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Dark Angel rendering


Brother 'Ussell

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That's cool/ The surface detail texture is probably slightly too pittted and gives it a plasticy/vinyl look. I'd always envisioned it smoother. If it's battle damage – maybe it need to be sharper, more localised and less of it. The edges of everything maybe need to be sharper too and not so radius – again to stop it looking plasticy.

 

But, that's just texturing. The underlying shape etc is very good.

Thanks for the input, I think by changing the surface to something a bit shinier might help it look less plastic, as far as the pitting and damage goes I know what you mean about localizing it. It's something I went back and forth on, in the end I went the way I did to try and capture how a helmet thats maybe hundreds of years old but has been rebuilt dozens of times might look, without rust though. It's tricky. I definitely need to sharpen up my edges though, and also start adding some more definition between where seperate pieces might be. Thanks again.

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