minigun762 Posted October 12, 2012 Share Posted October 12, 2012 *A special thanks to Seahawk and Iron Sage for inspiring this topic. * I love playing with a defiler. Its a stompy evil demon crab tank with a giant cannon protruding from it. Blast a squad of marines one turn and then tear up a land raider the next. Makes you feel like an evil genius unleashing your mad creation on the world. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/ Share on other sites More sharing options...
Seahawk Posted October 12, 2012 Share Posted October 12, 2012 :D Gift of Mutation on everyone! My first game I got neat stuff; 2+ armor saves and etc. The second game I got fleet on a unit champ...d'oh! Huron! 3 scary attacks plus two not scary attacks, plus one of 18 random powers every turn! When he trounced a chaplain and his boon was to cause instant death...<_< Dreadnoughts! (been playing for 14 years, so maybe after another 14 I'll switch to helbrutes) They're angry, they're clanky, and they're fun en mass. Shoot them and they get angrier! Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3206202 Share on other sites More sharing options...
Iron Sage Posted October 12, 2012 Share Posted October 12, 2012 Gift of mutation for sure! Huron/Ahriman (cheap HtH awesomeness with infiltrate or dakka dakka lord of the Sons with Infiltrate ^^ ) Burning Brand of Skalathrax. Only tested it once, but damn torrent templates are fun to use (and also happens to be potentially devestating as well, hehe) Spawns!!! Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3206209 Share on other sites More sharing options...
Vesper Posted October 12, 2012 Share Posted October 12, 2012 Someone on this board came up with the idea of 15 Chaos Spawns with a Khorne Lord on a Juggernaut. Looking pretty damn funny to me. I miss my Chaos Lord on a bike with two Chaos Hounds... Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3206211 Share on other sites More sharing options...
Iron Sage Posted October 12, 2012 Share Posted October 12, 2012 Someone on this board came up with the idea of 15 Chaos Spawns with a Khorne Lord on a Juggernaut.Looking pretty damn funny to me. I miss my Chaos Lord on a bike with two Chaos Hounds... LOL! Immagine 4 x 5 spawns, each unit having a juggerlord with axe, mace or fist and Lclaws <_< Would be so cool if that could be a cost efficient 2K list (as it is now, I am not sure, but maybe it COULD work) Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3206214 Share on other sites More sharing options...
Brother Ambroz Posted October 12, 2012 Share Posted October 12, 2012 I haven't played with this codex yet, but I imagine Helldrakes could be pretty fun zooming in, flying over a rhino or something and then flaming a unit. Sounds fun. I think a TDA sorceror with MoT, force axe and biomancy powers would be very fun too. A DP with black mace seems like fun as long as you don't roll a one with the daemon weapon. Minigun defilers are always fun! Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3206260 Share on other sites More sharing options...
Dammeron Posted October 12, 2012 Share Posted October 12, 2012 In the games I've played thus far, two of the most unpopular units, the Helbrute and Possessed, have proved to be extremely fun; the first for its unpredictability (my regular opponent looked shocked when he shot the thing and it just shrugged it off, snarled, rampaged into his Space Marines and tore a goodly portion of the squad to pulp and ceramite splinters, the latter for their psychological effect. Maybe it's just because of the way I've modelled mine, but my opponents always seem scared of them for some reason, throwing all sorts of fire power their way. Makes for a great distraction! Also, if, as and when they do get up close and personal, they generally do the business (especially since mine are Slaaneshi and carry the Icon of Excess :lol: ). Also, I can't emphasise the fun factor of Gift of Mutation and the Chaos Boon Table in general enough; thus far, though my experience with the new codex is limited, it has been more than worth the extra points simply for the fun factor. I am certainly going to have to paint up some more chaos spawn and daemon prince models, but that's no particular problem; I've actually been quite inspired to start creating specific "daemon prince" versions of all my characters, just as a personal project to see what they'd actually be like if they attained immortality. As for that Dimensional Key artefact, it's just evil; it's one of those rare items that doesn't necessarily break the game, but can dramatically alter the dynamic of how a game flows, as it necessarily dictates tactics and strategy on both sides when activated. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3206282 Share on other sites More sharing options...
