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How do you guys kit out your regular csms?


Magnus Thane

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Personally, since I suspect I will play mostly Guard, I will seek to equip the champion with a power maul or a power sword. I guess power sword is the nice all-round weapon on a champ.

 

As for specials, 2 plasma or 2 melta for me. Maybe one melta and one flamer.

On an objective camping squad, I guess I will be fielding 1 plasma and 1 auto cannon, possibly a lascannon although its actually too expensive for cost efficiency.

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I think i'll be fielding squads of ten dudes, fist champ, plasma and flamer, additionnal CC weapon, Veteran of the long war. I didn't consider the marks or icons yet, if i were to pick one right now i think i'd go for Slaanesh (with the icon if i have the points) or Nurgle (probably without the icon), with rhino.
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I'm considering a foot slogging list for the renegade army I've been building up. So for objective campers, I'm liking the idea of not giving them CCWs (CSM do not come standard with them anymore, but the points to get them make them the same from our previous codex), and going with a plasma gun and a heavy bolter. The heavy bolter seems quite the nice weapon with snapfire these days. Not sure about any Marks or Icons for these guys, or what I might do with a champ for them.

 

My frontline squad will likely go two melta guns, with a champ sporting a power sword and combi-flamer. They'll have the full bolter/pistol/ccw loadout, and likely Mark of Slaanesh. Since I plan on having two larger squads of Cultists running up the board with these guys, it seems like that'll work.

 

Overall, on the topic of CSM squads, I'm not sure the double meltagun/fist champ is real crucial anymore, though. We've got plenty of heavy options, and other shooty squads that can take care of vehicles. The option not to take CCWs seem to open up more gunline list options, too, which I'm happy with. I think CSM might be considered a much more tailorable squad in the new codex now. One will have to consider what the rest of their list is doing, and use CSM, or Chosen to fill in the gaps, or reinforce your main objectives.

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10 guys, 2 plasmaguns and a rhino.

keep them cheap and leave the close combat for more dedicated units like chosen or terminators

 

This is what I'm leaning towards too. Give them plasma or melta and provide fire support. I wouldn't do dual flamers without at least the extra ccw because of the short range and implied infantry target preference. I might lose the power fists for cheaper melta bombs.

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I too am leaning towards barebones squads and nice cheap 13pt CSM but I think it might be good to throw in a few CCWs in the squad. Something like 3 bolter+bp, 2 plasma guns+bp, 4 bolter+bp+ccw, 1 aspiring champion. That way I have some cheap bodies to lose and still have some hitting power, and I can pay for as many CCWs as I can with extra points as I'm rounding out my lists.
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I'm going to kit them out. At least as far as VotLW, 2plas/melta and an extra CCweapon. As you can tell by my name, I play space wolves, and while grey hunters ARE better, I know what kind of flexibility, the ability to always have 2 attacks can give you. That and it suits my fluff nicely, as I like the idea of playing with fewer but "more powerful" models to show the dwindling numbers of an army of veterans.
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I'm going to kit them out. At least as far as VotLW, 2plas/melta and an extra CCweapon. As you can tell by my name, I play space wolves, and while grey hunters ARE better, I know what kind of flexibility, the ability to always have 2 attacks can give you. That and it suits my fluff nicely, as I like the idea of playing with fewer but "more powerful" models to show the dwindling numbers of an army of veterans.

 

Grey Hunters can`t have marks though, and although you pay for it, it can truly give your units an edge.

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I'm going to kit them out. At least as far as VotLW, 2plas/melta and an extra CCweapon. As you can tell by my name, I play space wolves, and while grey hunters ARE better, I know what kind of flexibility, the ability to always have 2 attacks can give you. That and it suits my fluff nicely, as I like the idea of playing with fewer but "more powerful" models to show the dwindling numbers of an army of veterans.

 

This.

 

 

The issue I'm running into is deciding what Mark, if any, to give to the basic troopers. Obviously, they all have their advantages, and while Tzeentch is fluffy for my army (Alpha Legion being all master-manipulators are all), it also seems to be the least-useful for a unit that wants to speed as much time as possible in a Rhino or in cover. I'm going to Slaanesh-mark my Raptors and Tzeentch-mark my Terminators....but what's the general opinion on Marks for basic CSM squads?

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I'm going to kit them out. At least as far as VotLW, 2plas/melta and an extra CCweapon. As you can tell by my name, I play space wolves, and while grey hunters ARE better, I know what kind of flexibility, the ability to always have 2 attacks can give you. That and it suits my fluff nicely, as I like the idea of playing with fewer but "more powerful" models to show the dwindling numbers of an army of veterans.

 

This.

