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Soul blaze


T0MMY

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Hi all

 

Quick question: is soul blaze any good? I don't have a rule book handy so don't even know what it means?!

 

I'm thinking of giving it to a CSM squad with mostly bolt weapons - worth the MoT and IoF?? (35 points)

TL;DR version --- Soul Blaze is worth 2.5 points, tops.

 

50% of the time it just goes out. 50% of the time it cause 2 flamer hits. It works better on things that rely on cover (orks and the like) for obvious reason. Check for blaze after each turn, both yours and your opponents.

 

A quick look will see an average of 1 extra hit. But if it continues, you may generate more. so a further 50% chance to cause a couple of hits. 50% of 50% = 25% chance to cause 2 hits. When you roll the pattern on out you get:

+1hit + 1/2 hit + 1/4 hit + 1/8 hit ....

if you follow the limit out ... it rounds off to +2 hits each time you cause a wound to an enemy unit.

Bunches of other stipulations apply like this is assuming you are hitting a different unit every turn for an infinite number of game turns, this will be the upper limit of the average increase. You can also get a Soul Blaze counter when firing Overwatch, but you do have to actually cause a wound and that it not always certian. But it is close enough to think of it as 1 extra flamer in overwatch (2 extra flamer hits)

 

When using a flamer in your troops, you should be getting 5 hits per flamer template consistently. Probably more than 5, but let's stick with 5 for now. If Soul Blaze will net you the equivalent of two extra flamer hits and a normal flamer will yield 5 hits then we can say that Soul Blaze is worth 2/5ths of a flamer. Since you would have to lose a bolter to add the flamer and taking into account the other fudging of numbers we have done, we can come up with a reasonable estimate that Soul Blaze will in fact give you at most the same return as 1/2 a flamer.

 

I don't know about you but I would not pay 70 points for a flamer.

 

It is there for character and to add to the narrative. If you get Soul Blaze for something you are going to use anyway, cool. Buying an icon just to get Soul Blaze is not very efficient at all. Paying for mark AND icon is just throwing away points.

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The only way that Soul Blaze will give you an effective return on your points investment is if you take multiple units with it and spread the love around. Putting one token down each shooting phase isn't worth it. But if you have multiple Blazing units and fire them all at different targets, you're now generating multiple Blaze rolls and thus you'll be killing more models with it.

 

Now that being said, I do agree with the above posters in saying that the Icon of Flame is trash. It's too many points for what it does, even considering the +1 to combat resolution. Warpflame Gargoyles, on the other hand, are a cheap 5 upgrade that are not a bad choice to put on vehicles that intended to fire at non-vehicles: Vindicators, dakka-Preds, Defilers. Put it on Rhinos that have an extra bolter or a Havoc launcher; keeps 'em cheap and makes them more killy.

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The only way that Soul Blaze will give you an effective return on your points investment is if you take multiple units with it and spread the love around.

For the cost to put MoT and IoF on 3 CSM troops, you can get another CSM squad with a plasmagun.

 

I think gargoyles are the only real option. Which is good, because I don't want to pull the gargoyle heads off of my landraiders' guns.

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The only way that Soul Blaze will give you an effective return on your points investment is if you take multiple units with it and spread the love around.

For the cost to put MoT and IoF on 3 CSM troops, you can get another CSM squad with a plasmagun.

 

I think gargoyles are the only real option. Which is good, because I don't want to pull the gargoyle heads off of my landraiders' guns.

 

Same. I gargoyled up everything. Seems I was prescient 2 editions ago and didn't realize it.

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The only way that Soul Blaze will give you an effective return on your points investment is if you take multiple units with it and spread the love around.

For the cost to put MoT and IoF on 3 CSM troops, you can get another CSM squad with a plasmagun.

 

I think gargoyles are the only real option. Which is good, because I don't want to pull the gargoyle heads off of my landraiders' guns.

 

Same. I gargoyled up everything. Seems I was prescient 2 editions ago and didn't realize it.

 

Behold the convolution of tzeentch !!! I too stand to profit from his unknowable plans !!!

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One of my regular opponents is a Thousand Sons player. In our friendly games, we've upgraded the "Mark of Tzeentch" to provide a 5+ Invulnerable save to units that don't already have an invulnerable save (take it on cultists; quite evil!), and have adapted "Soul Blaze" so that the marker causes D6 wounds rather than D3, which are at +1 strength for every unsaved wound originally caused on the target unit. Far more fun for my Tzeentchian opponent.
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again that is not true . soul blaze does not work at all . it just doesnt , its wasted points . boon on the other hand while not opitmal has a chance to buff our asp champions . a +2sv or +1I are a huge buff for an asp champion .

not optimal is not the same thing as worthless .

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One of my regular opponents is a Thousand Sons player. In our friendly games, we've upgraded the "Mark of Tzeentch" to provide a 5+ Invulnerable save to units that don't already have an invulnerable save (take it on cultists; quite evil!), and have adapted "Soul Blaze" so that the marker causes D6 wounds rather than D3, which are at +1 strength for every unsaved wound originally caused on the target unit. Far more fun for my Tzeentchian opponent.

MoT is only 6++ in units that doesn't already have an invul...

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One of my regular opponents is a Thousand Sons player. In our friendly games, we've upgraded the "Mark of Tzeentch" to provide a 5+ Invulnerable save to units that don't already have an invulnerable save (take it on cultists; quite evil!), and have adapted "Soul Blaze" so that the marker causes D6 wounds rather than D3, which are at +1 strength for every unsaved wound originally caused on the target unit. Far more fun for my Tzeentchian opponent.

MoT is only 6++ in units that doesn't already have an invul...

 

Read what he said again.

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One of my regular opponents is a Thousand Sons player. In our friendly games, we've upgraded the "Mark of Tzeentch" to provide a 5+ Invulnerable save to units that don't already have an invulnerable save (take it on cultists; quite evil!), and have adapted "Soul Blaze" so that the marker causes D6 wounds rather than D3, which are at +1 strength for every unsaved wound originally caused on the target unit. Far more fun for my Tzeentchian opponent.

MoT is only 6++ in units that doesn't already have an invul...

 

Read what he said again.

Ah, yes, ofc. I sense it is time to devour my morning coffee...

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again that is not true . soul blaze does not work at all . it just doesnt , its wasted points . boon on the other hand while not opitmal has a chance to buff our asp champions . a +2sv or +1I are a huge buff for an asp champion .

not optimal is not the same thing as worthless .

 

I certainly agree there are definitely points that can be better spent than on Soul Blaze. Shame really, because the idea of setting models on fire is great. :)

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Meh, on the subject of MoT I wish it had cost one point extra for marines and cultists compared to now and worked the same way as in 5th. Alas...

 

On the subject of the Icon, its only worth it if your worried about combat resolution (thats what your paying most fo the points for, and not soul blaze), though rarely will that be worth the points.

 

Gargoyles are nice though. It`s point fillers. Will not change the game, but if you have points to spare, this is a decent upgrade on stuff like Predators.

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