shin-ryu-ken Posted October 3, 2012 Share Posted October 3, 2012 I play for fun so i dont get really upset about which units are more cost effective, just which will be fluffy or fun. I almost abbandoned Chaos so that i could take Deathwing/Ravenwing/Dantewing/Loganwing type armies cause they seem like more fun. That said, at first glance I dismissed cultists as being lame and something I would never want to include but I have realised that they are the gateway to fun! For just 100pts we can cover our 2 troops slots and take whatever we want! This opens the way for terminator armies, bike armies, raptor armies, loads of options. They also help with the 50% deep striking rule too. Anyone else thought of doing this? Got any cool lists in this vein you've been mulling over? Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/ Share on other sites More sharing options...
Verythrax Draconis Posted October 3, 2012 Share Posted October 3, 2012 It can be very fluffy, with lists built around a sorcerer and/or a sorcerer. It reminds me Genestealer Cults - in fact this new codex could be a godsend to count as this kind of army, specially allied to the Guard (too bad Tyranids aren't a possible ally) Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3195037 Share on other sites More sharing options...
Killax Posted October 3, 2012 Share Posted October 3, 2012 I am almost a 100% sure that the cultspam + heavy hitters will be the tournament "winning" list of the new Chaos Space Marines. The Grey Knights, Spacewolf + IG armies have used the tactic to a very good effect. Now we don't have Razorbacks but they are the armies who very effectively make use of cheap units (for the mandatory troop fill up and scoring units) + bonkers Elites, Heavies. My initial thought was to field a lot of small squardons but they also can be a very good tarpit or even deadly tarpit with a Lord amongst them. The new plan is to include at least 1 or 2 units of 20 Cultists perhaps even marked... Cheers, Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3195331 Share on other sites More sharing options...
shin-ryu-ken Posted October 4, 2012 Author Share Posted October 4, 2012 I'm gonna try out a bike army, they are so cheap and having a bolt pistol and close combat weapon makes them so much more versatile than loyalist marine bikers. I'm thinking they could actually be pretty good assault units. Just a pity that chosen, warpsmiths and dark apostles can't take bikes. Would have loved to run a lord and a squad of bikers with power spears. Gonna try something like this Chaos Lord on bike Sorcerer on bike 3 X 10 man bike squads 2 X 10 man squads of cultists It's lacking anti tank stuff, ideally I would like a couple of landspeeders or attack bikes but since we can't take them I will have to rely on meltaguns and melta bombs. Dreads/oblits/tanks don't seem to fit with the high speed army really. I'm undecided which mark will best benifit bikers though... Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196006 Share on other sites More sharing options...
Feste Posted October 4, 2012 Share Posted October 4, 2012 I'm gonna try out a bike army, they are so cheap and having a bolt pistol and close combat weapon makes them so much more versatile than loyalist marine bikers. I'm thinking they could actually be pretty good assault units. Just a pity that chosen, warpsmiths and dark apostles can't take bikes. Would have loved to run a lord and a squad of bikers with power spears. Gonna try something like this Chaos Lord on bike Sorcerer on bike 3 X 10 man bike squads 2 X 10 man squads of cultists It's lacking anti tank stuff, ideally I would like a couple of landspeeders or attack bikes but since we can't take them I will have to rely on meltaguns and melta bombs. Dreads/oblits/tanks don't seem to fit with the high speed army really. I'm undecided which mark will best benifit bikers though... Doesn't a Slaaneshi Steed give a Lord Outflank? That could be pretty useful. Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196065 Share on other sites More sharing options...
Iron Sage Posted October 4, 2012 Share Posted October 4, 2012 I'm gonna try out a bike army, they are so cheap and having a bolt pistol and close combat weapon makes them so much more versatile than loyalist marine bikers. I'm thinking they could actually be pretty good assault units. Just a pity that chosen, warpsmiths and dark apostles can't take bikes. Would have loved to run a lord and a squad of bikers with power spears. Gonna try something like this Chaos Lord on bike Sorcerer on bike 3 X 10 man bike squads 2 X 10 man squads of cultists It's lacking anti tank stuff, ideally I would like a couple of landspeeders or attack bikes but since we can't take them I will have to rely on meltaguns and melta bombs. Dreads/oblits/tanks don't seem to fit with the high speed army really. I'm undecided which mark will best benifit bikers though... Doesn't a Slaaneshi Steed give a Lord Outflank? That could be pretty useful. Does indeed ;) And Acute sense as well I might add ;) Daemonic steeds seems to be pretty fun again. Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196165 Share on other sites More sharing options...
shin-ryu-ken Posted October 4, 2012 Author Share Posted October 4, 2012 Can Calvary units (Lord on steed) join Biker units? Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196340 Share on other sites More sharing options...
Attomsk Posted October 4, 2012 Share Posted October 4, 2012 Can Calvary units (Lord on steed) join Biker units? I would like to know this as well Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196358 Share on other sites More sharing options...