Rune Priest Ridcully Posted October 12, 2012 Share Posted October 12, 2012 Thousand sons, just for generating 17/18 spells in games :) Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3206458 Share on other sites More sharing options...
Cmdr Shepard Posted October 12, 2012 Share Posted October 12, 2012 Someone on this board came up with the idea of 15 Chaos Spawns with a Khorne Lord on a Juggernaut.Looking pretty damn funny to me. I miss my Chaos Lord on a bike with two Chaos Hounds... Hey.. I just had a similar idea... I mentioned it in the topic about mauler/forgr fiends. :) I was just talking about the Lord+ spawns in a single unit but we can always add more units. I'd like to know if it is also competitive. It will be fun for sure. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3206469 Share on other sites More sharing options...
Iron Sage Posted October 16, 2012 Share Posted October 16, 2012 Multi task horror, which if it survives initial enemy shooting, is surely going to make an impression on the field of battle. I love this set up, but too expensive for most lists, so can`t be used regularly. Deamon Prince, tzeentch, wings, power armour, mastery lv 3, boon, spell familiar, mace:365 Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3210271 Share on other sites More sharing options...
Cmdr Shepard Posted October 16, 2012 Share Posted October 16, 2012 Multi task horror, which if it survives initial enemy shooting, is surely going to make an impression on the field of battle. I love this set up, but too expensive for most lists, so can`t be used regularly. Deamon Prince, tzeentch, wings, power armour, mastery lv 3, boon, spell familiar, mace:365 How do you model the black mace on a DP? The plastic kit has a sowrd and an axe only. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3210291 Share on other sites More sharing options...
Iron Sage Posted October 16, 2012 Share Posted October 16, 2012 Multi task horror, which if it survives initial enemy shooting, is surely going to make an impression on the field of battle. I love this set up, but too expensive for most lists, so can`t be used regularly. Deamon Prince, tzeentch, wings, power armour, mastery lv 3, boon, spell familiar, mace:365 How do you model the black mace on a DP? The plastic kit has a sowrd and an axe only. My Tzeentchian DP has an arm with a long flailing spiky tentacle, and thats a decent enough "counts as" for people I play against ;) That guy: Painting of models is nothing amazing, I know, I know. It`s not what I excell with in life ;) Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3210296 Share on other sites More sharing options...
Jonah Posted October 17, 2012 Share Posted October 17, 2012 I can second the Flying Prince with Mace, he's incredible. And the Heldrake with flamer is crazy good. Another one is the Daemon Forge. It's great to have a 'it must die this turn' button. Daemon weapons in general are the nuts. The Murder Sword is a bit gimmicky but boy is it fun. Oh you brought Mephiston? That's cute. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3211138 Share on other sites More sharing options...
Brother Nihm Posted October 17, 2012 Share Posted October 17, 2012 Tried Three HellRake proxies (yes rakes! - as having dragons in 40K are just as retarded) in a 2K list. Not very strong in the grand scheme of things but they were fun to field. WOOOSH! :woot: Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3211145 Share on other sites More sharing options...
DarkMark Posted October 17, 2012 Share Posted October 17, 2012 Tried Three HellRake proxies (yes rakes! - as having dragons in 40K are just as silly) in a 2K list. Not very strong in the grand scheme of things but they were fun to field. WOOOSH! :lol: Fixed that for you before the Admin tell you off for using offensive language ;) . Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3211241 Share on other sites More sharing options...
Brother Nihm Posted October 17, 2012 Share Posted October 17, 2012 Oh snap! :lol: Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3211288 Share on other sites More sharing options...
Jiron Posted October 17, 2012 Share Posted October 17, 2012 Warp Talons! I use them as a distraction and they work perfectly! Drops and blinds the guys, making them quite useless in opponents turn, then butcher the unit and their job is over! Used in 6 games now, never misshapped, never came later then in second turn. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3211342 Share on other sites More sharing options...
