EricBasser Posted September 27, 2012 Share Posted September 27, 2012 Anyone use it? I imagine anything with Mark of Tzeentch and the shield part will be good. New dex ideas. Obliterators and Havocs with Flak missiles on the pad. 3++ save with and better LoS and Range for flying bases. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/ Share on other sites More sharing options...
Narse Posted September 27, 2012 Share Posted September 27, 2012 Anyone use it? I imagine anything with Mark of Tzeentch and the shield part will be good. New dex ideas. Obliterators and Havocs with Flak missiles on the pad. 3++ save with and better LoS and Range for flying bases. This sounds like a mistake. Those shield walls on the landing pad are same size as aegis defense lines, which provide a 4+ cover save. I'm willing to bet if you devoted an army to this a few weeks afterwards GW would issue the FAQ updating it to a 4+ cover save. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3189120 Share on other sites More sharing options...
EricBasser Posted September 27, 2012 Author Share Posted September 27, 2012 I don't know. It's part of their shielded rule. If Mark of Tzeench can be takeb on daemonic vehicles, oh boy. New gun platform. Plank 3 Forgefiends on there with a Chaos Techmarine, Warsmith comes to mind, but can't remember the name. Repairs, Invulnerable Saves, and It Will Not Die rolls. Not a great strategy, but annoying to deal with. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3189181 Share on other sites More sharing options...
*Furyou Miko Posted September 27, 2012 Share Posted September 27, 2012 Warpsmith. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3189187 Share on other sites More sharing options...
EricBasser Posted September 27, 2012 Author Share Posted September 27, 2012 And that would be it! I had a brain fart. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3189214 Share on other sites More sharing options...
Ardune Posted September 29, 2012 Share Posted September 29, 2012 Nice! I totally overlooked that it was an Invulnerable save and not a Cover save. I doubt that it will be FAQ'ed since I think it's suppose to be a force field and not just the wall coming up. I'm going to be using my floating Silver Towers as a Landing Pad now. Go go 3++ saves! Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3190393 Share on other sites More sharing options...
EricBasser Posted September 29, 2012 Author Share Posted September 29, 2012 I'm not sure if I want a landing pad or defense line with comm relay. My main army is Chaos Daemons with a splash of Tzeentch Marines. Commrelay would help my daemons, but Landing Pad would be just so much fun! I might need to make both. Objectives go down before fortifications, right? And if so, can a landing pad go on top of a objective? I figure if I'm going to exploit the landing pad, I might as well get as much as I can out of it. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3190877 Share on other sites More sharing options...
Narse Posted September 30, 2012 Share Posted September 30, 2012 I'm not sure if I want a landing pad or defense line with comm relay. My main army is Chaos Daemons with a splash of Tzeentch Marines. Commrelay would help my daemons, but Landing Pad would be just so much fun! I might need to make both. Objectives go down before fortifications, right? And if so, can a landing pad go on top of a objective? I figure if I'm going to exploit the landing pad, I might as well get as much as I can out of it. Objectives are after fortifications, furthermore on 121 no objectives can be placed in, or on, impassible terrain, buildings or fortifications. Aegis Defense lines are pretty sweet way to get around this rule. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3191222 Share on other sites More sharing options...
EricBasser Posted September 30, 2012 Author Share Posted September 30, 2012 What about under? The landing pad is raised and has space for models to go underneath. Not to turn this into a debate,. Just curious. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3191237 Share on other sites More sharing options...
Ardune Posted September 30, 2012 Share Posted September 30, 2012 They only get the 4++ on the pad itself. But you do get to avoid Barrage weapons completely if you are under it :ph34r: Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3191257 Share on other sites More sharing options...
*Furyou Miko Posted September 30, 2012 Share Posted September 30, 2012 Under the pad isn't impassable terrain or in a building. I think it's legit - although I don't believe you could hold it from on top of the pad. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3191296 Share on other sites More sharing options...
Narse Posted September 30, 2012 Share Posted September 30, 2012 Under the pad isn't impassable terrain or in a building. I think it's legit - although I don't believe you could hold it from on top of the pad. Wouldn't be 3 inches away.... I play with a Bastion frequently and I don't really have a problem moving the scoring unit out of the bastion on turn 5 typically. Enough other stuff is happening that I usually need to do it anyways. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3191322 Share on other sites More sharing options...
EricBasser Posted September 30, 2012 Author Share Posted September 30, 2012 I might need to try this. I can't find anything against it except for cheesiness. Hug the edge, then jump down and run last turn. I wasn't sure how I would shift my list around for this, then I realized the landing pad is 5 points more than the Comm Relay Defense Line. So that's the Changling in the defense line list, no changling in landing pad list. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3191560 Share on other sites More sharing options...
Haranin Posted September 30, 2012 Share Posted September 30, 2012 Heh. Deathwing will love you for that. I have 32 termies that would like to have a conversation with you... Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3191605 Share on other sites More sharing options...
EricBasser Posted October 5, 2012 Author Share Posted October 5, 2012 What would the cheese factor be on putting two havoc missile launcher squads and some obliterators on the landing pad with Mark of Tzeentch? 14 Marine bodies, and 3 Obliterators. Havocs have upgraded missiles. 48" range on everythinf as well as a 3++. I don't want to be :cuss, but wabt something difficult to deal with. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3197443 Share on other sites More sharing options...
Iron Sage Posted October 5, 2012 Share Posted October 5, 2012 Very interesting thread this. Kind of makes me sad that I dont yet own any sort of fortification. Link to comment https://bolterandchainsword.com/topic/261921-landing-pad-and-tzeentch/#findComment-3197514 Share on other sites More sharing options...
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