Jankymonkey84 Posted October 15, 2012 Share Posted October 15, 2012 Hey everyone, So I've been using teleportation to bring in units of deathwing. Here's my question because i've always had some curiosity on if i've been doing it right. So let me know what i'm missing: Step1: move out your RW bikers Step2: Claim where you're gonna drop the Termies 6inches from the biker with the teleportation beacon Step3: Lay down your one termy and cirlce the rest around that one termy. Questions: Can the RW bikers still shoot after teleporting a squad in during the shooting phase? Termies can't move but can shoot in the shooting phase right? Can they assault too? Can the RW bikers boost and still teleport too or is there a limit to movement the bikers can make before they can teleport? Thanks for any unput the codex is somewhat vague when i interpret it Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/ Share on other sites More sharing options...
Isiah Posted October 15, 2012 Share Posted October 15, 2012 Step1: move out your RW bikersStep2: Claim where you're gonna drop the Termies 6 inches from the biker with the teleportation beacon Step3: Lay down your one termy test for scatter and afterwards cirlce the rest around that one termy. Questions: Can the RW bikers still shoot after teleporting a squad in during the shooting phase? Yes Termies can't move but can shoot in the shooting phase right? Correct Can they assault too? They can't charge - only defend themselves if assaulted Can the RW bikers boost and still teleport too or is there a limit to movement the bikers can make before they can teleport? As turbo boost occurs during shooting phase termies come in at start of next turn. Answers in orange. Hope I haven't missed anything. Cheers I Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3209537 Share on other sites More sharing options...
Grand Master Springemann Posted October 15, 2012 Share Posted October 15, 2012 On Your Step one I am assuming you are using the Scout redeployment to move out your bikes other than that yes it sounds like you are doing it right and yes the bikers can fire after using the teleporter homer. The terminators can not assault on the turn they arrive. Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3209538 Share on other sites More sharing options...
MadDoc Posted October 16, 2012 Share Posted October 16, 2012 Step3: Lay down your one termy test for scatter and afterwards cirlce the rest around that one termy. Why would you test for scatter when deploying within the 6" range of a Teleport Homer? :) Terminators Deep Striking within 6" of a Teleport Homer don't scatter. Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3209629 Share on other sites More sharing options...
IndigoJack Posted October 16, 2012 Share Posted October 16, 2012 Step1: move out your RW bikersStep2: Claim where you're gonna drop the Termies 6 inches from the biker with the teleportation beacon Step3: Lay down your one termy test for scatter and afterwards cirlce the rest around that one termy. Questions: Can the RW bikers still shoot after teleporting a squad in during the shooting phase? Yes Termies can't move but can shoot in the shooting phase right? Correct Can they assault too? They can't charge - only defend themselves if assaulted Can the RW bikers boost and still teleport too or is there a limit to movement the bikers can make before they can teleport? As turbo boost occurs during shooting phase termies come in at start of next turn. Answers in orange. Hope I haven't missed anything. Cheers I Correct me if I'm wrong, but if you're using a teleport homer, you don't need to test for scatter. I think I've only used a homer once since third edition so I'm a bit rusty on them Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3209672 Share on other sites More sharing options...
Jankymonkey84 Posted October 16, 2012 Author Share Posted October 16, 2012 I can't tell you how grateful i am for this community thanks all of you :tu: But yeah, i didn't think we'd have to worry about scatter? that was the nice thing about teleporting ^_^ Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3209702 Share on other sites More sharing options...
MadDoc Posted October 16, 2012 Share Posted October 16, 2012 I can't tell you how grateful i am for this community thanks all of you :P But yeah, i didn't think we'd have to worry about scatter? that was the nice thing about teleporting ;) You don't when Deep Striking by teleport within 6" of a Teleport Homer. Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3209723 Share on other sites More sharing options...
Jacinda Posted October 16, 2012 Share Posted October 16, 2012 Unless it changed in 6th, deep strike is the first thing that happens in the movement phase. The unit coming from reserve is placed before the bikes move. Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3209752 Share on other sites More sharing options...
Jehoel Posted October 16, 2012 Share Posted October 16, 2012 Unless it changed in 6th, deep strike is the first thing that happens in the movement phase. The unit coming from reserve is placed before the bikes move. but after scout moves, which the RW has that rule. Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3209756 Share on other sites More sharing options...