 

 

The issue I'm running into is deciding what Mark, if any, to give to the basic troopers. Obviously, they all have their advantages, and while Tzeentch is fluffy for my army (Alpha Legion being all master-manipulators are all), it also seems to be the least-useful for a unit that wants to speed as much time as possible in a Rhino or in cover. I'm going to Slaanesh-mark my Raptors and Tzeentch-mark my Terminators....but what's the general opinion on Marks for basic CSM squads?

 

Well since you would equip the like I would, why not give them the Mark of Khorne, that way they get countercharge...They become a great, objective holding unit.

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I am considering a blob of 20 Chaos SM with Veteran, a Plasma/Melta mix and a Power Maul/Meltabombs Champion. With a proper mark this squad could be quite killy and has a good chance to wipe most of the loyalist astartes units I usually play against. Now I know that I sacrifice speed and mobility but the added weight of attacks and the number of bodies would compensate for that. Such a squad is a good frontline unit and a great fire magnet while my specialist units move in for the kill.
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10 guys, 2x Melta or 2x plasma. Possibly 2xFlamer. A Rhino and with a little luck the champ gets some sort of power weapon.

But i'm still waiting to see what the new codex says about extra CCWs and points costs.

 

And i'll most likely run them with a MoT.

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Im thinking one squad of 12 MoS with th e extra ccw and VoTLW one 12 with MoT and carrying all bolters plus plasma - should give a solid midfield with theability to CC or shoot up anything MEQ or under.

 

Since i play against a fair few Eldar, Zerks are going to get a good run with the chainaxe upgrade.

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Man, I don't even know where to start! So many cool options XD Standard loadout will be the good old 10 CSM with x2 plasma or melta, I'll stick with this until another good loadout presents itself. Champ will have a power sword and possibly melta bombs. All will have Veterans of the Long War, every time. Marks and Icons I will mix and match for fun before I finally settle on one. And I'll playtest with and without additional CCW and see which suits my playstyle better. I'd never really noticed it before, since it was always just an options, but I can think of numerous times where the additional attack saved my arse and won me the game, so I'll likely take it despite the points, because in the words of the great John Hammond, I'll "spare no expense" :D
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going to have to get my codex before deciding on witch icon to take but other then that i have a rough idea that it will be something like 2x plasma guns extra ccw, and vets of the long war the champ will most likely have a combi flamer and ssome sort of power weapon, probably an axe and maybe a rhino.

 

from what i have seen of the new codex csm are going to operate alot like space wolves grey hunter packs, so it may be a good idea to see what people are doing with them.

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I wonder if there will be any incentive to run them as tactical squads with special / heavy vs dual special. I don't think so unless they could take a cheap skyfire upgrade

 

A heavy bolter is only 5 points, and with the snap fire rules it might even hit with a shot while advancing. Its certainly cheaper than 2 plasma, but not sure if its better.

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I wonder if there will be any incentive to run them as tactical squads with special / heavy vs dual special. I don't think so unless they could take a cheap skyfire upgrade

 

Even then, I'd rather take Havocs with the cheap Skyfire upgrade. Four missiles is better than one.

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Interesting thinking on snap fire heavy bolter. I'll have to look at the cost vs damage out put of that combo. It's not like we don't have an abundance of heavy bolter bits.

 

As for skyfire, havocs would be a better way to concentrate it but I'm damn do those heavy slots go fast. So it might be nice to have secondary access to AA shooting.

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Interesting thinking on snap fire heavy bolter. I'll have to look at the cost vs damage out put of that combo. It's not like we don't have an abundance of heavy bolter bits.

 

As for skyfire, havocs would be a better way to concentrate it but I'm damn do those heavy slots go fast. So it might be nice to have secondary access to AA shooting.

 

Heh. I have 4 models armed with heavy bolters. Last time I used one of them (I have used them as auto cannon proxies though) was before the Thorpe dex, so I think I am going to try.

 

It will all depend on the rest of your list I think. You save 10 points compared to plasma, with better range. There are clearly Pro and Cons here in 6ed, while in 5ed there were really mostly Cons..

 

Interesting thinking on snap fire heavy bolter. I'll have to look at the cost vs damage out put of that combo. It's not like we don't have an abundance of heavy bolter bits.

 

As for skyfire, havocs would be a better way to concentrate it but I'm damn do those heavy slots go fast. So it might be nice to have secondary access to AA shooting.

 

Sadly from what I have heard, only Havocs may upgrade their ML with Flaks.

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Hmm snapfire with heavy bolter will net you:

0.11 dead MEQ on average

0.41 dead GEQ on average

 

That's roughly the same as a single bolter shot. Not wonderful but it's better than not being able to fire anything.

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