Brother Ambroz Posted October 4, 2012 Share Posted October 4, 2012 You could give the sorceror the screamer mount, that's a jetbike if I remember correctly. Then just give him a sigil and he's a 3++, jetbike mounted badass! Pretty sure he could go with the bikes as well if he's a jetbike. Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196388 Share on other sites More sharing options...
Killax Posted October 4, 2012 Share Posted October 4, 2012 And now the topic is about bikes? XD Well Warped guys, well warped. Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196523 Share on other sites More sharing options...
Brother Ambroz Posted October 4, 2012 Share Posted October 4, 2012 The title's a bit misleading, he is saying use cultists to make a sort of bike-wing army. Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196528 Share on other sites More sharing options...
Killax Posted October 4, 2012 Share Posted October 4, 2012 The title's a bit misleading, he is saying use cultists to make a sort of bike-wing army. Actually he doesn't say that at all in the first post. OP only mentions he almost switched to another army because of bikes. What he is mentioning is how many points we are able to focus in elites, fast and heavy because of Cultists. Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196535 Share on other sites More sharing options...
Brother Ambroz Posted October 4, 2012 Share Posted October 4, 2012 True he doesn't say it outright but it is essentially what he is saying. Besides a bike army, I think it might be fun to do a jump list with 3-4 cheaper cultist units as objective campers. Get them to the objectives then use warptalons + lord to assault enemy troops and go after vehicles with melta raptors. Seems like it'd be fun. Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196543 Share on other sites More sharing options...
Killax Posted October 4, 2012 Share Posted October 4, 2012 Besides a bike army, I think it might be fun to do a jump list with 3-4 cheaper cultist units as objective campers. Get them to the objectives then use warptalons + lord to assault enemy troops and go after vehicles with melta raptors. Seems like it'd be fun. Absolutely one of my plans. General set up for now: - Take good and cheap HQ's - Take cheap Termies with combi-goodness - Cultists - Flyer or two or raptors - Oblies or - HQ - Cheap termies/elite - Cultists - Walkers - Pred/Vindi fun Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196554 Share on other sites More sharing options...
shin-ryu-ken Posted October 4, 2012 Author Share Posted October 4, 2012 I'm not talking about a bike army specifically, I'm just discussing the fact that cultist being such a cheap troops option opens up lots of options by giving us more points to spend on more fun units. I only mentioned switching armies because of the versatility offered by say dark angels, (all termie list or all bike list) because it seems like it would be fun to change up your play style without changing your army. I'm more interested in a Chaos terminator heavy army with abbadon and a couple cultists in support but we can talk about bikes too if you like! Seems like that may be a fun army to use once in a while. I was just curios as to what fun lists people had been cooking up now that you don't have to plough a bunch of points into 2 squads of marines. Geez... Anyways.... I'm liking the look of a terminator heavy army but it's a real pity that they occupy the same slot as hellbrutes, think they would be fun to run together. Maybe 2 big squads of terminators deep striking and a hellbrute. Feel like I would need 2 of them to be effective before it gets blown up Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196853 Share on other sites More sharing options...
Chimerical Posted October 4, 2012 Share Posted October 4, 2012 I don't think the Cultists really compare to IG allies or Inquisitorial Henchmen. Yes, they are cheap as chips, but if they're in mid-range or closer they'll drop like flies, and at long range they're strictly useless except for backfield objective sitting while the enemy is occupied elsewhere. That's fine, but for a relatively small increase in points IG can have similar functions performed by a unit with 3 Autocannons who can benefit from orders and Coteaz henchmen can have cheap plasma or throw out a potential S10 AP1 large blast, which makes them far more efficient than Cultists. Besides, we could have done essentially the same thing with out last codex using units of 5 lesser daemons - and how many people did you see doing that? You will find that only having 2 troops units total in your army is not enough, especially if they're made of cultists. You're going to need to have some CSMs or Legions-as-troops if you want to have a balanced army. At least 2 biggish units of CSMs to advance up to mid-field and/or some Khorne-marked CSMs to infiltrate/outflank with 1 unit of cultists in the backfield coming in from reserves is what I'd be looking at. Alternatively, use Daemons or IG as allies; daemons to throw more dangerous units in the enemies face Turn 1, or IG for backfield objectives and general support. Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196937 Share on other sites More sharing options...
nurglez Posted October 4, 2012 Share Posted October 4, 2012 Besides, we could have done essentially the same thing with out last codex using units of 5 lesser daemons - and how many people did you see doing that? Lesser daemons didn't count towards the minimum troops selection, they were "bonus" troops. I played a opponent in a 1750 point tournament throne of skulls last year, and he took chaos. he had 2x5 man squads hiding in landraiders and kept them safe most of the game, I think he even won best chaos (although i might be wrong). I think it could work, but you would have to play them smart, and you can bet that if I was to fight against you I would prioritize taking out your scoring units :devil: Link to comment https://bolterandchainsword.com/topic/262312-cultist-more-fun/#findComment-3196944 Share on other sites More sharing options...
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