Brother 'Ussell Posted October 5, 2012 Share Posted October 5, 2012 Here's a test rendering I thought I'd share, I've been tweaking my workflow for finally getting more of a well worn/ battleworn look to my 3d models. Hopefully my next step will be to create a more complete scene with this technique. Link to comment https://bolterandchainsword.com/topic/262511-dark-angel-rendering/ Share on other sites More sharing options...
Isiah Posted October 6, 2012 Share Posted October 6, 2012 That's cool/ The surface detail texture is probably slightly too pittted and gives it a plasticy/vinyl look. I'd always envisioned it smoother. If it's battle damage – maybe it need to be sharper, more localised and less of it. The edges of everything maybe need to be sharper too and not so radius – again to stop it looking plasticy. But, that's just texturing. The underlying shape etc is very good. Link to comment https://bolterandchainsword.com/topic/262511-dark-angel-rendering/#findComment-3199077 Share on other sites More sharing options...
Brother 'Ussell Posted October 6, 2012 Author Share Posted October 6, 2012 Thanks for the input, I think by changing the surface to something a bit shinier might help it look less plastic, as far as the pitting and damage goes I know what you mean about localizing it. It's something I went back and forth on, in the end I went the way I did to try and capture how a helmet thats maybe hundreds of years old but has been rebuilt dozens of times might look, without rust though. It's tricky. I definitely need to sharpen up my edges though, and also start adding some more definition between where seperate pieces might be. Thanks again. Link to comment https://bolterandchainsword.com/topic/262511-dark-angel-rendering/#findComment-3199282 Share on other sites More sharing options...
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