Redemption2994 Posted October 7, 2012 Share Posted October 7, 2012 Hello fellow Skulltakers. With the new Codex now out, I have a question/rules advice I need help with before I can assemble my list for tomorrow's games. Seeing as Juggernaughts are now considered a cavalry unit instead of heavy infantry, how would one go about putting a Juggerlord in a group? I'm having trouble finding an answer in the rulebook about whether or not a Cavalry IC can join infantry. I had a problem fielding my Juggerlord in the last edition due to not having a reliable way of getting him to combat... I could see sending him with a Zerker Blob being that he is now an extremely dangerous force all on his own, but he is not unstoppable. Lascannons and weathering fire will still get him. Whats the ruling on this? Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/ Share on other sites More sharing options...
Cheex Posted October 7, 2012 Share Posted October 7, 2012 There are no rules to the contrary, so you just use the normal rules for joining units. I'd be inclined to put him in a unit of bikes though, so his speed isn't wasted. Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3199660 Share on other sites More sharing options...
Killax Posted October 7, 2012 Share Posted October 7, 2012 He's great with bikes! Or as a single hunter in mech so it can get that cover and get out of LoS. Now the only problem I have with the steed is that we actually have Terminator armour and with a stead a lord is still quite killable and can get expensive fast. Then again it's great for modelling purposes. Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3199669 Share on other sites More sharing options...
Redemption2994 Posted October 7, 2012 Author Share Posted October 7, 2012 Was there a faq saying he can't take both? It's listed under a wargear section called Chaos Rewards, and those are available to him once he buy Termie armour. Granted he is a huge point sink (some 220 for what I wrote up), he is thankfully more defensible now. Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3199915 Share on other sites More sharing options...
Killax Posted October 7, 2012 Share Posted October 7, 2012 Was there a faq saying he can't take both? It's listed under a wargear section called Chaos Rewards, and those are available to him once he buy Termie armour. Granted he is a huge point sink (some 220 for what I wrote up), he is thankfully more defensible now. He can't look at the (2) after the steed options. When they thake a steed, there is no option for Terminator armour or Jump packs. Cheers, Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3199924 Share on other sites More sharing options...
Redemption2994 Posted October 7, 2012 Author Share Posted October 7, 2012 Nice catch. I would have totally trampled someone in an hour with that by accident hah. Ill have to rework him quick. Wishing I could figure a way to get him fleshmetal. The sigil gives him a 4+ Invuln. Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3199940 Share on other sites More sharing options...
Killax Posted October 7, 2012 Share Posted October 7, 2012 Nice catch. I would have totally trampled someone in an hour with that by accident hah. Ill have to rework him quick. Wishing I could figure a way to get him fleshmetal. The sigil gives him a 4+ Invuln. Good luck! Another option is giving him a Spawn bodyguard? Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3199951 Share on other sites More sharing options...
Redemption2994 Posted October 7, 2012 Author Share Posted October 7, 2012 I actually had no thought of that. That'd make him really slow. But they do have plenty of wounds to eat for him. Ill probably have him footslog with some Termies. Or have them deepstrike and meet up with them. I ended up giving him the Axe of Blind Fury hoping he'll be able to chew up most things in cqc. The guys have Power Axes (from 5th Edition), but I sometimes run them as a PWs with consent. I'll post a battle report later if I can remember accurately. Thanks for the help. Ill try to shift the 40 points elsewhere. Maybe bolster his Guards a bit. Thanks again! Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3199968 Share on other sites More sharing options...
Rev. Tiberius Jackhammer Posted October 7, 2012 Share Posted October 7, 2012 I actually had no thought of that. That'd make him really slow.Spawn are Beasts, which have the same movement bonuses as Cavalry (as well as Move Through Cover), so it shouldn't, unless I'm missing something (not used to new rules yet). The spawn bodyguard does sound like a good way to get fast meatshields for a super-choppy lord. Sad they didn't let us pay through the nose for putting a cult unit on steeds, though. Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3199983 Share on other sites More sharing options...
Killax Posted October 7, 2012 Share Posted October 7, 2012 I actually had no thought of that. That'd make him really slow.Spawn are Beasts, which have the same movement bonuses as Cavalry (as well as Move Through Cover), so it shouldn't, unless I'm missing something (not used to new rules yet). The spawn bodyguard does sound like a good way to get fast meatshields for a super-choppy lord. Sad they didn't let us pay through the nose for putting a cult unit on steeds, though. Ah well, the Space Dogs have a Viking on a Wolf and some wolfs, we have a Butcher on a Rhino and some funky chickens. DEAL WITH IT Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3199986 Share on other sites More sharing options...
Redemption2994 Posted October 7, 2012 Author Share Posted October 7, 2012 I actually had no thought of that. That'd make him really slow.Spawn are Beasts, which have the same movement bonuses as Cavalry (as well as Move Through Cover), so it shouldn't, unless I'm missing something (not used to new rules yet). The spawn bodyguard does sound like a good way to get fast meatshields for a super-choppy lord. Sad they didn't let us pay through the nose for putting a cult unit on steeds, though. Ah well, the Space Dogs have a Viking on a Wolf and some wolfs, we have a Butcher on a Rhino and some funky chickens. DEAL WITH IT That actually made me laugh. I may actually get some spawns. I did not know they were beasts. I still think of them as the crappy weird gribbly things from 5th edition dex. The lord himself did sub par to my expectations. He got to combat, killed a 5 man Sternguard squad. Then Lysander dropped in and the Daemon Prince tied him up till games end. The Berzerkers did the most damage out of all. Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3200324 Share on other sites More sharing options...
