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So death company.


Sixestohit

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Hey guys,

 

I was interested to know what peoples results are with DC now that 6th has been on the go for a while. Drop pods? Rhinos? Lots of Power axes? Bolters?

 

I've been trying mine out in different ways and found all of them relatively decent, the problem I have is I need to build them whichever way is going to be best as my army is all forgeworld and I can't afford to go and buy 5 different dc squads built up differently.

 

What's the best you've found?

 

James.

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Ive had great success with 12 on foot with bolters and two axes led by a Epistolary Librarian. They make for good midfield skirmishing units which I don't have to support with a priest for the FNP and FC. The Librarian gives them re-roll to hit for their shooting and melee, and usually I can roll up the 4+ invulnerable save for them. I mainly use them because they can operate isolated from the rest of the army, while taking down just about anything with 4 attacks each after rapid-firing 2 more shots before the assault.
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I really want to try the all DC army....

 

I am almost there 15 jumppackers painted and a podded DC in progress. I have a black Death Company raven already just flown by normal aircrew.

 

Podded DC with bolters and 2 power fists. Otherwise 8 jumppack DC with an infernus pistol an axe a power sword and a fist /hammer they can do almsot anything. Keep the libby handy to buff them.

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Thats my setting for an 3000 points list.

 

Reclusiarch

- Plasma Pistol

 

Deathcompany

15 Death Company

- 8 x Chainsword

- 5 x Powerlance

- 2 x Powerhammer

+ - Land Raider Crusader

- Multimelter

- Extra Armor

- - - > 710 Points

 

With the lances you get strength 6 on the charge very usefull against big units like tyranids or chaos demons. They are my hammer on the field

and devour everything they find. (even assault terminator)

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Not played DC since 4th Ed and as I'm currently revamping my Blood Angels (no pun intended) and, after reading this posting I am now considering reconfiguring my old DC models and building an 8 man DC squad with JP, 2 fists, Infernus pistol and bolt guns. I'm expecting a rush of Chaos Marines at my club and I think this load out should be effective against MEQ.
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Currently I love Power Axes in my DC, two axes cost 30pts vs 1 fist costs 25pts. Now, I think 1 Fist is certainly worth merit for the Anti-walker (especially depending on how good or bad those new Chaos walkers turn out). But rather than 2 Fists (50pts), I'd go with 1 Fist and 2 Axes (55pts) for nearly the same price.

 

And my results are on par with everyone else's---- 8 Death Company with 2 specials and re-rolls of any sort (Prescience Librarian or Chaplain) will simply rip straight through any target you can imagine (except perhaps 10 man-Paladin squad or 10-man TH-SS Terminators with FnP... things like that). DC on the charge are useful even down to the last 2 men as well.

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A quick question gents; i have tried running 10 DC with bolters and 3 fists in a pod a couple of times but havent really had an opportunity to utilise the 3 fists as they usually get shot/assaulted down to 1 or 2 at best.

 

So with this in mind is it worth the 3rd fist or should i save myself the points?

 

Cheers,

 

Arryn

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