minigun762 Posted October 9, 2012 Share Posted October 9, 2012 Has anyone tried to delve into the boon table and determine when, if ever, gift is a worthwhile addition? Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/ Share on other sites More sharing options...
Iron Sage Posted October 9, 2012 Share Posted October 9, 2012 Looks good to me. You get a funky abillity unless you roll a 1, some of which are very good, a few not so awesome. Most are quite good though. In my game (only I have played with new codex so far) one champ got ice frost thing which killed a guardsman (not the best abillity that but ok) but another one gained +1 toughness. Warsmith gained adamantium will. All in all, worth the points I reckon Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202511 Share on other sites More sharing options...
Galadren Posted October 9, 2012 Share Posted October 9, 2012 Looks awesome as long as you don't get Eternal Warrior on a one wound model! Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202514 Share on other sites More sharing options...
Ammonius Posted October 9, 2012 Share Posted October 9, 2012 Since you can't become a Daemon Prince or a Spawn with the pre-game roll, any result besides "Unworthy Offering" will have some merit, unless it's a ranged buff on a CC unit, or a CC buff on a ranged unit. Personally, if I have the points, I will buy it for all MEQ champions and all HQ's I like how some boons have the same names as attributes from the D1000 table in the original Realm Of Chaos book. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202515 Share on other sites More sharing options...
Haranin Posted October 9, 2012 Share Posted October 9, 2012 Looks good to me. You get a funky abillity unless you roll a 1, some of which are very good, a few not so awesome. Most are quite good though. In my game (only I have played with new codex so far) one champ got ice frost thing which killed a guardsman (not the best abillity that but ok) but another one gained +1 toughness. Warsmith gained adamantium will. All in all, worth the points I reckon Um; it lets you use FNP on a wound you would not otherwise get to? Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202526 Share on other sites More sharing options...
totgeboren Posted October 9, 2012 Share Posted October 9, 2012 A few of the abilities are really great, especially for champions like Shield of Force which gives the model and his unit Shrouded! Crusader is nice too, as it makes the unit much better as cc, and Stubborn is not too bad either. But a few of the buffs don't do much for a champ, but is really nice for ICs. A Tzeentch Lord in TDA that rolls Cosmic Fate would be a hard nut to crack. 2+/3++ save with reroll failed saves... :) I would love for my DA to get Lifetaker, pretty insane. All in all, you have a good chance of rolling something useful, so it should be worth it quite often. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202567 Share on other sites More sharing options...
Mr.darkness Posted October 9, 2012 Share Posted October 9, 2012 O the pad so can't do a full analysis, but for starters, I can tell you that for a one wound squad leader, There are 32 possible results, ( from the boon bought before the battle), of these, I would call 19 good. This means they are not very situational, useless, or just rubbish. For Multiwound hqs, then 20 are good. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202584 Share on other sites More sharing options...
Iron Sage Posted October 9, 2012 Share Posted October 9, 2012 It`s definatly something which is worth spending 40-50 points on an army overall. It`s not a huge sacrifice in points, and the posibillity of a an interesting edge is there. I really like that table! Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202589 Share on other sites More sharing options...
The Librarian Posted October 9, 2012 Share Posted October 9, 2012 One thing disturbes me. Tell me if I am wrong, but would it be possible for an expensive character like Abaddon or Khârn to turn into a useless spawn (or prince) and waste more than 100 or 200 points? Greetings Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202631 Share on other sites More sharing options...
Azekai Posted October 9, 2012 Share Posted October 9, 2012 Yes. No risk, no reward . . . or something. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202633 Share on other sites More sharing options...
Dr_Boomstick Posted October 9, 2012 Share Posted October 9, 2012 It's possible for an expensive HQ to turn into a spawn if they win a challenge, but not from a Gift of Mutation, which is a paid upgrade. Spawn and DP results are rerolled. Also, named characters can't buy them. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202659 Share on other sites More sharing options...
