minigun762 Posted October 3, 2012 Share Posted October 3, 2012 I'm theory crafting on the ride home and I'm curious about a chosen + Abbadon+ land raider death star. Thinking power axes for the chosen to get through terminators or threaten MCs. Not sure on marks, maybe Nurgle? Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/ Share on other sites More sharing options...
Iron Sage Posted October 3, 2012 Share Posted October 3, 2012 I'm theory crafting on the ride home and I'm curious about a chosen + Abbadon+ land raider death star. Thinking power axes for the chosen to get through terminators or threaten MCs. Not sure on marks, maybe Nurgle? Hmm, I would say that Nurgle is the most allround as they will get shot at, but the lures of Slaneesh is not that shabby either. Tzeentch kind of sucks on them since its only +1 to a non-existant Invul save, making it 6+ Abbadon has so much pure slaughter power, so his companions will probably not have much use for the mark of Khorne. All in all, Nurgle is the best mark for them and also only an extra point compared to the rest. Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194261 Share on other sites More sharing options...
Danny Cyanide Posted October 3, 2012 Share Posted October 3, 2012 For an Abby Deathstar I'd go with a mix of weapons, since He's got S5 AP2 at initiative for Termies and S8 AP3 for monsters. I'd go with maybe 2 axes and 2 maces! Charging terminators: 7(rage) +D6 S5 AP2 Attacks at I6 from Abaddon 6 S6 AP4 attacks from Mace Chosen 6 S6 AP2 Attacks at I 1 From 2 Axes Mark of Khorne and add 4 to both Maces and Axes (10 of each) I think that'd be a pretty hard hitting assault! Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194272 Share on other sites More sharing options...
Smurfalypse Posted October 3, 2012 Share Posted October 3, 2012 I'm theory crafting on the ride home and I'm curious about a chosen + Abbadon+ land raider death star. Thinking power axes for the chosen to get through terminators or threaten MCs. Not sure on marks, maybe Nurgle? The power axes are probably over the top, maybe run two of them tops. Abby should be able to handle the majority of that role if need be. The others I would do Mauls or LCs. As for marks, I think for this type of unit you 100% want the MoK or MoS (I would lean to Khorne). Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194286 Share on other sites More sharing options...
Iron Sage Posted October 3, 2012 Share Posted October 3, 2012 I'm theory crafting on the ride home and I'm curious about a chosen + Abbadon+ land raider death star. Thinking power axes for the chosen to get through terminators or threaten MCs. Not sure on marks, maybe Nurgle? The power axes are probably over the top, maybe run two of them tops. Abby should be able to handle the majority of that role if need be. The others I would do Mauls or LCs. As for marks, I think for this type of unit you 100% want the MoK or MoS (I would lean to Khorne). Every mark but Tzeentch seems pretty good on them. Against common Meta, I guess maybe slaneesh is very nice. I forgot about the meta a moment there, as I was thinking Guard for some strange reason... Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194296 Share on other sites More sharing options...
Brother Ambroz Posted October 3, 2012 Share Posted October 3, 2012 I think I'll run mine with Khârn, a powerfist, and a either a couple mauls/one pair of LCs or a pair of LCs and a maul....not sure yet. For the mark pretty sure it'd have to be khorne although I didn't see anything about characters being unable to join squads with an opposing mark. Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194299 Share on other sites More sharing options...
Oojamaflip Posted October 3, 2012 Share Posted October 3, 2012 Tzeentch kind of sucks on them since its only +1 to a non-existant Invul save, making it 6+ Dunno if this is true in the new codex, but in the previous codex, a mark of Tzeentch either improved an existing Inv. Save by +1, or granted a 5+ Inv. Save to a model that didn't have one. Not saying that this makes the MoT any more desirable though... B) Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194884 Share on other sites More sharing options...
Verythrax Draconis Posted October 3, 2012 Share Posted October 3, 2012 a mark of Tzeentch either improved an existing Inv. Save by +1, or granted a 6+ Inv. Save to a model that didn't have one. Fixed for you B) (for the new codex) Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194888 Share on other sites More sharing options...
Sception Posted October 3, 2012 Share Posted October 3, 2012 w... wow. I mean, sons being as bad as they always were is one thing, but it's starting to just look like the designers were deliberately trolling tzeentch players. Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194923 Share on other sites More sharing options...
Oojamaflip Posted October 3, 2012 Share Posted October 3, 2012 Ouch, that both sucks and blows. Not really read all the rules yet, but I hope that Tzeentch players get some lovely new gear, or can work wonders with psychic powers. Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194952 Share on other sites More sharing options...
Iron Sage Posted October 3, 2012 Share Posted October 3, 2012 Hate to admit it, but it does seem pretty meh indeed :/ Only positive aspect is that the mark of tzeentch is very cheap. Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194984 Share on other sites More sharing options...
Sception Posted October 3, 2012 Share Posted October 3, 2012 Ouch, that both sucks and blows. Not really read all the rules yet, but I hope that Tzeentch players get some lovely new gear, or can work wonders with psychic powers. Sadly, not especially? the tzeench only scrolls aren't exactly super great, and the tzeentch lore, while not awful, isn't exactly inspiring, and many players will find they prefer some rulebook lore. Tzeentch mostly only seems good at improving the ward save of units that already have them. Nice on ICs or terminators or warp talons or maybe oblits, though maybe not the best choice on any of them. But otherwise? This isn't exactly the time to be busting out the blue and gold. Of course, tzeentch daemons do have a lot to say for themselves, with arguably the best or second best unit in every force org slot. So if you're into the changer of ways, best to start a daemon army, or at least include a heavy daemonic allied contingent. Then again, the daemons codex is on the short list, so who knows if any of that stuff will still be any good in a year's time. Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194987 Share on other sites More sharing options...
Verythrax Draconis Posted October 3, 2012 Share Posted October 3, 2012 I'm new to Chaos, but not to the game. While the Tzeentch stuff isn't that interesting compared to the other marks, I think it's still viable when compared to a markless build, as example. Maybe not me tourney material, but can believe it is still able to deliver some solid builds for friendly play, don't seems to be a insta-lose army. If I was a KSons player, I would be afraid to make it a go. Specially together with the C:CD as allies. Maybe I'm more liberal with counting as compared to some here, but maybe you can use other powers/mark/icons on your Tzeentch army, with a proper fluff explanation/workaround. Link to comment https://bolterandchainsword.com/topic/262257-chosen-deathstar-unit/#findComment-3194998 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.