Biaz Posted October 8, 2012 Share Posted October 8, 2012 So, I haven't played a whole lot of 6th, and even less with our new dex. I did a search and while havocs are briefly mentioned in the mauler/forgefiend debate, I don't think they've had a big feature. So how do Havocs hold up these days? I'm about to strip a whole bunch of my older models, and thought I might get my converting on while I'm at it. Are autocannon havocs still a good choice? And how do flakk missiles hold up? All other combinations are here for discussion too. ;) Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/ Share on other sites More sharing options...
Res Ipsa Loquitur Posted October 8, 2012 Share Posted October 8, 2012 Flakk seems very expensive for a weapon that'll need a 6 to penetrate the most common Flyers. Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200479 Share on other sites More sharing options...
Galadren Posted October 8, 2012 Share Posted October 8, 2012 I wanted to do a unit of Havocs, but only 3 heavy slots and Forgefiends and Oblits just seem like better options. Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200481 Share on other sites More sharing options...
Emperors Immortals Posted October 8, 2012 Share Posted October 8, 2012 I want to runa 5th style rhino squad infiltrated to take a flank. or just vive them an aegis mid field. seems there best as special weapons platform. Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200490 Share on other sites More sharing options...
Blackmonkey0 Posted October 8, 2012 Share Posted October 8, 2012 Personally dusting of my (now) cheap and cheerful Havoc sqd with 5 men and 2 AC. May upgrade them to another 2 AC or 2ML. Plan on using the AC as anti aircraft with lots of dice, long range and S7 should be able to worry them at least. Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200569 Share on other sites More sharing options...
Plaguecaster Posted October 8, 2012 Share Posted October 8, 2012 Hey out of curiosity if you upgrade to flakk missiles for a missile launcher do you still get the krak and frag missiles as well or does flakk replace them, don't really know as still waiting for my codex to arrive :) Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200574 Share on other sites More sharing options...
Sons_of_Medax Posted October 8, 2012 Share Posted October 8, 2012 Flakk seems very expensive for a weapon that'll need a 6 to penetrate the most common Flyers. Wait.. what??? The most common flyers at the moment are AV11. So on S7, you need 4's to glance, 5's and 6's to pen. And even though that does seem 'high', you've got a 50% chance of at least getting a glance. And in sixth ed, I'm happy to glance you to death. Also, keep this in mind - A unit of Codex Space Marine Devastators with four ML's is 150pts, only 25pts less than a Chaos SM Squad of four ML's with Flakk. Blood Angels pay 130, and of course Long fangs are somewhere around 115 points off memory, which does make it look a bit worse than it is. Simple fact is that a squad of four long fangs is only going to get 0.667 hits on a flyer each turn. Havocs with skyfire will get you 2.667.. a whole two more hits EACH TURN. I fail to see hwo this is 'very expensive' for what it brings to the table. Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200578 Share on other sites More sharing options...
T0MMY Posted October 8, 2012 Share Posted October 8, 2012 Under the old dex I used to run a havoc squad with either 2 flamers 2 meltas or 4 meltas to back up my 'zerkers with some tank busting capabilities - I loved people stating that you can't have that many special weapons in a CSM squad meheh. Admittedly that was before the days of flyers tho ~ I've not played in agggeeess... Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200592 Share on other sites More sharing options...
Aothaine Posted October 8, 2012 Share Posted October 8, 2012 Under the old dex I used to run a havoc squad with either 2 flamers 2 meltas or 4 meltas to back up my 'zerkers with some tank busting capabilities - I loved people stating that you can't have that many special weapons in a CSM squad meheh. Admittedly that was before the days of flyers tho ~ I've not played in agggeeess... I did the same thing with my Khornate army. I will be using them as an extra elite slot now. MoK Icon of Wrath CCW 4 MGs or Flamers Rhino with DC The unit ends up around 300-400points but it gets 4 attacks on the charge or when taking a charge, 5 attacks with the AC. It is a unit that will walk around the board and cause threat priority issues for my opponent. HUGE Havoc fan! Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200602 Share on other sites More sharing options...