TheDarkOne Posted October 9, 2012 Share Posted October 9, 2012 Worried about losing your expensive character to spawning or princing?? Dark Apostle... rerolls thank you! Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202726 Share on other sites More sharing options...
Kastor Krieg Posted October 10, 2012 Share Posted October 10, 2012 Can't become a Spawn / Daemon from a buyable Gift of Mutation and cannot become a Daemon (Spawn is possible) from the Tzeentch Boon spell. Pretty awesome, all in all. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202888 Share on other sites More sharing options...
Serricus Posted October 10, 2012 Share Posted October 10, 2012 I'd say its usually worth it. I've played 3 games and each game took it on 3 or more champ/hq (I love random). only once was it a waste, and if you get 64 you will be very happy. Plague champ with shrouded, +1S, +1I, and +1T was very nice. if you think about it you got a good shot at a useful ability, and some become down right nasty. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202901 Share on other sites More sharing options...
Pariah Mk.231 Posted October 10, 2012 Share Posted October 10, 2012 It's a good thing you can't become a spawn or prince prior to the battle, otherwise your existing prince with gift could potentially replace himself with ... a prince! -_- Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202950 Share on other sites More sharing options...
King Willy Posted October 10, 2012 Share Posted October 10, 2012 Yeah 10 pts certainly better for filling in points then meltabombs. As long as greater then 1 for first roll and can't go wrong. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3202996 Share on other sites More sharing options...
Captain Idaho Posted October 10, 2012 Share Posted October 10, 2012 It's a case of playing the odds. One Gift of Mutation is far to random, but across a whole army you could gain an advantage. A note on special characters; they shouldn't be fighting your challenges (unless they are Lucius) simply because their initiative is average (for characters) or their killing power is too good to waste on a single model. Have a reliable patsy, er, I mean unit champion to take the challenge. Khârn would enjoy carving through entire squads over a squad Sergeant! Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3203241 Share on other sites More sharing options...
Biaz Posted October 10, 2012 Share Posted October 10, 2012 I'd take it on my HQ. The chance for a better save, strength, FnP, whatever, all of them bar a 1 is really good. Probs wouldn't bother on my champs though. I'm already giving them PW's, don't wanna put too many points in one 1W model. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3203291 Share on other sites More sharing options...
Xenith Posted October 10, 2012 Share Posted October 10, 2012 Not played a game with the new dex yet, but I'd take it on every model that I could. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3203305 Share on other sites More sharing options...
Twin .44 Posted October 10, 2012 Share Posted October 10, 2012 From what I'm noticing, it's all very situational to the champion/unit. In other words, Shrouded will be pointless on Thousand Sons but quite useful on most other squads, machanoid on a warpsmith vs a PA Sorceror, lifetaker on a Sorceror vs a CSM Champ. I just chalk it all up to the fickleness of the Chaos Gods, but either way, it's a fun time and not too bad of a gamble really. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3203360 Share on other sites More sharing options...
Artein Posted October 10, 2012 Share Posted October 10, 2012 I'm going to buy two of those on my Warp Talons. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3203833 Share on other sites More sharing options...
Seahawk Posted October 10, 2012 Share Posted October 10, 2012 I swore that cultist champions could take it as an option, but it's not under their listing. Hmm... Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3203950 Share on other sites More sharing options...
Urauloth Posted October 10, 2012 Share Posted October 10, 2012 Warp talons seem like an... inadvisable unit, but ok. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3204000 Share on other sites More sharing options...
JamesI Posted October 10, 2012 Share Posted October 10, 2012 Warp talons seem like an... inadvisable unit, but ok. I used them in a game this week. They're not as bad as everyone seems to think but there are better options for the cost. Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3204028 Share on other sites More sharing options...
Artein Posted October 11, 2012 Share Posted October 11, 2012 30 points for a guy with a jump pack and a pair of lightning claws is not that bad. Sure they're only 3+/5++ and no granades.... Link to comment https://bolterandchainsword.com/topic/262888-gift-of-mutation-analysis/#findComment-3204311 Share on other sites More sharing options...
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