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Thoughts on foot wolves.


Vanek

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Brothers,

 

I've been looking to re-invigorate my space wolves army, and with the recent changes to 6th edition, I want to try foot wolves. I've come up with two different rough drafts on lists, and was wondering if anyone has had any success running fenrisian wolves for a fast attack slot. My first list has 20 wolves and 3 twc that forms the vanguard/shock troop role. 30 grey hunters would be for claiming objectives and pressuring certain portions of an enemy line.

 

The second list takes advantage of the dual force orgs. I'd be running roughly 90 wolves and up to 60 grey hunters. I like the idea of not only 60 grey hunters on the table, but that many wolves would cause many opponents to rethink some strategy.

 

Any thoughts on this? Both lists have a wolf guard termie squad and termie wolf lord to form that iconic "command group".

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The terrible Ld of Fenrisian Wolves is the only thing that puts me off. Cos Beasts are vastly improved in 6th

While the leadership is rough in general, a lord or wgbl with saga of the wolfkin will greatly improve their performance with 1 extra leadership as well as them getting initiative 5. I would say the 15 point saga would be a must for at least 1 hq.

The terrible Ld of Fenrisian Wolves is the only thing that puts me off. Cos Beasts are vastly improved in 6th

While thr leadership is rough in general, a lord or wgbl with saga of the wolfkin will greatly improving their performance with 1 extra leadership as well as them getting initiate 5. I would call the 15 point saga to be a must for at least 1 hq.

 

This....

 

Saga of the Wolfkin and it's initiative 5 is a must have if you are using Fen wolves!

Problem is.... Rune Priests cannot take it, so you are basically wasting another HQ slot to get that upgrade. I'd much rather a Warrior Born or Bear Lord.... or a Hunter WGBL or Priest.

 

Can't really justify dropping the points at 1500-1750.

 

Tbh, if you can't take SoW, you really don't want to be taking Fen wolves then.... it's your army and your call though...

 

~BtW

 

and yeah limiting access to Sagas when your paying points for them anyhow is just slightly idiotic imho...

Being able to take it on Rune Priests would be cool, as you have no real need to 'use up' a saga on them.

 

I do love Wolves but yeh, just making them workable means you need to build a list round them. And they can't score and are still pretty poor Ld wise even with the Saga upgrade.

 

I do love the image of a giant skirmish screen of Fenrisian Wolves though

Problem is.... Rune Priests cannot take it, so you are basically wasting another HQ slot to get that upgrade. I'd much rather a Warrior Born or Bear Lord.... or a Hunter WGBL or Priest.

 

Can't really justify dropping the points at 1500-1750.

 

while I understand your reasoning, the OP stated that he will be running a termie wolf lord. For him, it would be ideal to pick that up.

 

Edit: I gotta agree with BtW, if you're taking that many fen wolves, it would be a bad idea to not take a lord or wgbl since it improves your most immediate CC threat to marine killers with the I5.

 

Also, I think it would be hilarious to run a double FoC and get 90 wolves on the board for only 720 pts... might as well ally a 50 man infantry platoon while you're at it :P

Ive been throwing around he idea of a wgbl on thunderwolf with saga of wolfkin to not only boost my wolves, but provide another hard hitter. That and a 3 man TWC unit will let my wolves hold for a decent amount of time.

 

It definitely fits with the theme of the army. Having 15-17 wounds (if you take 2 fen wolves as wargear) protecting your WGBL, it would make a ton of sense to have an hq that can move 12 as well. the only real problem is that he will be expensive.

 

I've been thinking about what kind of thunderwolf character I would run in such a list and it makes the most sense to me to go TH/SS or PF/SS with runic armor. For a WGBL you'd be looking at 210 pts when you include saga of the wolfkin for the TH/SS or 205. With this you would have a WS5, Str 10, 2+/3+ and 5 attacks on the charge or counter attacking. For an additional 30 pts you could make it a wolf lord and get an additional WS, attack, and leadership.

 

Another load out that could be worth thinking about would be a Lord on TWC with a frost axe, bolt pistol, runic armor, and belt of russ. With this you get WS6, Str 7, and 7 attacks when assaulting/ counter attacking with a 2+/4+ for 230 points.

 

The first options are significantly better against heavy rear armor'd mech (read land raiders) and with a better invuln save at the loss of an attack. The other knock is that the frost axe can't auto kill most multi wound models while the TH/ PF can.

 

The most expensive option would be to go with the same build as the frost axe lord, but with a TH/PF and a WC. This gives a lot of versatility while still getting a 2+/4+ as well as an extra attack. Too bad he runs 250-255. Honestly, if you run enough wolves and can get them to survive, you shouldn't have problems winning in CC.

 

The thing that will really hurt this style of army are morale checks. Basically, any fen wolf groups that don't have a lord/WGBL/ or a WGPL with either a jump pack or a bike will easily get shot to shreds with their 6+ armor save and will have to run ~41.67% of the time they have to take a moral check (not including any modifiers). I would say that a pack leader on a bike or a jump pack are almost mandatory.

 

Just because I'm bored, it's time for a little math. Lets say for the sake of arguing that you run into a 10 man tac squad with bolters and they are in rapid fire range after their movement. The squad should take 6.67 wound thus causing a morale check. if you don't fail the morale test and choose to assault, the overwatch should cause an additional 1.67 wounds. at this point, you should have 6.67 wolves left so we'll use 7 for ease of numbers. With your 21 attacks for assaulting, you'd have 10.5 hits and 5.25 wounds killing about 1 marine. With their 18 attacks at i4, they should hit with 9 and wound with 4.5... you should make about 1 save but will usually take 4 wounds, thus losing the attack by 3.

 

You basically need enough wolves on the board that you can assure that your heavy hitters will get where they need to go

That's some good insight, and I'm always up for some math. I plan on using them for two reasons: A) demoralizing effect. When an opponent sees 90 models of one type on the table, it causes them to do a double take. If I go with the 5 or 6 squads of grey hunters, that'll be plenty of power armor to deal with. B) use them as a screening unit to move my terminators and other hunter packs/twc into position to cause the most damage. Pretty much how I play my warhounds in fantasy. Bait people into a charge I know I'll lose to get them in the right position.

 

For the wgbl on thunderwolf, I was thinking no significant upgrades, just use him as an army buff. Maybe a stormshield to buff his survivability, but with s5, t5 and rending attacks, a 3+/3++ is plenty of protection unless he gets caught in a massive combat alone.

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