Brother Captain Kezef Posted September 27, 2012 Share Posted September 27, 2012 Ok, a brief run down of the stuff in Book 1. my ate has lent it to e for a week so I'll run down a summary. Force Org: 3 HQ (one compulsory) 6 Troops (two compulsory) 4 Elites 3 Fast Attack 3 Heavy Support 1 Fort 1 Lords of war (Primarchs come under this catergory) New legion ally table. ATSKNF is gone, does not exist in 31st Millenium. All astartes can rally regardless of casualties and each legion has a special set of rules to represent their tactics/personality. Legion options HQ Praetor: Captain equivalent Centurion: sub-captain but can be upgraded to one of the following: Chaplain, libby, master of signal (has a barrage like the imp guard guy), champion, Vigilator (scout champion), forge lord (techmarine essentialy), primus medicae, siege breaker (tank hunter), moritat (twin pistol gunslinger, think Cypher). Command squad: All are characters and can be upgraded to termies if the praetor is in TDA. Can also be on bikes and jetbikes if their CO is so upgraded. Elites Veteran tactical squad: Sternguard without the special ammo essentialy. Destroyer squad: They have a pair of bolt pistols and a CCW, can have JP and can be upgraded with special kit (1 in 5). The special weapons are either pistols or rad-missle launchers (damage toughness) Termie squad: can be normal or cataphract. If troops count as scoring in a scenario, termies also score Techmarine covenant: 1 to 3 Techmarines Apothercarian detcahment: 1 to 3 apothercaries. must be attached to a unit. Dreadnought Talon: 1 to 3 standard dreads Contemptor talon: 1 to 3 Contemptors Rapier battery: 1 to 3 Rapiers Troops Tactical squad: 10 to 20 tac marines. no special or heavy weapons but can replace bolters with CCW or have an additional CCW for extra cost. So can be tooled up with Bolter, BP and CCW for Space Wolves and Death Guard. Assault squad (yes it's a troop choice): 10 to 20, JP as standard Breacher Squad: 10 to 20, oarding shield guys Tactical support squad: 5 to 10, all but sergeant start with flamer, can be upgraded to other special weapons, all must have same weapon so youi can have 9 meltaguns and a sarge for instance. recon squad: 5 to 10, basicly scouts with power armour and marine statline, can be given scout armour + infiltrate and move through cover. Fast Attack Seeker squad: 5 to 10, special ammo and they headhunt a specific IC or squad. Outrider squad: 3 to 10, bikers. No attack bike in squad but bikes can be upgraded to TL melta/plasma/flamer Attack bike squadron: 1-5 attack bikes. Jetbike squadron: 3 to 10, 1 in 3 can be upgraded to heavy weapon (including plasma cannon). land speeder squadron: 1-5 storm eagle heavy Support heavy squad: 5 to 10, ALL have a H-bolter (even sergeant), can beupgraded to other weapons for a full 10 man lascannon squad for instance. L have flak missles at an additional cost predator squadron: 1-3 Land raider: 1-3, Phobos (normal raider), Proteus (command variant) 1 achilles per squadron 0-1 artillery squadron: 1-3, whirlwind, basilisk, medusa. all have BS4 astartes crew and whirlwind has AA option Vindicator: not in squadron, 1 tank for 1 slot Spartan Caestus ram Lords of war (superheavies) Fellblade: BS3 human crew, can be upgraded to BS4 astartes crew Typhon: Vindicator on combat stims basicly Thunderhawk Thunderhawk transporter Cerberus: tank destroyer variant of the typhon it seems Malcador: BS3 human crew, can be upgraded to astartes BS4 crew Legion rules Sons of Horus: re-roll 1 for reserve rules, if you outnumber enemy in close combat, each model gets an additional attack basicly (bulky coint as two models, very bulky as three), cant use allied leadership or warlord traits. Dreadclaws as transport for Justaerin Justaerin: Cata termies, better statline, some extra weapon options (multimelta as squad heavy weapon for instance). Abaddon and loken as special chars World Eaters All units get furious charge if they destroy or force to fall back an enemy unit in CC, must consolidate towards nearest enemy, if you fail morale from a lost CC you get rage on a roll of a 1 on a d6 and pass the morale test. Any squad with access to chainaxes can upgradeto chainaxe at no cost Rampager squad: special cc weapons, feel no pain, scout and they are all characters, can have JP Special char is a centurion called Shabran "white eyes" Darr (loyalist) has rending in a challenge Emperor's children roll an additional dice for run and use highest (not assault), extra D3 inches in consolidate. Characters MUST issue and accept challenges, if defeated take an additional -1 penalty to leadrship. Characters can have sonic shriekers (+1 init) Palatine blade squad: all are characters, counter attack, power sword/power lance ipgrade options can have shreikers and JP Rlyanor (dreadnought) and Saul Tarvitz special characters Death Guard Immune to fear and always pass pinning test, re-roll dangerous terrain in swamp/mud/toxic sludge etc, sweeping advance move reduced by 1. Can upgrade flame weapons to shred and gets hot. IC's can upgrade PF to power scythe (+1 str, AP2, unwieldy, two-handed, sweep attack: rather than normal attack can make a number of attacks equal to number of models in base contact) Deathshroud: cata termies, hand flamer (with chem ammo) and scythe. Most sergeants can have artificer armour upgrade. Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/ Share on other sites More sharing options...