Blackmonkey0 Posted October 8, 2012 Share Posted October 8, 2012 On the subject of Spawn i'm thinking Fleshhounds are the ideal proxy. Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3200890 Share on other sites More sharing options...
Killax Posted October 8, 2012 Share Posted October 8, 2012 On the subject of Spawn i'm thinking Fleshhounds are the ideal proxy. Juggers are a cool idea to! Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3201245 Share on other sites More sharing options...
Redemption2994 Posted October 8, 2012 Author Share Posted October 8, 2012 I was originally thinking of doing some baseline Daemon Allies, and a pack of Bloodcrushers to go with him. Im curious how I would be able to do that deployment though... Most armies you could start them grouped with, but Daemons have to do their sneaky deep strike business... Does that include allied formations as well I wonder? Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3201254 Share on other sites More sharing options...
Cheex Posted October 8, 2012 Share Posted October 8, 2012 On the subject of Spawn i'm thinking Fleshhounds are the ideal proxy. Juggers are a cool idea to! That's actually a really cool idea. The Chaos Lord is mounted on a (relatively) tamed Juggernaut, while his Spawn "bodyguard" are actually Juggernauts without riders. Might give this idea a go myself ;) Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3201276 Share on other sites More sharing options...
Iron Sage Posted October 8, 2012 Share Posted October 8, 2012 On the subject of Spawn i'm thinking Fleshhounds are the ideal proxy. Juggers are a cool idea to! That's actually a really cool idea. The Chaos Lord is mounted on a (relatively) tamed Juggernaut, while his Spawn "bodyguard" are actually Juggernauts without riders. Might give this idea a go myself :D Sounds incredibly thematic and rather awesome! Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3201369 Share on other sites More sharing options...
Killax Posted October 11, 2012 Share Posted October 11, 2012 Sounds incredibly thematic and rather awesome! I am, thanks :) Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3204892 Share on other sites More sharing options...
banis Posted October 11, 2012 Share Posted October 11, 2012 Just don't give the spawn mark of khorne. They have rage already and get counter attack for free from the lord:) Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3205092 Share on other sites More sharing options...
Iron Sage Posted October 12, 2012 Share Posted October 12, 2012 Just don't give the spawn mark of khorne. They have rage already and get counter attack for free from the lord:) Tell your opponent that Khorne has made them frothing extra mad and that they therefore count as mark of slaneesh (seriously, maybe the best mark on spawns IMO, as them striking at Init 4 is quite, quite nice) Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3206058 Share on other sites More sharing options...
Killax Posted October 12, 2012 Share Posted October 12, 2012 Just don't give the spawn mark of khorne. They have rage already and get counter attack for free from the lord:) Tell your opponent that Khorne has made them frothing extra mad and that they therefore count as mark of slaneesh (seriously, maybe the best mark on spawns IMO, as them striking at Init 4 is quite, quite nice) Markless is good enough you guys. Keep it cheap and cutty. But yeah one could give them another mark, imho, don't do it. MoK is useless on them, that's true so keep it undivided/undecided. Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3206291 Share on other sites More sharing options...
Iron Sage Posted October 12, 2012 Share Posted October 12, 2012 Just don't give the spawn mark of khorne. They have rage already and get counter attack for free from the lord:) Tell your opponent that Khorne has made them frothing extra mad and that they therefore count as mark of slaneesh (seriously, maybe the best mark on spawns IMO, as them striking at Init 4 is quite, quite nice) Markless is good enough you guys. Keep it cheap and cutty. But yeah one could give them another mark, imho, don't do it. MoK is useless on them, that's true so keep it undivided/undecided. Wh, fair enough. I dont think its very unfluffy if you say your spawns are infested with berserker fits of fury and therefore foams and gurgle in eccentric ways and happens to flail around those tentacles extra fast :) But I fully respect that some think differently (my people are lenient on counts as, as long as I tell them what it is and give a description etc.) But sure, they are still good as markless. Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3206303 Share on other sites More sharing options...
Killax Posted October 12, 2012 Share Posted October 12, 2012 Nahh, I don't respect that, give them MoS if you want to do something with them, then again I cannot do this and use Juggers as models XD. Or can I, muwhahaha :P Cheers, Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3206365 Share on other sites More sharing options...
Cheex Posted October 13, 2012 Share Posted October 13, 2012 Just don't give the spawn mark of khorne. They have rage already and get counter attack for free from the lord:) Tell your opponent that Khorne has made them frothing extra mad and that they therefore count as mark of slaneesh (seriously, maybe the best mark on spawns IMO, as them striking at Init 4 is quite, quite nice) ...And then your Khorne Lord won't be able to join the squad. Leave them unmarked :rolleyes: Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3207452 Share on other sites More sharing options...
Iron Sage Posted October 14, 2012 Share Posted October 14, 2012 Just don't give the spawn mark of khorne. They have rage already and get counter attack for free from the lord:) Tell your opponent that Khorne has made them frothing extra mad and that they therefore count as mark of slaneesh (seriously, maybe the best mark on spawns IMO, as them striking at Init 4 is quite, quite nice) ...And then your Khorne Lord won't be able to join the squad. Leave them unmarked :D Lol... Sterling point that for sure ^_^ Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3207603 Share on other sites More sharing options...
Redemption2994 Posted October 14, 2012 Author Share Posted October 14, 2012 Im seriously considering repurposing my flesh hounds/Khorne Dogs, as Spawn and give them some use. Ive never once fielded them since their first game. About how many Spawn do you guys suggest I sent with my Lord? I was thinking 3 or 4 but maybe thats too much? Link to comment https://bolterandchainsword.com/topic/262630-juggernaught-lord-need-advice-asap/#findComment-3207669 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.