Sception Posted October 3, 2012 Share Posted October 3, 2012 However you equip them, don't put them in combat with hammernaters, unless your unit is sheltering Yabba Dabba or a Khorne Lord with that Daemon Axe. Anything less then that will get slaughtered by their hammers & 3++ saves, unless you've managed to whittle the hammerers down to half your number or less before joining combat. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3195314 Share on other sites More sharing options...
Killax Posted October 3, 2012 Share Posted October 3, 2012 However you equip them, don't put them in combat with hammernaters, unless your unit is sheltering Yabba Dabba or a Khorne Lord with that Daemon Axe. Anything less then that will get slaughtered by their hammers & 3++ saves, unless you've managed to whittle the hammerers down to half your number or less before joining combat. Totally! As I mentioned on the previous page I think our terminators shine as support units, assassins, predators. Dropping them into the horde of your enemy will get them killed quickly, the same can be said for Hammernators but the 3++ makes up a bit for that. Cheers, Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3195321 Share on other sites More sharing options...
Iron Father Ferrum Posted October 3, 2012 Share Posted October 3, 2012 Regarding the Hammernators, I was referencing a worst-case scenario. Those are obviously a FIRE EVERYTHING! kind of a target. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3195329 Share on other sites More sharing options...
Istvaan Shogaatsu Posted October 3, 2012 Share Posted October 3, 2012 I'm going to have to do some reconverting of models to fit the new equipment restrictions (particularly annoying since I like the look of the "heavy guy" with heavy flamer and power fist) Heavy flamer terminator seems to be able to take a fist. The rule for the heavy flamer is outside the "upgrade ranged weapon OR cc weapon" ruleset. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3195583 Share on other sites More sharing options...
Sception Posted October 3, 2012 Share Posted October 3, 2012 Sweet, I won't have to reconvert as much as I thought. Just a couple plasmafists. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3195589 Share on other sites More sharing options...
Cmdr Shepard Posted October 4, 2012 Author Share Posted October 4, 2012 I'm going to have to do some reconverting of models to fit the new equipment restrictions (particularly annoying since I like the look of the "heavy guy" with heavy flamer and power fist) Heavy flamer terminator seems to be able to take a fist. The rule for the heavy flamer is outside the "upgrade ranged weapon OR cc weapon" ruleset. I suppose the same applies to the reaper autocannon... Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3195997 Share on other sites More sharing options...
Iron Father Ferrum Posted October 4, 2012 Share Posted October 4, 2012 True. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3196298 Share on other sites More sharing options...
Cmdr Shepard Posted October 4, 2012 Author Share Posted October 4, 2012 True. Good. So we can keep those models safe and protect two upgrades, the ranged weapon and the melee one. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3196400 Share on other sites More sharing options...
Killax Posted October 4, 2012 Share Posted October 4, 2012 True. Good. So we can keep those models safe and protect two upgrades, the ranged weapon and the melee one. Yes, they are great allrounders. Combi-guns and Fistswords for everyone :( Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3196519 Share on other sites More sharing options...
Trevak Dal Posted October 5, 2012 Share Posted October 5, 2012 I wonder why they did that. Was it imbalanced being able to have combi-weapons and Fists? Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197452 Share on other sites More sharing options...
Urauloth Posted October 5, 2012 Share Posted October 5, 2012 It's the stupidest thing in the world and I can't believe they did it. Prettymuch everyone has at least a couple of illegal minis now. Maybe it's a mistake and will be FAQed? I'm glad I haven't built mine yet, anyway. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197541 Share on other sites More sharing options...
Brother Ambroz Posted October 5, 2012 Share Posted October 5, 2012 Wait.....what happened? Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197546 Share on other sites More sharing options...
Verythrax Draconis Posted October 5, 2012 Share Posted October 5, 2012 Maybe the idea is to keep it exclusive to Termie Champions? Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197551 Share on other sites More sharing options...
Excessus Posted October 5, 2012 Share Posted October 5, 2012 Magnetize! (I wonder how many gets the reference? Haha) Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197558 Share on other sites More sharing options...
