Chris Hadden Posted October 12, 2012 Share Posted October 12, 2012 Sooo reading through the codex again I noticed that our juggernauts have the cavalry rule, but not the limitation of moving only 6". Am I reading this wrong? Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/ Share on other sites More sharing options...
Iron Sage Posted October 12, 2012 Share Posted October 12, 2012 Sooo reading through the codex again I noticed that our juggernauts have the cavalry rule, but not the limitation of moving only 6". Am I reading this wrong? Yupp! 5 spawns and 1 juggerlord = horrible unit to deal with. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3206106 Share on other sites More sharing options...
Killax Posted October 12, 2012 Share Posted October 12, 2012 Every good man loves the Juggs and Friends combo. Cheers, Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3206359 Share on other sites More sharing options...
Caffeineated Chaos Posted October 12, 2012 Share Posted October 12, 2012 Sooo reading through the codex again I noticed that our juggernauts have the cavalry rule, but not the limitation of moving only 6". Am I reading this wrong? Yupp! 5 spawns and 1 juggerlord = horrible unit to deal with. Can't wait to try this, am currently trying to find a 5th spawn in my colection was sure I had one somewhere... Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3206362 Share on other sites More sharing options...
Khestra the Unbeheld Posted October 12, 2012 Share Posted October 12, 2012 I'm going to give it a shot as well. I've had a twin claw Khorne Lord on a Jugger for a while now. I just need to bolter my Spawn collection up from the one I actually have. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3206376 Share on other sites More sharing options...
Killax Posted October 12, 2012 Share Posted October 12, 2012 I'm going to give it a shot as well. I've had a twin claw Khorne Lord on a Jugger for a while now. I just need to bolter my Spawn collection up from the one I actually have. Grab a box of 3 Juggers & Letters and your almost there. Grab 2 boxes and you have your Lord + 5 Spawns. Cheers, Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3206408 Share on other sites More sharing options...
Trevak Dal Posted October 12, 2012 Share Posted October 12, 2012 I'm going to give it a shot as well. I've had a twin claw Khorne Lord on a Jugger for a while now. I just need to bolter my Spawn collection up from the one I actually have. Grab a box of 3 Juggers & Letters and your almost there. Grab 2 boxes and you have your Lord + 5 Spawns. Cheers, But if you still had the spawn bitz (they come with an excessive amount of arms, eyes and such) couldn't you just wad up some modeling putty and stick the various arms and stuff into it, and mount it on a 40mm base and call it done? Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3206528 Share on other sites More sharing options...
zyl- Posted October 12, 2012 Share Posted October 12, 2012 I'm going to give it a shot as well. I've had a twin claw Khorne Lord on a Jugger for a while now. I just need to bolter my Spawn collection up from the one I actually have. Grab a box of 3 Juggers & Letters and your almost there. Grab 2 boxes and you have your Lord + 5 Spawns. Cheers, But if you still had the spawn bitz (they come with an excessive amount of arms, eyes and such) couldn't you just wad up some modeling putty and stick the various arms and stuff into it, and mount it on a 40mm base and call it done? certainly Just don't cheat yourself by not even trying to make it look cool. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3206586 Share on other sites More sharing options...
Lepaca Posted October 13, 2012 Share Posted October 13, 2012 It is a nice idea for a unit but remember that you can't take the Mark of Nurgle on the spawns, else the lord can't join them! Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3206868 Share on other sites More sharing options...
Emperors Immortals Posted October 13, 2012 Share Posted October 13, 2012 It is a nice idea for a unit but remember that you can't take the Mark of Nurgle on the spawns, else the lord can't join them! I don't understand? Dex not here so can't look it up but I don't remember any mixing marks probs apart from hate rule ie khorne vs. Slaanesh and nurgle vs tzeentch ? Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207007 Share on other sites More sharing options...
Excessus Posted October 13, 2012 Share Posted October 13, 2012 It is a nice idea for a unit but remember that you can't take the Mark of Nurgle on the spawns, else the lord can't join them! I don't understand? Dex not here so can't look it up but I don't remember any mixing marks probs apart from hate rule ie khorne vs. Slaanesh and nurgle vs tzeentch ? An IC with one mark can't join a unit with a different mark. For reference it's written on the page with the marks. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207034 Share on other sites More sharing options...
Brother Dakath Posted October 13, 2012 Share Posted October 13, 2012 How does that work with Abaddon and joining cult troops? Anyone know? Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207332 Share on other sites More sharing options...
the jeske Posted October 13, 2012 Share Posted October 13, 2012 he has all marks , so he cant join cult units , because he always has a mark different then the one the cult unit has . the rule doesnt ask you to check if you have a mark [it is perfectly legal to put a markless lord in to a cult unit . even if taking such lord makes little sense]. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207352 Share on other sites More sharing options...
Aidoneus Posted October 13, 2012 Share Posted October 13, 2012 he has all marks , so he cant join cult units , because he always has a mark different then the one the cult unit has . the rule doesnt ask you to check if you have a mark [it is perfectly legal to put a markless lord in to a cult unit . even if taking such lord makes little sense]. Wow, what an oversight! :cuss I can't believe that was intended, but it's absolutely the way the rules work. One more reason not to use Abby, I guess. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207361 Share on other sites More sharing options...
the jeske Posted October 13, 2012 Share Posted October 13, 2012 you know at that time when abster fought the BAs , he didnt actualy fight with zerkers . he was always at least 2.1" from every unit . :cuss Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207379 Share on other sites More sharing options...
