath of War changed to Preferred Enemy per the FAQ after the new rulebook.

 

Preferred Enemy gives you re rolls to hit AND wounds of 1 (shooting or combat).

 

 

I think they can be good together. As stated the standard covers more than just "To Hit/wound" in combat and PE is all the time and also works in shooting.

oath of war only allows the rerolls of 1 on to hit, and none of the other stuff. to me that still makes the wolf standard obligatory!

 

That is not correct. (unless I missed something)

 

Oath of War changed to Preferred Enemy per the FAQ after the new rulebook.

 

Preferred Enemy gives you re rolls to hit AND wounds of 1 (shooting or combat).

 

 

I think they can be good together. As stated the standard covers more than just "To Hit/wound" in combat and PE is all the time and also works in shooting.

 

The faq say "against that unit type" so, its still against one type.

I have to agree with the consensus here, the wolf standard is probably the single most important upgrade I have ever put on any squad. The impact it makes on a game is huge. I have been charged by a 30 man ork slugga boy squad with a 10 man GH squad with no upgrades aside from 2 meltaguns and actually won thanks to that banner. Like I have said in other threads :

 

Double tab boltguns, proc banner, overwatch double tap boltguns, counter-attack, profit. :-)

 

With that combo you will net about 6 wounds from shooting, then another 1-2 more from overwatch, then another 12 or so from close combat. That wittles down that ork horde by almost 2/3rds before they even get to swing a choppa....

Another question.... I always pop mine at the beginning of my turn before the movement phase, I was asked why the other day and told them that as I understood that was when you declare it's use. They said they thought itr didn't need to be declared until either the beginning of the shooting phase or if in CC then at the beginning of that phase. What's the consensus here?

 

~BtW

Another question.... I always pop mine at the beginning of my turn before the movement phase, I was asked why the other day and told them that as I understood that was when you declare it's use. They said they thought itr didn't need to be declared until either the beginning of the shooting phase or if in CC then at the beginning of that phase. What's the consensus here?

 

~BtW

"Once per game, a unit that includes a wolf standard may call upon the power of the wolf. For the duration of the next Assault Phase, all models in that unit may re-roll any dice rolls of a 1.", C:SW, Pg.62

RAW - you must declare the use of the Wolf Standard prior to the start of the Assault phase in which you want to use it. If you wait until the phase is started to declare its use, then by the wording it would not take effect until the next Assault phase.

Real World - my opponent's have never complained if I declare it at the start of their Assault phase to be used in that Assault phase. They may have reached the end of their Shooting phase and jumped right into the Assault phase before I could interject the declaration. Other than that, I always declare my intent to use the Standard in the Shooting phase prior to the Assault phase I want it to affect.

Does it work on a charge range, you can not role a one on D2

 

Your correct Max. You can't roll a one for charge range unless there is something that halves your charge range or minuses one to your charge range, then a roll of 2 would effectively be a one ( debatable point though and never encountered it myself)

 

As to the Wolf standard + Wolf priest combination. It is a great way of getting in those extra re-rolls and makes the unit more versatile.

 

My thoughts on when to use the banner is it can be used up until the assault phase and then up until the first charge has been announced, after that it is moved to the assault phase of the following players turn ( wither it is yours or your opponents turn next).

doesn't the timing of activating your Wolf Standard change it's effect to "for 10 points, you can advise your opponent to not assault this unit for one turn"?

Well after he's used his Movement phase to move within a high-probability charge range of a unit, and he's used his Shooting phase to fire only Pistol and Assault weapons at you unit (thus disallowing him from Assaulting another unit), then you declare your Standard - if you just gained yourself another round of Rapid Fire shooting when his plan was to Assault you this turn then you've just forced him to play to your game. And Counter-attack is still Counter-attack.

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