Iron Sage Posted October 5, 2012 Share Posted October 5, 2012 I am in the "illegal" club as well. Should have done as Smurf and magnitized from the start. But meh, its not the end of the world. Removing an arm is easy. But what annoys me is that I shall have to buy a lot of power mauls and swords etc. (and termie parts are stupidly expensive compared to their value) But thats a 6ed problem in general. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197559 Share on other sites More sharing options...
Iron Father Ferrum Posted October 5, 2012 Share Posted October 5, 2012 Wait.....what happened? Terminators can now only upgrade their power weapon to a claw/fist OR their combi-bolter to a combi-weapon, not both. The reaper and heavy flamer are on a seperate list, however, so they can be taken on a model with melee upgrades. Plus, the Champ takes his upgrades from the Armory, so he has no restrictions either. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197576 Share on other sites More sharing options...
Brother Ambroz Posted October 5, 2012 Share Posted October 5, 2012 Wow well nerf the <_< out of our termies why don't you. As if they needed a nerf at all.... Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197586 Share on other sites More sharing options...
Cmdr Shepard Posted October 5, 2012 Author Share Posted October 5, 2012 I think upgrading the Champion melee weapon is not a good idea. It seem we'll have to pay as much as the IC upgrades. For example a chainfist should cost nearly as much as a single terminator. I suppose I'll give an Axe and gift of mutation to the Champion and a couple of chainfists to standard Termies (who should cost 2 points less than loyalist chainfist TDA, marks excluded, of course :D ) Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197744 Share on other sites More sharing options...
Lexington Posted October 5, 2012 Share Posted October 5, 2012 I feel like the Fist-or-Combi restriction is probably a mistake, and will get rectified come First FAQ. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197795 Share on other sites More sharing options...
Smurfalypse Posted October 5, 2012 Share Posted October 5, 2012 It isnt a huge deal to be honest, just put the fist on the H.Flamer or Reaper Autocannon models. Sucks if one dies, but if you keep them in the rear of the unit they should be fairly safe. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197822 Share on other sites More sharing options...
Urauloth Posted October 5, 2012 Share Posted October 5, 2012 I feel like the Fist-or-Combi restriction is probably a mistake, and will get rectified come First FAQ. I'm inclined to think this too, I'd wait a bit before breaking dwn and remaking your terminator squads. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197841 Share on other sites More sharing options...
Lexington Posted October 5, 2012 Share Posted October 5, 2012 I'm inclined to think this too, I'd wait a bit before breaking dwn and remaking your terminator squads. By all means, break your Terminator squads down - in order to magnetize them. <_< Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3197847 Share on other sites More sharing options...
Cmdr Shepard Posted October 5, 2012 Author Share Posted October 5, 2012 I just calculated the probable cost of the 10 men TDA I'd want to play. With 2 chainfists, 2 claws (on two different models), 2 reaper autocannons, MoT and Veterans of the long war they hit 480 pts. Do you think they are two expensive for what they can achieve? Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3198007 Share on other sites More sharing options...
Vesper Posted October 5, 2012 Share Posted October 5, 2012 My Justaerin squad is 490. MoK, Icon of Wrath, VotLW, Gift of mutation, 1 chainfist, 1 pair of LC, 2 PF, 3 combi weapons, 1 Autocannon and 1 Heavy flamer. From me to you, it coulb be a good idea to break the unit in two or three. That unit is pretty hard to field under 2k points battle. Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3198026 Share on other sites More sharing options...
Dallas Drake Posted October 5, 2012 Share Posted October 5, 2012 I just calculated the probable cost of the 10 men TDA I'd want to play.With 2 chainfists, 2 claws (on two different models), 2 reaper autocannons, MoT and Veterans of the long war they hit 480 pts. Do you think they are two expensive for what they can achieve? Yes... & no. Reapers are a silly price, I'd rather have 5 combi-plasmas. You can probably drop the claws since you already have tons of AP3 attacks, saves a few points ;) MOT & VoTLW are both nice. The thing re: claw/fist or combi is just daft & I don't think it's a mistake unless GW simply don't employ proof reading. They still die like runts to TH/SS Terminators, oh well that's life in the 40k world I guess. Dallas Link to comment https://bolterandchainsword.com/topic/261968-how-to-equip-chaos-terminators/page/4/#findComment-3198048 Share on other sites More sharing options...
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