Kol Saresk Posted October 5, 2012 Share Posted October 5, 2012 Basically, I was looking at the Sorcerer and just like the Chaos Lord, it has the option to choose from the Melee Weapons, Ranged Weapons, Chaos Rewards, Special Issue Wargear and/or Chaos Artefacts. So if I'm reading that, I can give this lucky individual a Lightning Claw, Sigil of Corruption, Ichor Blood, say The Black Mace, a Mark, and psychic power(s). Am I reading that right? Also, what is your dream sorcerer? If this is actually true, what would you do to load out your sorcerer? Obviously this build would be a little overcosted to actually be played, but then wouldn't all character builds be overcosted? :( Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/ Share on other sites More sharing options...
Smurfalypse Posted October 5, 2012 Share Posted October 5, 2012 You are reading it right, however he does only have TWO wounds, so he can go down a bit quicker than a Lord. I like em cheap and in a unit helping out. So terminator armor, master level 3, The Brand. 165pts. . . Just insane efficient, stick him in a term squad and roll up three on Biomancy (or whichever you prefer) and do what he do! Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3197101 Share on other sites More sharing options...
Brother Ambroz Posted October 5, 2012 Share Posted October 5, 2012 Mine will geared like this: Terminator armor, force axe, sigil of corruption, MoT, spell familiar, level 2 or 3 and roll up biomancy powers. 2+/3++ saves, rerollable psychic tests, +1 strength and crazy psychic powers. He'll roll with my counts as abby and co. Talk about a badass character.... Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3197107 Share on other sites More sharing options...
Plaguecaster Posted October 5, 2012 Share Posted October 5, 2012 My sorcerer will have a palaquin of nurgle, sigil of corruption, mark of Nurgle, mastery level 3, that cool ap3 flamer, spell familiar, the roll on the chaos wheel of fortune plus possibly some other stuff so will have 4+ inv save, 4 wounds plus a cool flamer and re rolling failed psychic tests going crazy with powers of Nurgle. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3197217 Share on other sites More sharing options...
Hannibal.Lictor Posted October 5, 2012 Share Posted October 5, 2012 If you take MoT, you need to roll tzeench powers or atleast one. Same goes with what ever other mark. Ill be just doing rank 3 MoS, familiar and TDA. My lord is getting the mace and brand. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3197225 Share on other sites More sharing options...
Brother Ambroz Posted October 5, 2012 Share Posted October 5, 2012 If you take MoT, you need to roll tzeench powers or atleast one. Same goes with what ever other mark. Ill be just doing rank 3 MoS, familiar and TDA. My lord is getting the mace and brand. Yes that's directly in the sorceror entry....thanks. Biomancy is definitely the way to go with these guys for the most part. Might be nice to roll on our charts for a decent shooting power and then use biomancy for the other power(s). Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3197561 Share on other sites More sharing options...
the jeske Posted October 5, 2012 Share Posted October 5, 2012 lvl 3 + familiar . key if its 1500 and I am not using any other HQs. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3197570 Share on other sites More sharing options...
Iron Sage Posted October 5, 2012 Share Posted October 5, 2012 I used to envy the Guard their cheap Primaris psyker. Not anymore... Seems there are a lot of ways to configure an effective sorcerer. Cheap and good. Medium and better. Expensive, better and more durable Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3197579 Share on other sites More sharing options...
Vilicate Posted October 5, 2012 Share Posted October 5, 2012 I'm configuring mine like this: MoS, Jump Pack, Aura of Dark Glory. He's going to hang out with my raptors. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3197681 Share on other sites More sharing options...
Bearingtheword Posted October 5, 2012 Share Posted October 5, 2012 Both going as a sorc or a lord will at least give my old DA in TDA a chance to get off the shelf...Really looking more and more at the Black Mace as an option as well... That thing seems like it would be plain wicked....2 wounds is rough though... As a side thought .... Is the MoT the only way to improve an inv save, or does having Aura of Dark Glory on top of either TDA or Sigil of Corruption improve it one step as well? ~BtW Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3197859 Share on other sites More sharing options...
Brother Ambroz Posted October 5, 2012 Share Posted October 5, 2012 As a side thought .... Is the MoT the only way to improve an inv save, or does having Aura of Dark Glory on top of either TDA or Sigil of Corruption improve it one step as well? Yup, nothing about sigil or aura actually improving a save, just gives you one if you didn't already have one. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3197897 Share on other sites More sharing options...
Bearingtheword Posted October 5, 2012 Share Posted October 5, 2012 Thanks TG... I figured that was it Another thought, and I can't find anything on it in the BRB, but how does the +1LD from VOTLW work on characters at LD10 already, Does it go to 11? Cause I thought I remember reading somewhere that 10 was the hardcap just like with weapons that take str above 10..... ~BtW Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198124 Share on other sites More sharing options...
