humør Posted October 19, 2012 Share Posted October 19, 2012 Hi all. I have been in and out of this hobby several times, and I have never been able to learn the game or finnish an army because of that. But I have decided to change that and create an proper army of Space Wolves from Redmaw's Great Company, and use it in a campaign on another forum. Where we will create armies to fight for controll over a planet. My only problem is that I have no experience with army building and such. And this is where I need your help. Because I am currently working on my first pack of Grey Hunters and I do not know what to give them and how many to field togheter etc? So all help and feedback is highly welcome. So here is a little summary of the things I am wondering about: 1. How many GHs should i field in one pack? 2. What should I equip them with? 3. If I give my WG claws (just because they look sick), would this be a waste of points? 4. What would you put in a Redmaw force? All help is highly appreciated :) Regards humør Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/ Share on other sites More sharing options...
-Volsung- Posted October 19, 2012 Share Posted October 19, 2012 Is it just me or it seems like everyone is going Redmaw nowadays. That's good, keeps my Blackmane less un-original. :) Welcome to the board! Post any pictures of your forces. I have little to no experience gaming, but I love painting and modelling and would love to see your painted work! Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3213661 Share on other sites More sharing options...
humør Posted October 19, 2012 Author Share Posted October 19, 2012 Is it just me or it seems like everyone is going Redmaw nowadays. That's good, keeps my Blackmane less un-original. ^_^ Welcome to the board! Post any pictures of your forces. I have little to no experience gaming, but I love painting and modelling and would love to see your painted work! Hmm, maby I should find another company then ;) hehe I will, but the campaing doesn't start until monday. I might create an plog here for the campaing if people are interested. Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3213668 Share on other sites More sharing options...
Rizara Posted October 19, 2012 Share Posted October 19, 2012 Well, the only suggestions I can say about your selections, is grey hunters are often equipped with bolters, so modeling wise, mix it up with standard shooting guys with bolters and have a few thrown in with a bolter in one hand and a knife or chainsword in the other. For gear, well you will want to give one a special weapon (flamer/melta/plasma gun), and typically most go with a powerfist in the unit, even more so with 6th edition as the powerfist can't be challenged out of the fight cause its not a character. As for grey hunter size, this really depends on how you are fielding them. Are they going to be footslogging, if so, then going 10 strong to max out on two special weapons is a must, and if they are footslogging, then giving them two plasmaguns works better since the plasma maintains the same range as the bolter for both rapid firing and standing still. If they are footslogging, then maybe taking a powerweapon instead of fist becomes an option to save on points and the likely hood that this unit is defending an objective more than hunting monsters/tanks/units and might need the ap3 on initive weapon. Are they drop poding, in, if so, melta gun becomes better to pop nearby tank, and then you want to go 7-9 to save room for wolf guard and characters. If your wolf guard is in terminator armor, then of course that becomes a squad size of 8. Are they riding in a rhino, then again, flamer or melta becomes best choices for special weapons, and again 7-9 strong to save room for wolfguard. Also if they are in a rhino, then adding a wolf totem might be good, and if you are adding a wolf totem, then definitely go 9 strong. If they are taking a razorback, then take 5 guys, with a melta/flamer and fist, save that extra space for a wolfguard. As for the larger size squads, the reason i say 7-9 is 7 is the bare minimum if you are going droppod or rhino, otherwise it seems to be a waste of space. 