Tamwulf Posted October 17, 2012 Share Posted October 17, 2012 Don't mean to inflame or start any Rules Lawyers debates, but I'm just confused here. Forgefiend comes standard with two Hades autocannons. Option one: May replace both Hades autocannons with ectoplasma cannons Option two: May take an additional ectoplasma cannon Can I have a Forgefiend with two Hades autocannons and one ectoplasma cannon? Option two seems to say/imply (?) that you have to take option one before you can take option two. The only reason why this is an issue for me is that in the past, GW has listed options exactly like that. Am I reading too much into this? Link to comment https://bolterandchainsword.com/topic/263589-forgefiend-weapon-loadout/ Share on other sites More sharing options...
the jeske Posted October 17, 2012 Share Posted October 17, 2012 yes. you can have 2 cannons . 1 cannon 2 dakkas . 3 cannons . 2dakkas. Link to comment https://bolterandchainsword.com/topic/263589-forgefiend-weapon-loadout/#findComment-3211417 Share on other sites More sharing options...
Jacinda Posted October 17, 2012 Share Posted October 17, 2012 Don't mean to inflame or start any Rules Lawyers debates, but I'm just confused here. Forgefiend comes standard with two Hades autocannons. Option one: May replace both Hades autocannons with ectoplasma cannons Option two: May take an additional ectoplasma cannon Can I have a Forgefiend with two Hades autocannons and one ectoplasma cannon? Option two seems to say/imply (?) that you have to take option one before you can take option two. The only reason why this is an issue for me is that in the past, GW has listed options exactly like that. Am I reading too much into this? Option 2 is the head canon. (bad joke, I know). The ectoplasma cannon mounted in the mouth is extra no matter which version of the arms you take. It is additional (in that there are only two guns standard) and it can only be a plasma cannon. Thus it is "an additional ectoplasma cannon" even if the base two are Hades Autocannons. Link to comment https://bolterandchainsword.com/topic/263589-forgefiend-weapon-loadout/#findComment-3211424 Share on other sites More sharing options...
minigun762 Posted October 17, 2012 Share Posted October 17, 2012 I'm not sure about mixing the weapon types though. I don't care for the difference in ranges or APs, though at least the S values are the same and thats important. Link to comment https://bolterandchainsword.com/topic/263589-forgefiend-weapon-loadout/#findComment-3211518 Share on other sites More sharing options...
Killax Posted October 17, 2012 Share Posted October 17, 2012 Yes you can add/mix. The rumours where false on this one when someone mentioned you needed to upgrade the 2 other fists to Ectoplasm first in order to upgrade the head. This is not the case. Cheers, Link to comment https://bolterandchainsword.com/topic/263589-forgefiend-weapon-loadout/#findComment-3211569 Share on other sites More sharing options...
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