Jacinda Posted October 16, 2012 Share Posted October 16, 2012 Unless it changed in 6th, deep strike is the first thing that happens in the movement phase. The unit coming from reserve is placed before the bikes move. but after scout moves, which the RW has that rule. Ya, for the half coming in first turn via Death Wing Assault. The steps should be: 1 : roll for missions and deployment, place fortifications, place terrain, place objectives 2 : roll for warlord traits, roll for psyker powers 3 : Deploy forces 4 : Deploy infiltrators 5 : Re-deploy scouts 6 : Attempt to seize Initiative 7 : Start first turn, deploy 1st turn reserves (DW assault / daemon assault, etc) 8 : Continue with movement phase Then on subsequent turns ... Roll for reserves Deploy units coming from reserves Move any/all units Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3209767 Share on other sites More sharing options...
pueriexdeus Posted October 16, 2012 Share Posted October 16, 2012 Unless it changed in 6th, deep strike is the first thing that happens in the movement phase. The unit coming from reserve is placed before the bikes move. but after scout moves, which the RW has that rule. Ya, for the half coming in first turn via Death Wing Assault. The steps should be: 1 : roll for missions and deployment, place fortifications, place terrain, place objectives 2 : roll for warlord traits, roll for psyker powers 3 : Deploy forces 4 : Deploy infiltrators 5 : Re-deploy scouts 6 : Attempt to seize Initiative 7 : Start first turn, deploy 1st turn reserves (DW assault / daemon assault, etc) 8 : Continue with movement phase Then on subsequent turns ... Roll for reserves Deploy units coming from reserves Move any/all units So lets see if this can be clarified like some nice melted butter. At point #5 the RW bikes & AB's makes their "Scout Move" that re-positions then on the gaming table. At point #7 the DWA happens, placing any DW Squads on the table in turn One that the owning player chooses to deploy. Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3209881 Share on other sites More sharing options...
EPK Posted October 16, 2012 Share Posted October 16, 2012 Unless it changed in 6th, deep strike is the first thing that happens in the movement phase. The unit coming from reserve is placed before the bikes move. but after scout moves, which the RW has that rule. Ya, for the half coming in first turn via Death Wing Assault. The steps should be: 1 : roll for missions and deployment, place fortifications, place terrain, place objectives 2 : roll for warlord traits, roll for psyker powers 3 : Deploy forces 4 : Deploy infiltrators 5 : Re-deploy scouts 6 : Attempt to seize Initiative 7 : Start first turn, deploy 1st turn reserves (DW assault / daemon assault, etc) 8 : Continue with movement phase Then on subsequent turns ... Roll for reserves Deploy units coming from reserves Move any/all units So lets see if this can be clarified like some nice melted butter. At point #5 the RW bikes & AB's makes their "Scout Move" that re-positions then on the gaming table. At point #7 the DWA happens, placing any DW Squads on the table in turn One that the owning player chooses to deploy. Yes, that's the process with a single note of clarification - owning player deploys half, rounding up, of the Deathwing squads in reserve using deep strike rules. Owner can certainly choose any of the half but obviously not "any" as in all. I assume you meant that, but the way you worded it was slightly unclear. Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3210188 Share on other sites More sharing options...
march10k Posted October 16, 2012 Share Posted October 16, 2012 ~sigh~ Yes, you have to drop the termies before the bikes move on the turn in which the termies arrive. I don't know why the scout move is even being thrown into the discussion, that clearly happens before the game even begins. Talking about it in the context of whether you can move the bikes before dropping the termies only confuses the issue. If .0001mm of the first termie's base is within 6" of a model bearing a telehomer, there's no scatter. So you can basically tack on two termie bases minus a whisker to the 6" drop bubble, if you're concerned about how far a flame template will reach, running into the enemy deployment zone, getting within 3" of an OBJ, or whatnot. Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3210265 Share on other sites More sharing options...
Jacinda Posted October 16, 2012 Share Posted October 16, 2012 Unfortunately, Janky already got the answer he wanted -- which was that he can move the bikes and then TP on their homers -- and left the thread with a wrong answer. Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3210460 Share on other sites More sharing options...
WatchCaptainAzrael Posted October 16, 2012 Share Posted October 16, 2012 Damn it, who let the battle nun into the Rock!? Everyone makes mistakes, and I'm sure he can still follow this thread to gain a more accurate answer. No need to play up this mistake... Link to comment https://bolterandchainsword.com/topic/263453-dw-teleporting-with-rw/#findComment-3210530 Share on other sites More sharing options...
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