Jump to content

Dark Angel rendering


Brother 'Ussell

Recommended Posts

That's cool/ The surface detail texture is probably slightly too pittted and gives it a plasticy/vinyl look. I'd always envisioned it smoother. If it's battle damage – maybe it need to be sharper, more localised and less of it. The edges of everything maybe need to be sharper too and not so radius – again to stop it looking plasticy.

 

But, that's just texturing. The underlying shape etc is very good.

Link to comment
Share on other sites

Thanks for the input, I think by changing the surface to something a bit shinier might help it look less plastic, as far as the pitting and damage goes I know what you mean about localizing it. It's something I went back and forth on, in the end I went the way I did to try and capture how a helmet thats maybe hundreds of years old but has been rebuilt dozens of times might look, without rust though. It's tricky. I definitely need to sharpen up my edges though, and also start adding some more definition between where seperate pieces might be. Thanks again.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.