Hellrender Posted October 20, 2012 Share Posted October 20, 2012 indeed, i think it allows failed, to so only rolls of 11 or 12. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214053 Share on other sites More sharing options...
Jonah Posted October 20, 2012 Share Posted October 20, 2012 Sounds like another one for the FAQ I think! And hope. What a cool upgrade though :P Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214061 Share on other sites More sharing options...
Kol Saresk Posted October 20, 2012 Author Share Posted October 20, 2012 So, I guess that would be a no, you still get a wound then. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214073 Share on other sites More sharing options...
Excessus Posted October 20, 2012 Share Posted October 20, 2012 So, I guess that would be a no, you still get a wound then. Yeah, compared with anybody else in any other codex, to be able to re-roll failed tests and avoid half of your perils is a huuuuge upgrade! ;) ...now I just have to find a way to make room for a sorcerer in my warband...well, at least Huron is a semi-caster(and gave his squad 4++ save when he went up against terminators, lol, lucky rolls!)... Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214085 Share on other sites More sharing options...
JohanReidel Posted October 20, 2012 Share Posted October 20, 2012 I run my Sorcerer with almost the same setup, only difference is I added Spell Familiar. When you are casting two or three powers a turn, you are going to fail one sooner or later and even if it lets you reroll once per game it is worth it. I use mine in a full 10 man footslogging Terminator squad with two Reaper Autocannons. Works wonders to be honest. I'm looking at running a Nugle Sorcerer with lvl3(1Nurgle and 2 Biomancy) on palanquin with a familiar and Sigil in a 10 man MoN Termi-squad backed up by Huron for some infiltration goodness of said squad(Or Typhus and masses of zombies, I'm not really sure yet). The pressure of this unit should really keep my opponent on his toes with my all foot slogger army. :D Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214158 Share on other sites More sharing options...
minigun762 Posted October 20, 2012 Share Posted October 20, 2012 I know bikers are the new hotness, but has anyone look at a jump pack Sorcerer? Maybe deepstrike in with some Raptors. I'm thinking any of the 3 basic Primaris powers give you a decent shooting attack for the first turn and then you're hunting things in their backfield with more speed than you could do as a Terminator. The best thing is you could take him fairly cheap, around 125 points depending on exact upgrades. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214432 Share on other sites More sharing options...
Kol Saresk Posted October 20, 2012 Author Share Posted October 20, 2012 I think the idea lasted about as long as it took the Theoryhammer to say "Bikers are better." Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214527 Share on other sites More sharing options...
minigun762 Posted October 20, 2012 Share Posted October 20, 2012 I think the idea lasted about as long as it took the Theoryhammer to say "Bikers are better." But... but... bikes look stupid! :) Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214546 Share on other sites More sharing options...
Rune Priest Ridcully Posted October 20, 2012 Share Posted October 20, 2012 They also add +1T, and as we don't have access to 2+ outside of terminator armour (pure fail on GW's part) I'd rather go for something that give him more survivalbilty/is with a more survivable squad. I was thinking of doing a Pyrea sorcerer on a bike, but the idea f doing him with one of the old metlal beer keg jumpacks based on the old ahriman model with a beakie head.... mind you I do already have converted rubric bikers, but no Raptors for him to go with. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214556 Share on other sites More sharing options...
Excessus Posted October 20, 2012 Share Posted October 20, 2012 They also add +1T, and as we don't have access to 2+ outside of terminator armour (pure fail on GW's part) I'd rather go for something that give him more survivalbilty/is with a more survivable squad.I was thinking of doing a Pyrea sorcerer on a bike, but the idea f doing him with one of the old metlal beer keg jumpacks based on the old ahriman model with a beakie head.... mind you I do already have converted rubric bikers, but no Raptors for him to go with. Convert him as one of the old RT marines with a flamer body! Since flamers are jump infantry it shouldn't be any mistakes as to what they are! :) http://www.ninjabread.co.uk/images/tzeentch/fungus-body-and-power-glove.jpg Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214561 Share on other sites More sharing options...
Caffeineated Chaos Posted October 21, 2012 Share Posted October 21, 2012 I think the idea lasted about as long as it took the Theoryhammer to say "Bikers are better." But... but... bikes look stupid! :) Not Word Bearers bikers converted from Ravenwing! Robes! Robes Everywhere! Because they look better on WB than DA anyway Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214705 Share on other sites More sharing options...
Kol Saresk Posted October 21, 2012 Author Share Posted October 21, 2012 Doesn't Fleshmetal give +2 Armour Save? Technically, that's outside of TDA right? So Warpsmiths, Muties and Oblits have it. It's not the biggest thing in the world but it's something. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214723 Share on other sites More sharing options...
Minsc Posted October 21, 2012 Share Posted October 21, 2012 Doesn't Fleshmetal give +2 Armour Save? Technically, that's outside of TDA right? So Warpsmiths, Muties and Oblits have it. It's not the biggest thing in the world but it's something. Mutilators and Obliterators also have a 5++ and Slow & Purposeful, essentially making them wear worse versions of TDA. :D Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214817 Share on other sites More sharing options...
Kol Saresk Posted October 21, 2012 Author Share Posted October 21, 2012 They were looking for 2+, not 3++. If we had something better than Termie armour on only three units, it woul be messed up. Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214934 Share on other sites More sharing options...
Rune Priest Ridcully Posted October 21, 2012 Share Posted October 21, 2012 If we had anything better then loyalists it would be messed up... Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214956 Share on other sites More sharing options...
Smurfalypse Posted October 21, 2012 Share Posted October 21, 2012 I know bikers are the new hotness, but has anyone look at a jump pack Sorcerer? Maybe deepstrike in with some Raptors. I'm thinking any of the 3 basic Primaris powers give you a decent shooting attack for the first turn and then you're hunting things in their backfield with more speed than you could do as a Terminator. The best thing is you could take him fairly cheap, around 125 points depending on exact upgrades. The problem with this is that when you keep your Sorcerer off the board he isn't using his powers, which is his strength. The reason people like him on a bike or in term armor is because it gives him relentless and improves his protection. A jump pack doesn't offer anything in the way of keeping him alive. Also if your goal is to use the buff/debuff powers than these open up the option of take Brand and allowing him to both buff/debuff and shoot with a good weapon in the shooting phase. Now a Lord with a jump pack and some Raptors works out pretty well, not quiet as good as Bikers but fairly close (I have tried both). So if you are looking for a cheaper way to field a fast unit, Raptors are the way to go. I think the idea lasted about as long as it took the Theoryhammer to say "Bikers are better." But... but... bikes look stupid! :) Not Word Bearers bikers converted from Ravenwing! Robes! Robes Everywhere! Because they look better on WB than DA anyway Brilliant man, pure brilliance! Link to comment https://bolterandchainsword.com/topic/262467-sorcerers/page/4/#findComment-3214983 Share on other sites More sharing options...
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