Vesper Posted October 5, 2012 Share Posted October 5, 2012 Thanks TG... I figured that was it Another thought, and I can't find anything on it in the BRB, but how does the +1LD from VOTLW work on characters at LD10 already, Does it go to 11? Cause I thought I remember reading somewhere that 10 was the hardcap just like with weapons that take str above 10..... ~BtW Quite an interesting question. 10 is the top, I'd say. Otherwise, Matt Ward would already have given Ld5621564 to Draigo. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198126 Share on other sites More sharing options...
Iron Sage Posted October 5, 2012 Share Posted October 5, 2012 Thanks TG... I figured that was it Another thought, and I can't find anything on it in the BRB, but how does the +1LD from VOTLW work on characters at LD10 already, Does it go to 11? Cause I thought I remember reading somewhere that 10 was the hardcap just like with weapons that take str above 10..... ~BtW Quite an interesting question. 10 is the top, I'd say. Otherwise, Matt Ward would already have given Ld5621564 to Draigo. :lol: Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198129 Share on other sites More sharing options...
RolandTHTG Posted October 6, 2012 Share Posted October 6, 2012 Yea, on characters already at Ld10, VOTLW just adds Hatred (Space Marines). thats also why it is usually cheeper on the units that are at that point. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198278 Share on other sites More sharing options...
minigun762 Posted October 6, 2012 Share Posted October 6, 2012 I'm configuring mine like this: MoS, Jump Pack, Aura of Dark Glory. He's going to hang out with my raptors. I like this, I was thinking the primaris power isn't half bad really. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198307 Share on other sites More sharing options...
Bearingtheword Posted October 6, 2012 Share Posted October 6, 2012 Yea, on characters already at Ld10, VOTLW just adds Hatred (Space Marines). thats also why it is usually cheeper on the units that are at that point. That's what I had been thinking, but I could hear it come up in a situation of a morale check where after subtracting the difference in wounds and having to subtract it for the check that the additional +1 could make a difference.... ~BtW Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198404 Share on other sites More sharing options...
Feste Posted October 6, 2012 Share Posted October 6, 2012 Very tempted to run a nice cheap Level 3 Psyker, the spells are too awesome not to get access to. The closest to a duff spell is Gift Of Contagion providing Shrouded, but that's just fun, or Sensory Overload, but the amount of debuffs that has is really cool. I'd probably end up giving him a familiar just to use some of the cool, old familiar models. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198724 Share on other sites More sharing options...
Rune Priest Ridcully Posted October 6, 2012 Share Posted October 6, 2012 Not sure what I'll give my Power armour staff armed Sorcerer, but am already thinking of converting a Thousand son Sorcerer in terminator armour with force sword and chainfist, lvl 3 with pyromancy after the Tzeentch powers. Yes, my Thousand son squads have had problems dealing dreadnoughts, and I was a bit heart broking seeing that despite sorcerers getting options, Aspiring sorcerers get stuck with nothing. Firey form would only result in a S9 chain fist attack wouldn't it? Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198848 Share on other sites More sharing options...
Feste Posted October 6, 2012 Share Posted October 6, 2012 Firey form would only result in a S9 chain fist attack wouldn't it? Only? But if you're referring to the Pyromancy discipline then no, I don't think it would. I think for Aspiring Sorcerors you need to pick a discipline with a Primaris Power that you like. Which I suspect, unless you like Heavy Flamers and whatever Smite is, would limit you to Telepathy and Tzeentch. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198852 Share on other sites More sharing options...
Lepaca Posted October 6, 2012 Share Posted October 6, 2012 Firey form would only result in a S9 chain fist attack wouldn't it? Only? But if you're referring to the Pyromancy discipline then no, I don't think it would. I think for Aspiring Sorcerors you need to pick a discipline with a Primaris Power that you like. Which I suspect, unless you like Heavy Flamers and whatever Smite is, would limit you to Telepathy and Tzeentch. Don't Aspiring Sorcerors need to roll on the Tzeentch table because they have the MoT? Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198883 Share on other sites More sharing options...
Rune Priest Ridcully Posted October 6, 2012 Share Posted October 6, 2012 Yeah they do, and that is what hamstrings them, Hq sorcerers however, and to be honest the primaries powers of the non tzeentch lores are nice, and all counter weak points in the rubricae. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198958 Share on other sites More sharing options...
Lepaca Posted October 6, 2012 Share Posted October 6, 2012 ML1 Sorcerers of Slaanesh look to be real nice either giving you a nice blessing or a very useful malediction. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198971 Share on other sites More sharing options...
Vesper Posted October 6, 2012 Share Posted October 6, 2012 Don't really know what mark I should give to my sorcerer. You guys got an idea ? Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198972 Share on other sites More sharing options...
Lepaca Posted October 6, 2012 Share Posted October 6, 2012 Don't really know what mark I should give to my sorcerer.You guys got an idea ? See my post above. :D Seriously, the lore of Slaanesh has 2 good powers and the primaris isn't half bad either, making it IMO the best of our book lores. Nurgle would be a close second in my book because the mark in itself is the most useful and the lore also has 2 good powers and 1 that's ok. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/#findComment-3198990 Share on other sites More sharing options...
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