Brother Oden Posted October 14, 2012 Share Posted October 14, 2012 So I've stripped my old wolf army and getting back into the hobby, I want to model my company after Engir Krakendoom. Love the short snip of info on him in the codex and a fan of the jump marine models which his company is know for. So my question is skyclaws any good and I want to make Engir a WL with a jump pack. Is that a waste of points to be fluffy Link to comment https://bolterandchainsword.com/topic/263307-engir-krakendoom/ Share on other sites More sharing options...
Nightmare84 Posted October 14, 2012 Share Posted October 14, 2012 They aren't the strongest unit in the dex... Sky claws really need a wolf priest to get some rerolls so they hit effectively. Maybe keep the wolf lord else where and use sky claws with wolf priest as a hammer unit., they do have a good chance of dishing out the hurt that way just realse they may bounce off units like plague marines and other cc meq. Link to comment https://bolterandchainsword.com/topic/263307-engir-krakendoom/#findComment-3207930 Share on other sites More sharing options...
Brother Oden Posted October 14, 2012 Author Share Posted October 14, 2012 What about WG with jump packs or should I give up on the WL with a jump pack? Link to comment https://bolterandchainsword.com/topic/263307-engir-krakendoom/#findComment-3207944 Share on other sites More sharing options...
Lord Ragnarok Posted October 14, 2012 Share Posted October 14, 2012 Unfortunatley, WG cannot lead sky claws. Link to comment https://bolterandchainsword.com/topic/263307-engir-krakendoom/#findComment-3207956 Share on other sites More sharing options...
Warsmith IV Posted October 14, 2012 Share Posted October 14, 2012 Unfortunatley, WG cannot lead sky claws. No, but a unit with Jump Packs could accompany Krakendoom. Not worth the points for JPs on WG unit though IMO. Link to comment https://bolterandchainsword.com/topic/263307-engir-krakendoom/#findComment-3207964 Share on other sites More sharing options...
Rift Blade Posted October 15, 2012 Share Posted October 15, 2012 Having played with a unit of 6, tend to agree. It's hard to get your points back from them cause your opponent tends to focus fire after he sees what they can do. I ran 5 with pw's & one with TH. When they got stuck in they tended to kill alot but after that 1st unit goes down, everything else tends to go "KILL IT!!". Link to comment https://bolterandchainsword.com/topic/263307-engir-krakendoom/#findComment-3208479 Share on other sites More sharing options...
Reichfaust Posted October 15, 2012 Share Posted October 15, 2012 Having played with a unit of 6, tend to agree. It's hard to get your points back from them cause your opponent tends to focus fire after he sees what they can do. I ran 5 with pw's & one with TH. When they got stuck in they tended to kill alot but after that 1st unit goes down, everything else tends to go "KILL IT!!". Am I missing something here or are you not talking about Skyclaws? :) Link to comment https://bolterandchainsword.com/topic/263307-engir-krakendoom/#findComment-3208903 Share on other sites More sharing options...
Wulfebane Posted October 15, 2012 Share Posted October 15, 2012 Having played with a unit of 6, tend to agree. It's hard to get your points back from them cause your opponent tends to focus fire after he sees what they can do. I ran 5 with pw's & one with TH. When they got stuck in they tended to kill alot but after that 1st unit goes down, everything else tends to go "KILL IT!!". Am I missing something here or are you not talking about Skyclaws? :) He's referring to a 6-man pack of WG with jump packs. Link to comment https://bolterandchainsword.com/topic/263307-engir-krakendoom/#findComment-3208981 Share on other sites More sharing options...
Marshal Wilhelm Posted October 16, 2012 Share Posted October 16, 2012 So I've stripped my old wolf army and getting back into the hobby, I want to model my company after Engir Krakendoom. Love the short snip of info on him in the codex and a fan of the jump marine models which his company is know for. So my question is skyclaws any good and I want to make Engir a WL with a jump pack. Is that a waste of points to be fluffy Engir Krakendoom's Great Company is known for Swiftclaws [bikes] and not Skyclaws [jumpers].... I don't think any of the Great Companies are renowned for jumper usage. However, if you want to use jumpers: Allies! Naturally the allies would be painted as Space Wolves ;) Ally to C:BA. You can take Assault Marines as TROOPS, meaning you don't have to take mandatory chaff units to get to what you want :tu: They don't need a leader assigned to them, as the Skyclaws do to be effective. They can take melta guns or plasma guns, and can actually shoot straight with them. ^_^ If you do want to paint up some Wolf Guard with jump packs, then you can field them as an effective unit: Vanguard Veterans or Sanguinary Guard. Sang guard cost less than a WG+JP, and have a 2+ save and a fancy power weapon! VV are 10ish points less than a WG+JP. The Librarian is a cheap and effective HQ and gives some new spells to play with. You can even take a boss Wolf Priest, via the Reclusiarch. +++ If you still want to do Engir Krakendoom with Bikers, having allied bikes from C:SM or C:BA would also work well too. A SM Captain or a Librarian would work well. You could take Khan to give hit & run to the bikes, or flank with them. If you take a Bike Captain, he unlocks the Bikes as TROOPS, again meaning you don't have to take chaff units to get to what you want. The BA bikes are not quite so good, as they don't have combat tactics. They are also not upgradeable as TROOPS. But you can get feel no pain for them, and that codex gets you different options. Both of these dexes allows for Attack Bikes as a separate choice from the Bike unit, something that various Wolf players have lamented with the Kellydex. +++ EDIT: Don't feel you have to use C:SW as the host army, with C:whatever as the allies. You can swap that, and still have a list that is Wolfy. Also, regardless of whch dex hosts, don't feel that Engir Krakendoom has to be a Wolf Lord via the C:SW entry. He could easily be represented by a Marine Captain with a Relic blade and/or Storm shield and/or Artificer armour. Or Gabriel Seth. If you want a jumper Engir Krakendoom then Astorath the Grim is also a fun idea. A Reclusiarch could be a Wolf Lord too. Likewise an Arjak could be Darnath Lysander, etc. I hope that helps. Link to comment https://bolterandchainsword.com/topic/263307-engir-krakendoom/#findComment-3209669 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.