Jump to content

Typhus


Iron Sage

Recommended Posts

Can't really make out some of his rules if someone has better eyesight can they tell me how, destroyer hive, plague zombies work plus what special rules he has cheers

 

Destroyer Hive: Once per game, in the assault phase Typhus can unleash the Destroyer Hive. Place a large blast over Typhus; no scatter. Every model completely or partialy under the template gets an automatic S4 AP2 hit. Typhus is unaffected.

Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3191492
Share on other sites

Can't really make out some of his rules if someone has better eyesight can they tell me how, destroyer hive, plague zombies work plus what special rules he has cheers

 

Destroyer Hive: Once per game, in the assault phase Typhus can unleash the Destroyer Hive. Place a large blast over Typhus; no scatter. Every model completely or partialy under the template gets an automatic S4 AP2 hit. Typhus is unaffected.

 

WOW!

 

I thought I read something like that, but the letters were so tiny!

 

That is amazing.

Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3192237
Share on other sites

I guess I'm kinda bummed that the Manreaper is losing the Poison special rule...his Daemon, Force, Poisoned weapon is real nice...

 

Also, the Destroyer Hive:

 

"Once per game, in the Assault Phase, Typhus can unleash the Destroyer Hive instead of attacking. At the start of Typhus' Initiative Step, place a large blast marker with the hole centered over Typhus (this does not scatter). All units (friend and foe) suffer a number of hits equal to the number of models from their unit that are at least partially under the large blast marker. These hits are resolved at Strength 4, AP 2 and have the Ignores Cover special rule. Do not count Typhus when working out how many hits are scored. Wounds from this attack cannot be allocated to Typhus."

 

Soo...he's like Yriel, except Yriel's is S6 AP3. I think this attack is AMAZING for cutting down heavy infantry, regardless of a couple potential friendly kills. Feel No Pain!

Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3192350
Share on other sites

Step One: Pop Typhus in with a squad of non zombie cultists to kick off the tally.

Step Two: sing "Come mister tallyman, tally my bananas"

That is . . . wicked. I might just have to do this. Who says FnP got nerfed in 6th? :P

Seriously, if that works, you can field a shambling horde of 3++ armor-ignoring undead that wound on a 2+!

What could stand before us?

Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3192378
Share on other sites

Plague Zombies:

 

"Any Cultist unit in the same army as Typhus can be nominated as Plague Zombies. Plague Zombies are Chaos Cultists that have the Fearless, Feel No Pain, and Slow and Purposeful special rules, and cannot purchase options. They are armed with a single close combat weapon - any guns are used strictly for the purpose of clubbing their enemy to death!"

 

The tactic doesn't work for two reasons. #1: Typhus must be in combat to unleash the Destroyer Hive (it's instead of attacks, which you can only do in combat), and #2: Plague Zombies are not "followers of Nurgle" to benefit from the tallyman because it is clearly defined as "any Daemon of Nurgle or model with the Mark of Nurgle". So, no easy pop'n'boost.

Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3192388
Share on other sites

Plague Zombies:

 

"Any Cultist unit in the same army as Typhus can be nominated as Plague Zombies. Plague Zombies are Chaos Cultists that have the Fearless, Feel No Pain, and Slow and Purposeful special rules, and cannot purchase options. They are armed with a single close combat weapon - any guns are used strictly for the purpose of clubbing their enemy to death!"

 

The tactic doesn't work for two reasons. #1: Typhus must be in combat to unleash the Destroyer Hive (it's instead of attacks, which you can only do in combat), and #2: Plague Zombies are not "followers of Nurgle" to benefit from the tallyman because it is clearly defined as "any Daemon of Nurgle or model with the Mark of Nurgle". So, no easy pop'n'boost.

 

Well that still doesn't undermine the tactic of using them as sacrifices. What I'm still wondering is, if I bring 20-30 of them, and get Typhus into combat with those zeds all around me, and pop Destroyer Hive, will that count towards Tally for the rest of my legit nurgle followers? I'd gladly spend what? 80 or so points? ...for a full Tally early in the game? Yes please.

Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3192418
Share on other sites

Plague Zombies:

 

"Any Cultist unit in the same army as Typhus can be nominated as Plague Zombies. Plague Zombies are Chaos Cultists that have the Fearless, Feel No Pain, and Slow and Purposeful special rules, and cannot purchase options. They are armed with a single close combat weapon - any guns are used strictly for the purpose of clubbing their enemy to death!"

 

The tactic doesn't work for two reasons. #1: Typhus must be in combat to unleash the Destroyer Hive (it's instead of attacks, which you can only do in combat), and #2: Plague Zombies are not "followers of Nurgle" to benefit from the tallyman because it is clearly defined as "any Daemon of Nurgle or model with the Mark of Nurgle". So, no easy pop'n'boost.

 

But wouldn't they still count towards the tally since they are getting killed by a unit/charachter that has the mark of Nurgle? But you have a point, probably not as good as first glance would suggest.

Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3192422
Share on other sites

True, definitely not as good as 90 fearless plague zombies that wound on a 2+ and have a 3+ FnP save, but... you could still take nurglings as a 13 pt, 3 attack, 3 wound model that wounds on 2+ and ignore armor. Gotta take daemon troops anyhow, if you field the Tallyman. They're a bit more mobile than plaguebearers, as they're not slow&purposeful iirc.
Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3192435
Share on other sites

Bwahahahaha!

 

Such a wondrous tactic!

 

Thanks guys! Now THIS is what I want to read, not the endless whining over deficiencies of the codex.

 

Would also work wonders against a blob squad with stubborn/fearless (those blob squads also happen to have T3 mostly, so would really die easilly)

Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3192668
Share on other sites

Another big question: IF you put Typhus with Zombies or cultist, do you put him in the from of the unit (T3 but 2+ armour, can probably save tons of zombies) or in the back (basicly buying him extra wounds for 5p each). I'm leaning towards the later. It might also be an idea to put a small unit of plague marines with typhus just behind the zombies. That way you can just jump Typhus over when you need to. Ideas?
Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3193591
Share on other sites

He got a points bump, but then again PMs a so sick now and his ability to make cultists zombies will be handy since they'll be so hard to shift. He also got an extra WS which is kinda refreshing since he'll be able to turn support hqs into mulch and not be shredded so easy by fighty hqs.

 

He can also only take spells from nurgle.

Link to comment
https://bolterandchainsword.com/topic/261818-typhus/page/2/#findComment-3194493
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.