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ThunderLord loadout


Hear da Lamentation

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I know this has been asked many times before, but I wonder what a decent amount of 6th edition experience has taught other Wolflords....

 

So .... I reckon the standard build for a thunderlord is going to include :

 

runic armour (must now for any IC imo)

storm shield (prefer the 3++)

 

so .... this leaves a weapon.

 

In 5th I always went wolf claw. And never regretted that.

BUT

Now AP2 assault weapons are rare. The wolf claw has lost significant benefits against termies and the like. This could leave your lord bogged down in a challenge, or the unit struggling against termies.

 

I am left wondering whether a thunderhammer would be the better choice. Losing the initiative sucks ... I hate that ... but I am wondering whether it is going to be worth it.

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I think you need to take into account if he is running with a TWC escort.

 

If he is running with a TWC escort that has a thunderhammer, I would feel safe running him with a wolf claw. He can pile ap3 wounds onto an enemy IC in challenge. If that IC is attacking with an ap2 weapon, he is likely striking last. Even if he isn't, you are essentially making his ap2 weapon a ap3 weapon with the 3+ stormshield save. I consider that a draw when it comes to getting the I5 wolf claw attacks piled up and return attacks are at I1, if he makes all his 2+ saves. While the challenge is going on the TWC escort is chewing through the squad accompanying the enemy IC, both with rending attacks and ultimately an ap2 thunderhammer.

 

No running solo or with Fenrisian Wolves, I would stick with the thunderhammer. You have the ap3 stormshield and higher toughness to weather the storm of ap2 attacks that are either striking simultaneously or in rare cases before you.

 

The ultimate would be two IC on TWM with either loadout to practically custom answer challenges based on opponent loadout. Now join them to TWC and you have a jack of all trades deathstar,

 

Lord 1: SS/WC

Lord 2: SS/TH

TWC: SS, TH, MB

 

Accept challenges with who you want, then use other to chew through troops with TWC backing them up.

Remember that with T5 and 2+ save you will not take that many wounds. But personally I'd never take a plasma pistol on an IC. Im thinking of trying out a Lord with Powerfist and Wolfclaw with belt of russ and runic armour for the versatility. IF they have AP3 the high initiative 6 attacks with claws reroll will probably make minced meat of them and you still have the option to go powerfist if you have to. BUT this build is only an option if you have at least two other TWC to hide in on the way in.

I suggest you try this thread...

 

http://www.bolterandchainsword.com/index.p...howtopic=262379

 

A summary of their thoughts are here as quoted for proper credit...

 

My favorite build is wc/pf, first round of combat he puts out either 7 s5 rerollable attacks (ap3) or 7 s10 unwieldy (ap2). Not many characters in the entire game can best that especially with EW, those that can arent as fast as a thunderlord.

This. Why choose S10/AP2/I1 or S5/AP3/I5 when you can have both on the same model and choose at the time, plus getting the +1A? 2+/4++ EW is going to be almost as good as 2+/3++ most of the time and there is only 10pts difference between the two builds.

 

So WC/PF and a belt of Russ and you are close to the same save as a SS...

 

with all that death dealing goodness options...

 

;) !!

with the new demon prince rules is there much point taking a combat character anymore? ws9 ap2 and i8 with 5 attacks! and thats before upgrades.

Well, we will hit him always on 3+, wound him with big hammer/fist quite easy with ap2, and we still have batter inv save than he has. And our Wolf Lords are much cooler, and everybody loves them:)

with the new demon prince rules is there much point taking a combat character anymore? ws9 ap2 and i8 with 5 attacks! and thats before upgrades.

Well, we will hit him always on 3+, wound him with big hammer/fist quite easy with ap2, and we still have batter inv save than he has. And our Wolf Lords are much cooler, and everybody loves them:)

 

Yeah, if I knew the rest of the stats for the daemon prince I could run the numbers through my excel spreadsheet and see who would win. Do daemon princes get eternal warrior or anything? What's their str/toughness? If not eternal warrior and str < 10, tough <= 5, then I think that I think a ThunderLord with a TH/SS would be more likely to kill the prince than the other way round. What's the prince's invuln save?

The daemon prince lost eternal warrior and at best has a 5++ (or something in between 5-4++ with MoT). The black mace is the problem, giving it potentially 7-12 i8 ap2 attacks on the charge with fleshbane.

Mathmatically speaking it still isnt quite enough to kill a thunderlord with storm shield but its close enough not to intentionally risk it. Belt of russ is a lot more risky.

Good news is if the lord survives the onslaught the DP is dead if even one s10 wound slips through so they probably dont want to risk it either especially with a 1/6 chance of the deamon weapon going haywire. Would make for a pretty epic confrontation though!

 

Anyway on topic 7 attack lords are the nuts man.

Base daemon prince is the cost of a lord on twm and must be upgraded with a mark for +15 more. stats are:

ws9 bs5 s6 t5 w4 i8 a5 ld9.

It can take power armour for +20 and wings for +40. It can never get EW or better than a 5++ although MoT lets it reroll saves of 1. Fully tooled with the black mace it costs roughly the same as a land raider crusader with extra armour and thats without extra mastery levels. Overall a very very nasty piece of work in close quarters but also significant investment for what is basically a MEQ biker lord vs shooting. OH and it is NOT an IC so rather similar in cost and function to mephiston but id say meph is better overall. While the daemon can be nastier in combat its less survivable outside of combat.

Base daemon prince is the cost of a lord on twm and must be upgraded with a mark for +15 more. stats are:

ws9 bs5 s6 t5 w4 i8 a5 ld9.

It can take power armour for +20 and wings for +40. It can never get EW or better than a 5++ although MoT lets it reroll saves of 1. Fully tooled with the black mace it costs roughly the same as a land raider crusader with extra armour and thats without extra mastery levels. Overall a very very nasty piece of work in close quarters but also significant investment for what is basically a MEQ biker lord vs shooting. OH and it is NOT an IC so rather similar in cost and function to mephiston but id say meph is better overall. While the daemon can be nastier in combat its less survivable outside of combat.

 

Thank you Brom.

 

Based on this any mathhammer experts care to suggest the best loadout... TH/SS?

Base daemon prince is the cost of a lord on twm and must be upgraded with a mark for +15 more. stats are:

ws9 bs5 s6 t5 w4 i8 a5 ld9.

It can take power armour for +20 and wings for +40. It can never get EW or better than a 5++ although MoT lets it reroll saves of 1. Fully tooled with the black mace it costs roughly the same as a land raider crusader with extra armour and thats without extra mastery levels. Overall a very very nasty piece of work in close quarters but also significant investment for what is basically a MEQ biker lord vs shooting. OH and it is NOT an IC so rather similar in cost and function to mephiston but id say meph is better overall. While the daemon can be nastier in combat its less survivable outside of combat.

 

Thank you Brom.

 

Based on this any mathhammer experts care to suggest the best loadout... TH/SS?

 

I think power fist + storm shield would be exactly the same, but 5 points cheaper, right? If the daemon prince is wounded even once it will die outright.

 

But yeah, I think the best option for this particular duel is definitely going to be a SS + a big slow high str weapon. The key is to survive the prince's onslaught - after that, the prince is going down.

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