7 is often enough to win some combats and would be a good size unit if you are looking to shave some points for other things. The more you pack in a squad the better when you are taking drop pods and rhinos. As for wolfguard and your claws, the claws look cool, but you have to take in the fact that they are melee weapons, they are base str, get to reroll hit/wound and in order to gain an attack bonus must be taken in pairs. Again, gearing out your wolf guard leader is dependant on the role the unit is taking. Personally I prefer basic powerweapon/fist or frostblade for my wolf guard as a weapon choice, one either go cheap on his weapon load out, or give him something that packs a punch, and a frost blade does make him str 5, which means easier to wound most everything, and you can give him an item that evens out the ability to hit stuff as well (wolf tooth necklace). The claw does have one advantage, you can pair it with a combi weapon which is always a good option if you want to take just one claw. If your looking at a pair of claws, that would be great if used for a blood claws unit that is going to be doing their best to get into hand to hand. I can't really answer your last question right now without rereading the redmaw fluff right now. My suggestion, would be to definitely start out with 2 grey hunter packs, and since your wanting wolf guard, look into a third pack of some type to get your 3 wolfguard leaders since that is the minimum you have to buy for the wolf guard pack to start with. My suggestion since its an escalation league is a long fang pack, but if your looking at fluff, base the third unit around the fluff. Best of luck man, I too am looking to finish an army (painting wise) for once, I barely get to play and that has been the real killer on my painting due to lack of motivation to finish it. I also get in and out of the hobby, more or less because of my playtime, but I think this time around, with my lack of time to play, I am gonna just shoot for tournaments myself. Doesn't help the nearest store is over an hour a way for me either. Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3213738 Share on other sites More sharing options...
Grimtooth Posted October 20, 2012 Share Posted October 20, 2012 Wolf Guard cannot take Wolftooth necklaces. Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3213754 Share on other sites More sharing options...
Rizara Posted October 20, 2012 Share Posted October 20, 2012 your right, I didn't have my book in front of me, I just thought they did. I normally don't add all those little things anyways, so my bad. Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3213770 Share on other sites More sharing options...
Rift Blade Posted October 20, 2012 Share Posted October 20, 2012 With 6ed being very objective oriented troops are scoring are very important so you will need a couple of packs of Gray Hunters. Some will suggest Blood Claws but that will be more of a fluff issue as personally I don't feel they worth the points. As to size, larger packs are better as they can sustain casualties better & hence harder to push off objectives. A good rule of thumb is one pack of Hunters for every 500 pts. As to gear there is alot of debate & quite frankly play style. Wolf Standard & Mark of the Wulfen with a Plasma gun or melta gun are pretty much standard. Beyond that, take what suits you. Your next building block will be Long Fangs. THey are perhaps Wolves best Heavy Support. They have 2 strengths. First & foremost is split fire. THe ability of one unit to shoot at 2 different targets is pretty handy. THeir other strength I beleive IMO is their ability to take 5 Heavy weapons. Coupled with a WG in TDA with CML & or a RP with LL, you have one major fire base. That brings me to your next building block. HQ's. In a League I'm assuming you will be playing games of more then a 1000 pts sooner or later in which case you will almost definitly want a Rune Priest. Their anti psyker ability as well as their own psyker powers are still formidable & not to be underestimated. Runic armour is probably a good thing for him. From there, the rest of your army is kinda of up to you. I personally love my WG & never go to war without them. And yes WC rock IMO. I believe Valerian wrote a very excellent article on the various units available to you. I highly recommend reading it. It should help you develop the rest of your army. Good Luck. Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3213800 Share on other sites More sharing options...