Warsmith IV Posted October 13, 2012 Share Posted October 13, 2012 he has all marks , so he cant join cult units , because he always has a mark different then the one the cult unit has . the rule doesnt ask you to check if you have a mark [it is perfectly legal to put a markless lord in to a cult unit . even if taking such lord makes little sense]. You're right, but I think there's a better way of looking at it. Don't think of Abaddon as having "all marks" - he doesn't. he has one mark - the Mark of Chaos Ascendant. This is a mark in his own right, so he can only join units with either no mark, or units with the Mark of Chaos Ascendant (of which there are none). Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207406 Share on other sites More sharing options...
the jeske Posted October 13, 2012 Share Posted October 13, 2012 actualy even if we take the part about "has all 4 marks" as fluff , then later in the inv save description it clearly says that his inv is better because he has the mark of tzeench . game wise makes no difference . poor sad 250+pts abadon. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207431 Share on other sites More sharing options...
Killax Posted October 13, 2012 Share Posted October 13, 2012 You're right, but I think there's a better way of looking at it. Don't think of Abaddon as having "all marks" - he doesn't. he has one mark - the Mark of Chaos Ascendant. This is a mark in his own right, so he can only join units with either no mark, or units with the Mark of Chaos Ascendant (of which there are none). Yes and it feels retarded allready, now I have the codex and some lists ready but some things are made of pure unlogics. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207432 Share on other sites More sharing options...
Minsc Posted October 13, 2012 Share Posted October 13, 2012 The Juggerlord has become my new standard Warlord. Who needs Special Char's when we got proper Daemonic Steeds and ML(3) Sorcerers? In addition to the Juggernaught, I run him with Seal of Corruption, Gift of Mutation and Axe of Blind Fury (I see many Terminators in my LSG.) He's not really afraid of anything except for S10. Use unmarked Spawns or Khorne Bikes/Khorne Raptors as escort and call it a day. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207498 Share on other sites More sharing options...
the jeske Posted October 14, 2012 Share Posted October 14, 2012 The Juggerlord has become my new standard Warlord. Who needs Special Char's when we got proper Daemonic Steeds and ML(3) Sorcerers? huron gives infiltrate . this is a huge or rather HUGE buff to chaos armies , even a single infiltrating chaos unit can help a lot against other armies and on those 1/3 times you get 3 its a game winner . The utility he brings is for some builds or in some match ups more important then a challange lord . I'm not saying ax jugger lord is bad. he is awesome , but he still is a gav dex era warp time DP as game play goes. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207714 Share on other sites More sharing options...
Minsc Posted October 14, 2012 Share Posted October 14, 2012 The Juggerlord has become my new standard Warlord. Who needs Special Char's when we got proper Daemonic Steeds and ML(3) Sorcerers? huron gives infiltrate . this is a huge or rather HUGE buff to chaos armies , even a single infiltrating chaos unit can help a lot against other armies and on those 1/3 times you get 3 its a game winner . The utility he brings is for some builds or in some match ups more important then a challange lord . I'm not saying ax jugger lord is bad. he is awesome , but he still is a gav dex era warp time DP as game play goes. It was a figure of speech. ;) Also the Jugger can "hide" in units and get LoS, while the 5th Ed. DP only usually got shot to death asap. Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207723 Share on other sites More sharing options...
Emperors Immortals Posted October 14, 2012 Share Posted October 14, 2012 I'm pretty shocked to learn that about Abby joining cult units :'( but not as shocked as seeing jeske make a joke, and a damn funny one too ;) Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207740 Share on other sites More sharing options...
the jeske Posted October 14, 2012 Share Posted October 14, 2012 Also the Jugger can "hide" in units and get LoS, while the 5th Ed. DP only usually got shot to death asap. only there was 2 of them , so one always got in to hth . same today one lords always makes it in to hth . Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207803 Share on other sites More sharing options...
Minsc Posted October 14, 2012 Share Posted October 14, 2012 Also the Jugger can "hide" in units and get LoS, while the 5th Ed. DP only usually got shot to death asap. only there was 2 of them , so one always got in to hth . same today one lords always makes it in to hth . I can only speak for myself, but I only use one Lord. ML(3) Sorc's are to good to pass up on. (We only play with 1 FoC below 3000 pts at my LGS.) Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207809 Share on other sites More sharing options...
Cmdr Shepard Posted October 14, 2012 Share Posted October 14, 2012 I'm getting curious about the Lord on juggernaut's performance on the table. It's obvious Huron is one of the most effective choices in the HQ section (if you roll 5-6 you infiltrate 3 units: that's a potential game changing event) but I can find a way to field both of them, especially when I play at 2000pts. By the way do you have any suggestion on actually building the model? I was thinking about the fantasy chaos lord on juggernaut and add some bits to his armour (the CSM back pack, shoulder pads, if possible, etc) but the model is an old metal one. I thought about it because it looks cooler then the "standard" daemons juggers (bloodcrushers and khorne herald, for example). Any idea? Link to comment https://bolterandchainsword.com/topic/263171-our-juggers/#findComment-3207817 Share on other sites More sharing options...
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