Kol Saresk Posted October 17, 2012 Share Posted October 17, 2012 Warp Talons! I use them as a distraction and they work perfectly! Drops and blinds the guys, making them quite useless in opponents turn, then butcher the unit and their job is over! Used in 6 games now, never misshapped, never came later then in second turn. And here I thought the math-hammer said they were useless. ;) Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3211345 Share on other sites More sharing options...
Cmdr Shepard Posted October 18, 2012 Share Posted October 18, 2012 My Tzeentchian DP has an arm with a long flailing spiky tentacle, and thats a decent enough "counts as" for people I play against :) At the LGS I frequent players are very tolerant when it comes to "counts as" so it wouldn't be a problem to find several "surrogates". I'd just like to find a way to give the DP a real mace for modelling and fluff reasons :) In the meantime "counts as" are good to allow my me to play it. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3212500 Share on other sites More sharing options...
Brother Ambroz Posted October 18, 2012 Share Posted October 18, 2012 My Tzeentchian DP has an arm with a long flailing spiky tentacle, and thats a decent enough "counts as" for people I play against :D At the LGS I frequent players are very tolerant when it comes to "counts as" so it wouldn't be a problem to find several "surrogates". I'd just like to find a way to give the DP a real mace for modelling and fluff reasons :P In the meantime "counts as" are good to allow my me to play it. It's always been part of the fluff that daemon weapons can be any size or shape. With that in mind, really no one can claim WYSIWYG against daemon weapons I don't think. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3212577 Share on other sites More sharing options...
Kol Saresk Posted October 18, 2012 Share Posted October 18, 2012 True, but "Mace" gives an idea of at least a specific shape: big an blunt. Personally, you could walk in with a rapier, call a Black Mace and I wouldn't care. But I'm betting there are people who would. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3212668 Share on other sites More sharing options...
Caffeineated Chaos Posted October 18, 2012 Share Posted October 18, 2012 I have a spare axe bit from the DP kit, am trying to get two more and then buy a new kit for the mace DP, will use the four axe heads to make a 4-flanged mace of awesome. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3212677 Share on other sites More sharing options...
Iron Sage Posted October 18, 2012 Share Posted October 18, 2012 True, but "Mace" gives an idea of at least a specific shape: big an blunt. Personally, you could walk in with a rapier, call a Black Mace and I wouldn't care. But I'm betting there are people who would. Meh, my Daemon prince has a limb that functions exactly like a flail according to the model, so I don`t really see the issue. Doubt there are even many tournaments that would give me trouble with that. Sure, the mace is a limb and not a metal pole, but must they all look the same? I feel I have a more than decent "counts as" to be honest. Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3212678 Share on other sites More sharing options...
Kol Saresk Posted October 18, 2012 Share Posted October 18, 2012 Like I said, I don't care. Unfortunately, I'm not everyone else. Or maybe that's the fortunate part... Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3212734 Share on other sites More sharing options...
Iron Sage Posted October 18, 2012 Share Posted October 18, 2012 Like I said, I don't care. Unfortunately, I'm not everyone else. Or maybe that's the fortunate part... Heh, thankfully never met such people. As the arm of my DP is modeled as a flail, and a flail is a form of mace (swiss morning star mace is actually a flail for instance, as this was an evolution to the mace in the 12-13 century in Europe (asian weapons have the same traits, but tend to be less focused on denting heavy knights armour), to counter Norman heavy cavalry armour, as the chains linking the metal heads, brings forth more physical force when struck (also a far more difficult weapon to wield, but flails were typically used by trained knights or professional soldiery). Not saying it`s perfect, or that my model is even very nicely painted (It`s not my fortè in life), but I dont see how anyone can refuse to play against that prince... Link to comment https://bolterandchainsword.com/topic/263178-analysis-of-units-characters-and-equipment-combinations/#findComment-3212742 Share on other sites More sharing options...
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