Jiron Posted October 8, 2012 Share Posted October 8, 2012 I am planning my Tactical Havocs, therefore ten men squad with 4 plasmaguns. Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200611 Share on other sites More sharing options...
T0MMY Posted October 8, 2012 Share Posted October 8, 2012 The unit ends up around 300-400points but it gets 4 attacks on the charge or when taking a charge, 5 attacks with the AC. It is a unit that will walk around the board and cause threat priority issues for my opponent. HUGE Havoc fan! this. I think they're especially effective because they look like a standard CSM squad, so don't draw as much fire as a more obvious threat but they can really kick some a$$! Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200654 Share on other sites More sharing options...
the jeske Posted October 8, 2012 Share Posted October 8, 2012 until 2-3 codex from now[depands how fast we get vanila sm or a flakk rocket FAQ] chaos hvy support looks like this 2xhavocks 1xaegis bubblwrap of cultists. Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200666 Share on other sites More sharing options...
Lepaca Posted October 8, 2012 Share Posted October 8, 2012 until 2-3 codex from now[depands how fast we get vanila sm or a flakk rocket FAQ] chaos hvy support looks like this 2xhavocks 1xaegis bubblwrap of cultists. ML havocs or AC havocs though? Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200705 Share on other sites More sharing options...
Verythrax Draconis Posted October 8, 2012 Share Posted October 8, 2012 Under the old dex I used to run a havoc squad with either 2 flamers 2 meltas or 4 meltas to back up my 'zerkers with some tank busting capabilities - I loved people stating that you can't have that many special weapons in a CSM squad meheh. Admittedly that was before the days of flyers tho ~ I've not played in agggeeess... I did the same thing with my Khornate army. I will be using them as an extra elite slot now. MoK Icon of Wrath CCW 4 MGs or Flamers Rhino with DC The unit ends up around 300-400points but it gets 4 attacks on the charge or when taking a charge, 5 attacks with the AC. It is a unit that will walk around the board and cause threat priority issues for my opponent. HUGE Havoc fan! I was thinking on something similar, but with meltaguns instead of CCW/MoK. That way I could do some tankhunting as well. From my understanding, I can have 4 flamers AND 4 meltaguns in the same squad. Is that correct? EDIT: I've just read and I'm clearly wrong ;) And do a second, stationary unit with heavy, longe-range weaponry, as well. Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200712 Share on other sites More sharing options...
minigun762 Posted October 8, 2012 Share Posted October 8, 2012 It wasn't my original idea, someone else here thought of it first but the 2:2 missiles and autocannon build is my choice. You save points with AC but still have the same basic target selection with the two weapons and the AC aren't terrible against flyers. Plus 2 weapons types look better in my eyes. Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200830 Share on other sites More sharing options...
Attomsk Posted October 8, 2012 Share Posted October 8, 2012 If you want to take out air targets you will want ML havocs. 25 points for flak missle launchers seems expensive, but consider the following: Against air targets 4 flakk missles will land on average 2.66 hits on a flyer while 4 autocannons will land 1.33 hits on a flyer. So the flakk missles are 2x as effective at hitting fliers and only cost about 1.5x as much as the autocannon havocs. Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200834 Share on other sites More sharing options...
Seahawk Posted October 8, 2012 Share Posted October 8, 2012 Flakk are not expensive. Previous codex 5-man rocket team: 155 New codex rocket team with flakk: 175 I'll always pay those cheap points to take flakk, as my gaming environment is rife with flyers. And, as Sons of Medax said...where the heck are those AV14 flyers?? Most (that you see) are 12... Link to comment https://bolterandchainsword.com/topic/262718-so-havoc/#findComment-3200835 Share on other sites More sharing options...
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