Sixestohit Posted October 1, 2012 Share Posted October 1, 2012 Hey guys, I've been looking at my options and have been thinking about which way to enter battle! A rough design of the list before I ask the question: Tactical squad Tactical Squad Death Company Jump pack squad Sternguard squad Those will be my 5 main squads. The jump packs I'm thinking of just Jumping, or possibly deepstriking (my other stuff in the list should allow this for the 50% rule), but I'm wondering about the 2 tac squads, death co and sternguard. Should I pod them, rhino them or a mixture of both? I've recently completely changed my list as I used to DOA mostly, but with changes to 6th and running a heresy era army of forgeworld stuff I've needed to make changes and need to get this pretty much spot on (mainly for cash reasons!) Any help would be massively appreciated! James. Link to comment https://bolterandchainsword.com/topic/262140-rhino-rush-or-drop-pod-death/ Share on other sites More sharing options...
Xenith Posted October 1, 2012 Share Posted October 1, 2012 Podding a tac squad onto an objective is always a good plan. There is no right or wrong answer, what do you like the feel of the most? Link to comment https://bolterandchainsword.com/topic/262140-rhino-rush-or-drop-pod-death/#findComment-3192676 Share on other sites More sharing options...
Sixestohit Posted October 1, 2012 Author Share Posted October 1, 2012 I love the look of FW rhinos, I love the vision of my angels descending from on high... I'm pretty much copping out on the decision making here :) James. Link to comment https://bolterandchainsword.com/topic/262140-rhino-rush-or-drop-pod-death/#findComment-3192678 Share on other sites More sharing options...
Brother Dallo Posted October 1, 2012 Share Posted October 1, 2012 I would put the death company in the drop pod, since you can't assault straight out of a stationary rhino anymore... for the tactical squads, it's really a question of whether you value mobility for the squad (Rhino) over the ability to be exactly where you want to be to start with. If you want your decision made for you, I'd say DC in drop pod, sternguard in pod, one tac squad in a pod to give you options of which two pods come in first, and the final tactical squad in a rhino (A very pretty Forgeworld Rhino). Just a note, Units which enter the field by drop pod don't count as part of the 50% allowed to be held in reserves because they must enter by deepstrike, so in this list your Assault Marines can always be kept in reserve, even if everything else is in a drop pod. Hope some of this helps. Dallo P.S. Get some pictures of the transports once you get some paint on them. Link to comment https://bolterandchainsword.com/topic/262140-rhino-rush-or-drop-pod-death/#findComment-3192700 Share on other sites More sharing options...
Sixestohit Posted October 1, 2012 Author Share Posted October 1, 2012 Thanks for the feedback! I'll be adding them all to my blog as I go. 3 pods 1 rhino might be a good plan actually. One squad will have good mobility (I'll be sure to hide it for first blood!), two will arrive first turn and the last will arrive later to claim objectives as needed! Thanks! James. Link to comment https://bolterandchainsword.com/topic/262140-rhino-rush-or-drop-pod-death/#findComment-3192706 Share on other sites More sharing options...
Killax Posted October 1, 2012 Share Posted October 1, 2012 It's a good plan to include the above! I really like it overall :). Now the other plan you should not forget is getting AS in Razorbacks with the PCTLPG! It's amazing support :D Cheers, Link to comment https://bolterandchainsword.com/topic/262140-rhino-rush-or-drop-pod-death/#findComment-3192799 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.