Wulfebane Posted October 20, 2012 Share Posted October 20, 2012 I believe Valerian wrote a very excellent article on the various units available to you. I highly recommend reading it. It should help you develop the rest of your army. Good Luck. +1 Check the Stickies. Plasma trumps all in 6E due to rapid fire extension, rapid fire in overwatch, armor glancing HP, potential of throwing and/or using krak grenades in melee, and Wolf Priests' Oath of War granting rerolls of 1s to shooting. Meltas and flamers still have their circumstantial uses (ie: flamers allowing d3 auto-hits in overwatch), but the benefits of plasma outweigh them 8 out of 10 times. Not gunna bother getting into MotW or pack size. That's all preference based on your pack's role, imo. Axe > Fist for Grey Hunters. They're fragile and can easily consume points with all the additional wargear options that are quickly becoming mandatory. Just make sure to hide the axe-wielder in the middle of the pack so he's not picked off from shooting before reaching melee. Speaking of mandatory wargear.. battle standards. If your pack is 7+ strong, its a must. Yes, the twin claws are expensive... but not unjustly so. Also, they're easily player preference. Even so, make sure you cater to the role/function you intend to have your pack perform (this is a key mentality that Valerian's guide discusses often). Those twin claws will be useless if your GH pack sits on an objective in your deployment zone, taking ranged shots. As Midnight Angel mentioned, consider a tda WG leading your pack of GH instead. I highly recommend it atleast once, if just for fun. 5E was considered the mech edition, but that doesn't make them any less important now, despite protests and claims of nerfed rhinos. Consider how you intend to get your GHs bullets into enemy bodies the fastest for the role you've chosen them to provide and go from there. I'm a huge fan of drop pods, but rhinos, razorbacks, and even the new SoH WP Outflank maneuver (we need a better title) are all great options for Wolves. IMO now isn't the time to specialize. You need bodies on the field with bolters in their hands. Sky/Swiftclaws, Thunderwolves, Scouts, even vindicators and whirlwinds are all stuff you should worry about later. All you need now is a Troop or three that can get the job done, a commander or two (remember, we get double!), and something to take the fight to the enemy on the very first turn while defending your troops - Long Fangs. You needz them. You wantz them. Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3213855 Share on other sites More sharing options...
-Volsung- Posted October 20, 2012 Share Posted October 20, 2012 Hmm, maby I should find another company then ;) hehe Oh no! By all means, go for it! hahaha Hell, almost all Space Wolf players go Blackmane. Good for you and all others who run with Redmaw! ;) Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3213983 Share on other sites More sharing options...
Anaraion Posted October 20, 2012 Share Posted October 20, 2012 Welcome brother ;)!! Not an expert but will try and help guide where I can ;)!! 1. How many GHs should i field in one pack? Keep your GH packs big, 9 (with WG) or 10 for the free special weapon usually plasma. Also ALWAYS take the standard. Also use about one pack for every 500 pts of your army to keep balance. As GHs are one of the best buys out there this should help you be more effective on the battlefield. 2. What should I equip them with? Most here recommend plasma x2, power axe (no other power weapon comes close in usefulness), and standard. Mark of the Wulfen is at your discretion. 3. If I give my WG claws (just because they look sick), would this be a waste of points? I think other would offer other options, but rule of cool is the ultimate test. 4. What would you put in a Redmaw force? I run Ragnar so will have to defer to those wiser than I. Regardless welcome to the Rout... /bow. Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3213988 Share on other sites More sharing options...
humør Posted October 21, 2012 Author Share Posted October 21, 2012 Thanks for all the help so far guys :D I will post some pics later on, to show how the campaign goes. I might have some more questions later on too ;) Regards Humør Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3215350 Share on other sites More sharing options...
Forté Posted October 22, 2012 Share Posted October 22, 2012 Hmm, maby I should find another company then ;) hehe Oh no! By all means, go for it! hahaha Hell, almost all Space Wolf players go Blackmane. Good for you and all others who run with Redmaw! ^_^ I've seen more 13th on here ;) Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3216205 Share on other sites More sharing options...
Blacksad Posted October 22, 2012 Share Posted October 22, 2012 if you're going redmaw, mark of the wulfen in a must have. so grey hunters should always have a model with the mark of the wulfen. scouts can take this too, and wolf priests are the ones that guard those marked, so they'd be a favoured HQ choise (imo) a 10 man gh unit with a shieldbearing combi-weapon toting marked TDA wolf Guard and a runic armoured wolf priest with saga of the hunter would be killer I suppose... Link to comment https://bolterandchainsword.com/topic/263787-new-cub-need-some-help/#findComment-3216286 Share on other sites More sharing options...
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