Talnox Posted October 19, 2012 Share Posted October 19, 2012 Its fairly evident that the power axe is quickly becoming the upgrade of choice. I know you get 2 in the sang guard box but where else can we get them. im not oppsed to using 3rd party sites like chapter house but they dont seem to have any. is there a place to get them? Link to comment https://bolterandchainsword.com/topic/263789-power-axes/ Share on other sites More sharing options...
JamesI Posted October 20, 2012 Share Posted October 20, 2012 IF I recall correctly, the Assault Squad box has 1, I think several space wolf boxes have some. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3213750 Share on other sites More sharing options...
DominicJ Posted October 20, 2012 Share Posted October 20, 2012 The space wolf battle force came with quite a few Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3213982 Share on other sites More sharing options...
Red Fury Posted October 20, 2012 Share Posted October 20, 2012 chaos warriors from the fantasy range have a supply of good looking axes, they just need to be cut and fit to a power armor hand. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3213999 Share on other sites More sharing options...
SamaNagol Posted October 20, 2012 Share Posted October 20, 2012 bitz vendors will sell the one from the Assault Marine box. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3214368 Share on other sites More sharing options...
MadMek83 Posted October 20, 2012 Share Posted October 20, 2012 Bits vendors, assault marines box, Sanguinary guard box and black templars upgrade sprues have sure one hand axes. I've got whole bunch iof cheap Blkack Templar power axes from bits vendors. I think I got now full dozen of power axeswaiting for magnetizing and 6 power mauls. Few Death Company with Power axels and Power mauls are quite fearsome... Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3214613 Share on other sites More sharing options...
Talnox Posted October 21, 2012 Author Share Posted October 21, 2012 Thanks for all the replies. I looked at some bits sites and power axe are anything but cheap. $2-7 dollars depending on which style. I think I solved my own problem though. I built a prototype at work today and i really like ill post a pic later Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3214662 Share on other sites More sharing options...
LordCommanderSamirus Posted October 21, 2012 Share Posted October 21, 2012 http://www.anvilindustry.co.uk/index.php?r...;product_id=127 -Samirus Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3214889 Share on other sites More sharing options...
Demoulius Posted October 22, 2012 Share Posted October 22, 2012 Reason why theyre so popular for me is that 3/4 of my armies powerweapons were axes, because I find them cooler :) The HQ characters all had powerswords. considering swapping some out... Also 2+ saves are huge now so we need something to remove said armour saves with ^_^ Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3215969 Share on other sites More sharing options...
MadGreek Posted October 24, 2012 Share Posted October 24, 2012 LordCommanderSamirus Posted Oct 21 2012, 04:31 AM http://www.anvilindustry.co.uk/index.php?r...;product_id=127 +1 on this. I've bought quite a few things from them, and the quality is great. Nice thing about the axes is they come with a hand attached, so easy to cut and swap. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3218463 Share on other sites More sharing options...
Marius Thorn Posted November 24, 2012 Share Posted November 24, 2012 Is the use of say Battle Axes from Anvil Industry legal in tournament terms? So for Throne of Skulls or playing at a local GW store? Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3245598 Share on other sites More sharing options...
DominicJ Posted November 24, 2012 Share Posted November 24, 2012 I believe GW policy is only GW stuff in store. But I couldnt say how closely they enforce that, variably would be likely Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3245600 Share on other sites More sharing options...
Marius Thorn Posted November 24, 2012 Share Posted November 24, 2012 I believe GW policy is only GW stuff in store.But I couldnt say how closely they enforce that, variably would be likely That was my thoughts, but honestly if GW fail to produce any decent Axe kits, you should be able to include third party axes instead. It's daft that Power Axes are now the go to power weapon... yet they still haven't got a decent kit. What I don't want to do is spend hours creating an army only to roll up and be turned away "Because 4 of your models have axes from another model maker! Heathen, burn him!" etc. etc. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3245604 Share on other sites More sharing options...
ianj253 Posted November 24, 2012 Share Posted November 24, 2012 The manager of my GW once said everything just had to be 60% GW to be legal 5 5 Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3245637 Share on other sites More sharing options...
Brother Immolator Posted November 24, 2012 Share Posted November 24, 2012 I think the % is a little bit more but yeah, tournament wise it has to be a more than certain percentage gw model, you can use other things for converting. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3245639 Share on other sites More sharing options...
mmaarrkk Posted November 24, 2012 Share Posted November 24, 2012 I still prefer the power swords, few times in challenges, I have killed the power fist/axe welding sarg before he swings at me, and on the flip side i have lost my power axe sargs to a normal sarg!, that was annoying... Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3245641 Share on other sites More sharing options...
DominicJ Posted November 24, 2012 Share Posted November 24, 2012 Yeah I'm not a fan of axes, but I had a chaos unit champ with a sword massacre three PF assault serges. So its hit and miss really. I think a lot of people who jumped to axes will come to regret it, except maybe on secondary chars, like librarians and priests Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3245646 Share on other sites More sharing options...