Olis Posted September 27, 2012 Share Posted September 27, 2012 Cheers for the info, brother. I really must get myself one of those. :D Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3188816 Share on other sites More sharing options...
dswanick Posted September 27, 2012 Share Posted September 27, 2012 Well, looks like someone snuck a copy of my Great Crsuade-era fandex to the writers at Forge World... :D Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3188819 Share on other sites More sharing options...
Corvinvs Posted September 27, 2012 Share Posted September 27, 2012 Greate thanks frater! I have to buy my own book as soon it will be in preorder. Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3188832 Share on other sites More sharing options...
Captain Semper Posted September 27, 2012 Share Posted September 27, 2012 Great stuff man - thanks for your effort! Looks pretty thorough! Now which Legion to go for... I wonder... Also could you elaborate on the Legion Allies Table? Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3188881 Share on other sites More sharing options...
almightyjesus55 Posted September 27, 2012 Share Posted September 27, 2012 Could you say how big terminators squads can be? Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3188900 Share on other sites More sharing options...
jeremy1391 Posted September 27, 2012 Share Posted September 27, 2012 While the legion tac squads do lose some flexibility by not having special and heavy weapons the fact that a 10 man squad can go all Dire avenger and pop out 40 shots in one round is pretty darn sweet! Now hopefully the seeker squads have this rule >B) Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3188918 Share on other sites More sharing options...
Don the Oiler Posted September 27, 2012 Share Posted September 27, 2012 Thanks, info about the new wargear would be interesting too. Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3188984 Share on other sites More sharing options...
mysteriousmaskedmystery Posted September 28, 2012 Share Posted September 28, 2012 yes, if you're doing Q&A, who has fury of the legions, or is it just the legionary tactical squad? Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3189338 Share on other sites More sharing options...
Circus Nurgling Posted September 28, 2012 Share Posted September 28, 2012 Are there rules for Typhon (Typhus)? Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3189350 Share on other sites More sharing options...
MordentHex Posted September 28, 2012 Share Posted September 28, 2012 Better yet, can you mix and match different legions together to make a "task Force?" I would not like to be limited to just 1 legion. :lol: Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3189361 Share on other sites More sharing options...
mysteriousmaskedmystery Posted September 28, 2012 Share Posted September 28, 2012 it has been said that the HH book one has a new allies matrix for the HH, and that there are rules concerning how certain special rules do or do not affect allied detachments. but, that probably limits you to two legions, since i'm guessing each legion has to be treated as a separate codex, but i don't have the book in my hands, so i could be wrong. Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3189614 Share on other sites More sharing options...
Bungicats Posted September 28, 2012 Share Posted September 28, 2012 The book is up for sale now on the FW website. I've ordered one and will stalk the mailman mercilessly until it arrives! :D Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3189702 Share on other sites More sharing options...
RobDonkey Posted September 28, 2012 Share Posted September 28, 2012 I'll probably buy a copy when it doesn't feel so expensive. I hope there's more distinction between legions than just a couple of rules and a unit. I'd base a force around the background more than the rules but it does seem like it could be something of a missed opportunity on their part. Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3189769 Share on other sites More sharing options...
Cactus Posted September 28, 2012 Share Posted September 28, 2012 it has been said that the HH book one has a new allies matrix for the HH, and that there are rules concerning how certain special rules do or do not affect allied detachments. but, that probably limits you to two legions, since i'm guessing each legion has to be treated as a separate codex, but i don't have the book in my hands, so i could be wrong. The Age of Darkness force organisation chart is intended for games of 1500 to 3000 points fighting in the period of the Crusade/Heresy. Your primary detachment may only contain units from one legion but you may take allies from another. There's an allies matrix much like the one in the 6th ed rulebook but describing the relationships between the 18 legions. There are scenario special rules and army list options that change what is available, such as having everyone in drop pods or being allowed up to 3 fortifications, but there are too many to go into here. Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3189869 Share on other sites More sharing options...
Artein Posted September 28, 2012 Share Posted September 28, 2012 There's an allies matrix much like the one in the 6th ed rulebook but describing the relationships between the 18 legions. Can someone post it somewhere? Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3189938 Share on other sites More sharing options...
Sviox Posted September 28, 2012 Share Posted September 28, 2012 I almost ordered some goodies and the book, but seeing that they are out of stock with bolters of my choice, the Umbra Ferrox patterns, and the awful estimated shipping cost of over 15£, I think I can hold my urges a while longer. They'll likely have a free shipping campaign again at some point before xmas. Right? They have to.. Link to comment https://bolterandchainsword.com/topic/261925-horus-heresy-book-1/#findComment-3190070 Share on other sites More sharing options...
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