Brother 'Ussell Posted October 5, 2012 Share Posted October 5, 2012 Here's a test rendering I thought I'd share, I've been tweaking my workflow for finally getting more of a well worn/ battleworn look to my 3d models. Hopefully my next step will be to create a more complete scene with this technique. Link to comment Share on other sites More sharing options...
Isiah Posted October 6, 2012 Share Posted October 6, 2012 That's cool/ The surface detail texture is probably slightly too pittted and gives it a plasticy/vinyl look. I'd always envisioned it smoother. If it's battle damage – maybe it need to be sharper, more localised and less of it. The edges of everything maybe need to be sharper too and not so radius – again to stop it looking plasticy. But, that's just texturing. The underlying shape etc is very good. Link to comment Share on other sites More sharing options...
Brother 'Ussell Posted October 6, 2012 Author Share Posted October 6, 2012 Thanks for the input, I think by changing the surface to something a bit shinier might help it look less plastic, as far as the pitting and damage goes I know what you mean about localizing it. It's something I went back and forth on, in the end I went the way I did to try and capture how a helmet thats maybe hundreds of years old but has been rebuilt dozens of times might look, without rust though. It's tricky. I definitely need to sharpen up my edges though, and also start adding some more definition between where seperate pieces might be. Thanks again. Link to comment Share on other sites More sharing options...
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