Sokhar Posted November 24, 2012 Share Posted November 24, 2012 I think a lot of people who jumped to axes will come to regret it, except maybe on secondary chars, like librarians and priests You hit the nail on the head. The way I run it, Sarges get the swords, IC characters get the axes. The axe benefits from the higher WS, and if you get challenged (or need to challenge) then you push up the less valuable sergeant and have him swing away with his sword. Alternately if certain units have the option for a regular rank-and-file member to carry an axe, that's a great situation. A Grey Hunter with an Axe is essentially the "hidden powerfist" of 5th. Just doesn't work on characters that can be singled out by challenges. One of my favorite challenge moments came a couple weeks ago, going up against a Deathwing player. My Assault Squad lost a guy to overwatch and rolled mediocre for charge distance, stranding themselves in front of a Terminator squad. After the termies shot them up, the unit was down to a Librarian with an axe, a Sanguinary Priest with a chainsword (points were tight), and 2 Assault Marines, who got charged by 4 terminators. Challenge gets issued, and the priest goes up agianst the hammer-wielding Term Sergeant, the rest of the combatants punch each other. Priest manages to inflict 1-2 wounds, Terminator Sarge fails his save. Libby with Axe kills another Terminator and is simultaneously pulped by thunderhammers, leaving just the Sanguinary Priest testing on ld 6. He passes, combat remains locked. On my turn a 5-man Assault Marine squad runs on foot towards the combat. Uses their jump packs to charge in, all 5 Hammer of Wrath hits wound, killing another terminator. Because of the priest the charging squad gets furious charge and proceed to murder the last two hammer-wielding Terminators at I4. They consolidate back onto my home objective in The Emperor's Will, for the win. ;) The challenge was the best part, because I absurdly boasted that my priest was "gonna inflict a Sanguinary Beatdown on this Terminator Sergeant before he even gets to swing!" So now I know to always call the result before rolling the dice. :cuss Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3245897 Share on other sites More sharing options...
DominicJ Posted November 24, 2012 Share Posted November 24, 2012 I've always taken fists on my assault serges, but am thinking back, and since challenges came in, there has only been one occurrence of a fist Serge doing anything but being cut down when pitted against a sword alone. However when there has been a PF Serge AND a Rec with a club or a captain with a claw, its been rather different. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3245943 Share on other sites More sharing options...
Sokhar Posted November 24, 2012 Share Posted November 24, 2012 Tell me about it. I've got like six sergeants all armed with power fists (or thunder hammers, since I prefer the look) because all my 5th ed squad leaders had them. Now its really the extra characters where you want the axes or fists. A power sword/lightning claw for a sergeant is a good buy usually, though you can always skimp and not buy him any upgrades so that when/if he gets killed, the loss is minimized. But with character models that get WS 5, I'd much rather put the more powerful tools in their hands. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3246027 Share on other sites More sharing options...
knife&fork Posted November 25, 2012 Share Posted November 25, 2012 Tell me about it. I've got like six sergeants all armed with power fists (or thunder hammers, since I prefer the look) because all my 5th ed squad leaders had them. Now its really the extra characters where you want the axes or fists. A power sword/lightning claw for a sergeant is a good buy usually, though you can always skimp and not buy him any upgrades so that when/if he gets killed, the loss is minimized. But with character models that get WS 5, I'd much rather put the more powerful tools in their hands. But that's only when you have an extra character in the unit. I see a ton of people not taking any fists at all just to save a few points. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3246189 Share on other sites More sharing options...
DominicJ Posted November 25, 2012 Share Posted November 25, 2012 I've written a couple of lists recently where I have taken power weapons (fists) off my assault Serges. 4 fists is a fair few pts. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3246260 Share on other sites More sharing options...
AngelsWithBaals Posted November 25, 2012 Share Posted November 25, 2012 Emperor bless our codex and the ability to give RAS sergeants storm shields. Don't get the +1A anyway, might as well give him a fist/claw and have him be a tank/challenge contender in a libbies/priests place. The way I see it you need a ++ save to give a character an unwieldy weapon... or as mentioned have some hammer bait sitting around. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3246398 Share on other sites More sharing options...
Sokhar Posted November 25, 2012 Share Posted November 25, 2012 But that's only when you have an extra character in the unit. I see a ton of people not taking any fists at all just to save a few points. If I didn't have an extra character, I probably wouldn't go with axe or fist, unless it could be taken on a non-character model. Challenges are just too problematic when you only have a single sergeant around--best case scenario is he lives to swing and pulps his adversary, so at least the model is lost, but all those points spent on a fist killed 1 guy. Worst case is the opposing character kills your's first. In the middle would be refusing the challenge (so as not to lose your powerfist sergeant), but not getting to swing with him. If you're going to tie up points in a sergeant, you really need a 2nd character to be able to pick and choose your fights. Its one of the things I like about Grey Hunters--no Wolf Guard, no characters to challenge. For a lone Sergeant, I think its Sword/Claw or nothing. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3246496 Share on other sites More sharing options...
SamaNagol Posted November 25, 2012 Share Posted November 25, 2012 Definitely concur. It is all about who you are running in the unit. Sword on Sergeant and Priest with Fist is a great combo. You are paying the points you would have paid in 5th but you get the advantage of the Priest WS5 and being able to 'hide' him from challenges. Link to comment https://bolterandchainsword.com/topic/263789-power-axes/#findComment-3246534 Share on other sites More sharing options...
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